diff options
-rw-r--r-- | MAFH.activity/pippy_app.py | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/MAFH.activity/pippy_app.py b/MAFH.activity/pippy_app.py index e19c5ea..aa1c77e 100644 --- a/MAFH.activity/pippy_app.py +++ b/MAFH.activity/pippy_app.py @@ -1555,7 +1555,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorNFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - player.unlock2.play() + #player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1565,9 +1565,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorNFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - player.unlock1.play() + #player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('north',player,screen)) - player.locked.play() + #player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorNFlag==PUZZLE or currentRoom.doorNFlag==BOTH: startPuzzle(player) @@ -1583,7 +1583,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorSFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - player.unlock2.play() + #player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1593,9 +1593,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorSFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - player.unlock1.play() + #player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('south',player,screen)) - player.locked.play() + #player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorSFlag==PUZZLE or currentRoom.doorSFlag==BOTH: startPuzzle(player) @@ -1611,7 +1611,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorEFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - player.unlock2.play() + #player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1621,9 +1621,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorEFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - player.unlock1.play() + #player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('east',player,screen)) - player.locked.play() + #player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorEFlag==PUZZLE or currentRoom.doorEFlag==BOTH: startPuzzle(player) @@ -1639,7 +1639,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorWFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - player.unlock2.play() + #player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1649,9 +1649,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorWFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - player.unlock1.play() + #player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('west',player,screen)) - player.locked.play() + #player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorWFlag==PUZZLE or currentRoom.doorWFlag==BOTH: startPuzzle(player) |