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authordavesilver <nibor123@gmail.com>2010-07-27 19:45:22 (GMT)
committer davesilver <nibor123@gmail.com>2010-07-27 19:45:22 (GMT)
commit49795234d706b31c5963a61b34249e25c8f2964f (patch)
tree8b4c443c6fb66b1d237c6ea5ccb1fc6bd1199740 /devtools
parent86af4066ae73ff3014b3539e7502cbe7a322f542 (diff)
Editing Sprite tests
Diffstat (limited to 'devtools')
-rw-r--r--devtools/CompleteTestKit/DynamicDrawableObject.py2
-rw-r--r--devtools/CompleteTestKit/FinalDirtyTest.py2
-rw-r--r--devtools/CompleteTestKit/Scene.py2
3 files changed, 2 insertions, 4 deletions
diff --git a/devtools/CompleteTestKit/DynamicDrawableObject.py b/devtools/CompleteTestKit/DynamicDrawableObject.py
index e46ef04..e793d38 100644
--- a/devtools/CompleteTestKit/DynamicDrawableObject.py
+++ b/devtools/CompleteTestKit/DynamicDrawableObject.py
@@ -49,8 +49,6 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
def update(self, t): # just updates the frame / object
- #if self.animations[cnt] == self._current_anim:
-
print "last update ", self._last_update
timePassed = t + self._last_update#getting the time since the last time I updated my frame and adding it to the time that I last updated my frame
print "time passed ", timePassed
diff --git a/devtools/CompleteTestKit/FinalDirtyTest.py b/devtools/CompleteTestKit/FinalDirtyTest.py
index b2c86fc..3921356 100644
--- a/devtools/CompleteTestKit/FinalDirtyTest.py
+++ b/devtools/CompleteTestKit/FinalDirtyTest.py
@@ -54,7 +54,7 @@ frameList2 = [
for aTrial in range(maxTrial):
start = time()
- d = DynamicDrawableObject(frameList2,"text.txt",400,0,0,1,1)
+ d = DrawableObject(frameList2,"text.txt",400,0,0,1,1)
d.goToAnim("anim1")
d2 = DynamicDrawableObject(frameList2,"text.txt",400,40,40,1,1)
d2.goToAnim("anim1")
diff --git a/devtools/CompleteTestKit/Scene.py b/devtools/CompleteTestKit/Scene.py
index 80b4ec9..9727177 100644
--- a/devtools/CompleteTestKit/Scene.py
+++ b/devtools/CompleteTestKit/Scene.py
@@ -7,7 +7,7 @@ class Scene(pygame.sprite.RenderUpdates):
self._spritelist = []
self._spritelist.append([sprites, sprites.getXPos(), sprites.getYPos()])
- #RenderUpdates.__init__(self, sprites)
+ RenderUpdates.__init__(self, sprites)
self.xPos = 0
self.yPos = 0