diff options
author | slm <jtmengel@gmail.com> | 2010-07-30 19:10:02 (GMT) |
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committer | slm <jtmengel@gmail.com> | 2010-07-30 19:10:02 (GMT) |
commit | f8e9eefdb7327aac9951539b9c038b740756c93f (patch) | |
tree | 0652c5c6d3374e3138aa02d38fde69d7edea0c93 /devtools | |
parent | e5a9bc3091e6e5ac98d4b9748063c34b875144d8 (diff) |
Some minor changes to the reworkFinalDirtyTest which is the standalone version of the code planned to be incorporated into the final test suite.
Diffstat (limited to 'devtools')
-rw-r--r-- | devtools/CompleteTestKit/DynamicDrawableObject.py | 19 | ||||
-rw-r--r-- | devtools/CompleteTestKit/reworkFinalDirtyTest.py | 78 |
2 files changed, 87 insertions, 10 deletions
diff --git a/devtools/CompleteTestKit/DynamicDrawableObject.py b/devtools/CompleteTestKit/DynamicDrawableObject.py index 8d2737d..b7fe90f 100644 --- a/devtools/CompleteTestKit/DynamicDrawableObject.py +++ b/devtools/CompleteTestKit/DynamicDrawableObject.py @@ -1,13 +1,12 @@ -import pygame
-from DrawableObject import DrawableObject
-
-class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
-
- def __init__(self,images,textfileName,fps = 10, x = 0, y = 0, xVelocity = 0, yVelocity = 0):
-
- DrawableObject.__init__(self, images, textfileName, fps, x, y, xVelocity, yVelocity)
-
- def addImages(self, images):
+import pygame +from DrawableObject import DrawableObject + +class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite): + + def __init__(self,images,textfileName,fps = 10, x = 0, y = 0, xVelocity = 0, yVelocity = 0): + + DrawableObject.__init__(self, images, textfileName, fps, x, y, xVelocity, yVelocity) + def addImages(self, images): self._images.extend(images)
diff --git a/devtools/CompleteTestKit/reworkFinalDirtyTest.py b/devtools/CompleteTestKit/reworkFinalDirtyTest.py new file mode 100644 index 0000000..c483f4f --- /dev/null +++ b/devtools/CompleteTestKit/reworkFinalDirtyTest.py @@ -0,0 +1,78 @@ +#! /usr/bin/env python
+import pygame
+from pygame.locals import *
+from boxes import BouncingBox
+from time import time
+from Scene import Scene
+from DrawableObject import DrawableObject
+from DynamicDrawableObject import DynamicDrawableObject
+pygame.init()
+ +#2345678911234567892123456789312345678941234567895123456789612345678971234567898 +#2345678911234567892123456789312345678941234567895123456789612345678971234567898
+ +screenWidth = 600
+screenHeight = 400 +maxImage = 5
+maxGroup = 1 # not implemented for the first step + # groups are scenes within our code - our Scene inherits Group and ergo + # functions as such
+maxTrial = 1 # multiple trials, but hard coded in this test +maxFrame=500 # temperary +infoFilePath = 'animInfo.txt' +
+screen = pygame.display.set_mode(( screenWidth,screenHeight) )
+pygame.display.set_caption("Testing Custom Objects - FinalDirtyTest.py")
+background = pygame.image.load("Room.gif")
+ +start = time()
+
+for trial in range(maxTrial): + print "New trial" + screen.blit( background , [0,0] )
+ pygame.display.flip() + + start = time() + surfaceList = [] + drawObject = [] + scenesList = [] + + drawObject = [ DrawableObject( + surfaceList, infoFilePath, None, 0 , 0 , 1 , 1) ]
+ drawObject[0].goToAnim("anim1") + + for img in range(maxImage)[1:]: + surfaceList.append(pygame.image.load( + "./Animation Styles/IndividualFrames/bmp16/a2/",img, + "1.bmp").convert())) + drawObject[img] = DynamicDrawableObject( + surfaceList,infoFilePath,24,img*40,img*40,1,1)
+ drawObject[img].goToAnim("anim1")
+ if img==1: + scene1[] = Scene( drawObject[img] ) + scenesList.append(scene1) + else: + scene1.addObjects( [ drawObject[img] ] ) + scenesList.append(scene1)
+ +# 'scenesList' is a list filled with Scene objects (those inherit/extend Group) + + print (time()-start) ,
+ print " -- Time to load and sort animations into scenesList"
+
+ clock = pygame.time.Clock()
+ clock.tick() # <--Updates the clock variable in milliseconds + + start = time()
+ for maxFrame in range(maxFrame):
+ dirtyList=[] +
+ scenesList[1].update( clock.get_time() ) ## hard coded for now
+ clock.tick()
+ dirtyList.extend( scenesList[grp].draw(screen) ) + print dirtyList
+ pygame.display.update(dirtyList) # <-- is there a faster way to place?
+
+ scenesList[grp].clear(screen, background)
+ + print "Trial's average framerate was " , str(1/((time()-start)/maxFrame)) |