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-rw-r--r--MAFH.activity/pippy_app.py24
1 files changed, 12 insertions, 12 deletions
diff --git a/MAFH.activity/pippy_app.py b/MAFH.activity/pippy_app.py
index e19c5ea..aa1c77e 100644
--- a/MAFH.activity/pippy_app.py
+++ b/MAFH.activity/pippy_app.py
@@ -1555,7 +1555,7 @@ def checkDoor(direction,player,screen):
if currentRoom.doorNFlag==EXIT:
for item in player.battlePlayer.inv_Ar:
if item.name=="Big Key":
- player.unlock2.play()
+ #player.unlock2.play()
player.battlePlayer.inv_Ar.remove(item)
player.nextDungeon()
return("You use the BIG KEY, and the door slams behind you")
@@ -1565,9 +1565,9 @@ def checkDoor(direction,player,screen):
elif currentRoom.doorNFlag==LOCKED:
for item in player.battlePlayer.inv_Ar:
if item.name=="Small Key":
- player.unlock1.play()
+ #player.unlock1.play()
return("You use a SMALL KEY, "+enterRoom('north',player,screen))
- player.locked.play()
+ #player.locked.play()
return("This door is locked, you need a SMALL KEY")
elif currentRoom.doorNFlag==PUZZLE or currentRoom.doorNFlag==BOTH:
startPuzzle(player)
@@ -1583,7 +1583,7 @@ def checkDoor(direction,player,screen):
if currentRoom.doorSFlag==EXIT:
for item in player.battlePlayer.inv_Ar:
if item.name=="Big Key":
- player.unlock2.play()
+ #player.unlock2.play()
player.battlePlayer.inv_Ar.remove(item)
player.nextDungeon()
return("You use the BIG KEY, and the door slams behind you")
@@ -1593,9 +1593,9 @@ def checkDoor(direction,player,screen):
elif currentRoom.doorSFlag==LOCKED:
for item in player.battlePlayer.inv_Ar:
if item.name=="Small Key":
- player.unlock1.play()
+ #player.unlock1.play()
return("You use a SMALL KEY, "+enterRoom('south',player,screen))
- player.locked.play()
+ #player.locked.play()
return("This door is locked, you need a SMALL KEY")
elif currentRoom.doorSFlag==PUZZLE or currentRoom.doorSFlag==BOTH:
startPuzzle(player)
@@ -1611,7 +1611,7 @@ def checkDoor(direction,player,screen):
if currentRoom.doorEFlag==EXIT:
for item in player.battlePlayer.inv_Ar:
if item.name=="Big Key":
- player.unlock2.play()
+ #player.unlock2.play()
player.battlePlayer.inv_Ar.remove(item)
player.nextDungeon()
return("You use the BIG KEY, and the door slams behind you")
@@ -1621,9 +1621,9 @@ def checkDoor(direction,player,screen):
elif currentRoom.doorEFlag==LOCKED:
for item in player.battlePlayer.inv_Ar:
if item.name=="Small Key":
- player.unlock1.play()
+ #player.unlock1.play()
return("You use a SMALL KEY, "+enterRoom('east',player,screen))
- player.locked.play()
+ #player.locked.play()
return("This door is locked, you need a SMALL KEY")
elif currentRoom.doorEFlag==PUZZLE or currentRoom.doorEFlag==BOTH:
startPuzzle(player)
@@ -1639,7 +1639,7 @@ def checkDoor(direction,player,screen):
if currentRoom.doorWFlag==EXIT:
for item in player.battlePlayer.inv_Ar:
if item.name=="Big Key":
- player.unlock2.play()
+ #player.unlock2.play()
player.battlePlayer.inv_Ar.remove(item)
player.nextDungeon()
return("You use the BIG KEY, and the door slams behind you")
@@ -1649,9 +1649,9 @@ def checkDoor(direction,player,screen):
elif currentRoom.doorWFlag==LOCKED:
for item in player.battlePlayer.inv_Ar:
if item.name=="Small Key":
- player.unlock1.play()
+ #player.unlock1.play()
return("You use a SMALL KEY, "+enterRoom('west',player,screen))
- player.locked.play()
+ #player.locked.play()
return("This door is locked, you need a SMALL KEY")
elif currentRoom.doorWFlag==PUZZLE or currentRoom.doorWFlag==BOTH:
startPuzzle(player)