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authorolpc <olpc@xo-10-A7-93.localdomain>2010-07-06 19:43:21 (GMT)
committer olpc <olpc@xo-10-A7-93.localdomain>2010-07-06 19:43:21 (GMT)
commit365b773adc66cc78bb5bd7997a67f63b21c51298 (patch)
tree32ef25bd65401163127996c94336eea6cac7a1a2 /devtools/ScaleTypeTest/scaleTest.py
parent11a9aa4e59d902af730b6300af2db45cd8489541 (diff)
Made significant changes to scale test for finalization.
Diffstat (limited to 'devtools/ScaleTypeTest/scaleTest.py')
-rwxr-xr-xdevtools/ScaleTypeTest/scaleTest.py20
1 files changed, 10 insertions, 10 deletions
diff --git a/devtools/ScaleTypeTest/scaleTest.py b/devtools/ScaleTypeTest/scaleTest.py
index 76e87e0..c0fccd9 100755
--- a/devtools/ScaleTypeTest/scaleTest.py
+++ b/devtools/ScaleTypeTest/scaleTest.py
@@ -77,15 +77,15 @@ while 1:
trialthis=trial
start=time.time()
switcher = {
- 1: pygame.transform.scale( pygame.image.load( "%s2.%s"%( ft[1],ft[0] ) ),(sizeTo[0],sizeTo[1] )),
- 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ))
+ 1: pygame.transform.scale( pygame.image.load("%s2.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
+ 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
+ 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
+ 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
+ 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
+ 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
+ 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
+ 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
+ 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] ))
}
print "Time taken to load this test at ",
print sizeTo
@@ -98,7 +98,7 @@ while 1:
#-------------------------------------------------------------
while cnt>0:
img[cnt,0]= pygame.image.load("%s1.%s"%(ft[1],ft[0])) #image.load
- img[cnt,0] = pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1]))
+ img[cnt,0]= pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1]))
img[cnt,1]= img[cnt,0].get_rect()
img[cnt,2]= [2,2] #speed
m=cnt*40 # named m cause i wanted some m&ms