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author | slm <slm@slm-laptop.(none)> | 2010-06-30 19:25:34 (GMT) |
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committer | slm <slm@slm-laptop.(none)> | 2010-06-30 19:25:34 (GMT) |
commit | 05ea6a12ff135d468d8a52a67581dc47bfd5b140 (patch) | |
tree | 4a7a6a141d4f70392d3a99ddbfc4358791a4f936 /devtools/ScaleTypeTest/scaleTest.py | |
parent | 0e56fe4b7dc23a2e51e670667aad7d497b909c18 (diff) |
Made corrections to scalability test; still not pep-8 compliant, however functional. If complete test is erroneous, it is because I have been making continuous and exhausting changes to the program; complete test is definately in development.
Diffstat (limited to 'devtools/ScaleTypeTest/scaleTest.py')
-rwxr-xr-x | devtools/ScaleTypeTest/scaleTest.py | 39 |
1 files changed, 28 insertions, 11 deletions
diff --git a/devtools/ScaleTypeTest/scaleTest.py b/devtools/ScaleTypeTest/scaleTest.py index cbaaf2a..76e87e0 100755 --- a/devtools/ScaleTypeTest/scaleTest.py +++ b/devtools/ScaleTypeTest/scaleTest.py @@ -35,19 +35,20 @@ background = 152, 251, 152 # pale green def chngImg(): cnt=make while cnt>0: - switcher = { - 1: pygame.image.load("%s2.%s"%(ft[1],ft[0])), - 2: pygame.image.load("%s3.%s"%(ft[1],ft[0])), - 3: pygame.image.load("%s4.%s"%(ft[1],ft[0])), - 4: pygame.image.load("%s5.%s"%(ft[1],ft[0])), - 5: pygame.image.load("%s6.%s"%(ft[1],ft[0])), - 6: pygame.image.load("%s7.%s"%(ft[1],ft[0])), - 7: pygame.image.load("%s8.%s"%(ft[1],ft[0])), - 8: pygame.image.load("%s9.%s"%(ft[1],ft[0])), - 9: pygame.image.load("%s1.%s"%(ft[1],ft[0])) + """switcher = { + 1: pygame.transform.scale( pygame.image.load( "%s2.%s"%( ft[1],ft[0] ) ) ,(sizeTo[0],sizeTo[1] ), + 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), + 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), + 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), + 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), + 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), + 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), + 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), + 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ) } + """ img[cnt,0]=switcher.get(i,pygame.image.load("%s1.%s"%(ft[1],ft[0]))) - img[cnt,0] = pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1])) +# img[cnt,0] = pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1])) cnt=cnt-1 #----------------------------------------------------------------- @@ -74,6 +75,22 @@ while 1: ft=ftArr[t] print "Testing: "+ft[1]+" extension "+ft[0] trialthis=trial + start=time.time() + switcher = { + 1: pygame.transform.scale( pygame.image.load( "%s2.%s"%( ft[1],ft[0] ) ),(sizeTo[0],sizeTo[1] )), + 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), + 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), + 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), + 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), + 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), + 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), + 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), + 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )) + } + print "Time taken to load this test at ", + print sizeTo + print " pixels was " + print time.time()-start #----------------------------------------------------------------- while trialthis>0: |