Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/devtools/ScaleTypeTest/scaleTest.py
diff options
context:
space:
mode:
authorslm <slm@slm-laptop.(none)>2010-06-30 19:25:34 (GMT)
committer slm <slm@slm-laptop.(none)>2010-06-30 19:25:34 (GMT)
commit05ea6a12ff135d468d8a52a67581dc47bfd5b140 (patch)
tree4a7a6a141d4f70392d3a99ddbfc4358791a4f936 /devtools/ScaleTypeTest/scaleTest.py
parent0e56fe4b7dc23a2e51e670667aad7d497b909c18 (diff)
Made corrections to scalability test; still not pep-8 compliant, however functional. If complete test is erroneous, it is because I have been making continuous and exhausting changes to the program; complete test is definately in development.
Diffstat (limited to 'devtools/ScaleTypeTest/scaleTest.py')
-rwxr-xr-xdevtools/ScaleTypeTest/scaleTest.py39
1 files changed, 28 insertions, 11 deletions
diff --git a/devtools/ScaleTypeTest/scaleTest.py b/devtools/ScaleTypeTest/scaleTest.py
index cbaaf2a..76e87e0 100755
--- a/devtools/ScaleTypeTest/scaleTest.py
+++ b/devtools/ScaleTypeTest/scaleTest.py
@@ -35,19 +35,20 @@ background = 152, 251, 152 # pale green
def chngImg():
cnt=make
while cnt>0:
- switcher = {
- 1: pygame.image.load("%s2.%s"%(ft[1],ft[0])),
- 2: pygame.image.load("%s3.%s"%(ft[1],ft[0])),
- 3: pygame.image.load("%s4.%s"%(ft[1],ft[0])),
- 4: pygame.image.load("%s5.%s"%(ft[1],ft[0])),
- 5: pygame.image.load("%s6.%s"%(ft[1],ft[0])),
- 6: pygame.image.load("%s7.%s"%(ft[1],ft[0])),
- 7: pygame.image.load("%s8.%s"%(ft[1],ft[0])),
- 8: pygame.image.load("%s9.%s"%(ft[1],ft[0])),
- 9: pygame.image.load("%s1.%s"%(ft[1],ft[0]))
+ """switcher = {
+ 1: pygame.transform.scale( pygame.image.load( "%s2.%s"%( ft[1],ft[0] ) ) ,(sizeTo[0],sizeTo[1] ),
+ 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
+ 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
+ 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
+ 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
+ 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
+ 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
+ 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
+ 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )
}
+ """
img[cnt,0]=switcher.get(i,pygame.image.load("%s1.%s"%(ft[1],ft[0])))
- img[cnt,0] = pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1]))
+# img[cnt,0] = pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1]))
cnt=cnt-1
#-----------------------------------------------------------------
@@ -74,6 +75,22 @@ while 1:
ft=ftArr[t]
print "Testing: "+ft[1]+" extension "+ft[0]
trialthis=trial
+ start=time.time()
+ switcher = {
+ 1: pygame.transform.scale( pygame.image.load( "%s2.%s"%( ft[1],ft[0] ) ),(sizeTo[0],sizeTo[1] )),
+ 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
+ 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
+ 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
+ 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
+ 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
+ 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
+ 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
+ 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ))
+ }
+ print "Time taken to load this test at ",
+ print sizeTo
+ print " pixels was "
+ print time.time()-start
#-----------------------------------------------------------------
while trialthis>0: