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-rw-r--r--MAFH2/BattleEngine.py9
-rw-r--r--MAFH2/BattleMenu.py9
-rw-r--r--MAFH2/Profile.py9
-rw-r--r--MAFH2/assets/image/hud/hp.gifbin4978 -> 4978 bytes
-rwxr-xr-xMAFH2/drawableobject/Spritesheet.py7
-rw-r--r--MAFH2/fortuneengine/GameEngine.py12
-rw-r--r--MAFH2/fortuneengine/Scene.py8
7 files changed, 23 insertions, 31 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index b9e2b1a..b3d38b0 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -51,8 +51,9 @@ class BattleEngine(GameEngineElement):
self.__drawableObjects[i] = DrawableObject([pygame.image.load( HUD_PATH + i + ".gif" )], '')
self.game_engine.get_scene().addObject(self.__drawableObjects[i])
- self.__drawableObjects['hp'] = DrawableObject(Spritesheet( HUD_PATH + "hp.gif" ).img_extract(11,1,100,100), '')
+ self.__drawableObjects['hp'] = DrawableObject(Spritesheet( HUD_PATH + "hp.gif" ).img_extract(11,1,100,100,[255,0,255]), '')
self.__drawableObjects['bt'] = DrawableObject(Spritesheet( HUD_PATH + "bt.gif" ).img_extract(1,11,100,25), '', True)
+ self.__drawableObjects['hp'].setColorKey((255,0,255))
self.game_engine.get_scene().addObject(self.__drawableObjects['hp'])
self.game_engine.get_scene().addObject(self.__drawableObjects['bt'])
@@ -352,8 +353,8 @@ class BattleEngine(GameEngineElement):
#self terminate
#print 'end battle called'
self.remove_from_engine()
- for object in self.__drawableObjects:
- self.game_engine.get_scene().removeObject(object)
+ for key in self.__drawableObjects:
+ self.game_engine.get_scene().removeObject(self.__drawableObjects[key])
self.game_engine.get_object('battlemenu').remove_from_engine()
self.game_engine.remove_object('battle')
@@ -401,6 +402,6 @@ class BattleEngine(GameEngineElement):
# Player Health
health = 10 - profile.hero.healthLevel()
- self.__drawableObjects['hp'].goToAnim(health)
+ self.__drawableObjects['hp'].goToFrame(health)
self.__drawableObjects['hp'].setPosition(25,25)
diff --git a/MAFH2/BattleMenu.py b/MAFH2/BattleMenu.py
index 4387fb6..bdd0919 100644
--- a/MAFH2/BattleMenu.py
+++ b/MAFH2/BattleMenu.py
@@ -30,9 +30,9 @@ class BattleMenuHolder( GameEngineElement ):
def remove_from_engine(self):
super( BattleMenuHolder, self ).remove_from_engine()
- self.game_engine.removeObject(self.background)
- self.game_engine.removeObject(self.disp)
- self.game_engine.removeObject(self.sec_disp)
+ self.game_engine.get_scene().removeObject(self.background)
+ self.game_engine.get_scene().removeObject(self.disp)
+ self.game_engine.get_scene().removeObject(self.sec_disp)
self.clear_menu()
def draw(self,screen,time_delta):
@@ -40,7 +40,6 @@ class BattleMenuHolder( GameEngineElement ):
self.disp.setPosition(250,340)
self.sec_disp.setPosition(237, 375)
-
def menu_called(self, id):
self.callback(id, self)
@@ -82,8 +81,6 @@ class BattleMenuHolder( GameEngineElement ):
[_("C"), lambda: self.menu_called('clear'),44,1],
['0', lambda: self.menu_called('0'),44,1],
[_("E"), lambda: self.menu_called('enter'),44,1],
- #[_("Clear"), lambda: self.menu_called('clear'),89,2],
- #[_("Enter"), lambda: self.menu_called('enter'),134,3],
]
elif id == "special":
diff --git a/MAFH2/Profile.py b/MAFH2/Profile.py
index b80c725..c2af1c7 100644
--- a/MAFH2/Profile.py
+++ b/MAFH2/Profile.py
@@ -125,15 +125,6 @@ class Profile(GameEngineElement):
draw_width = width/4
draw_height = height/4
-
- #font = pygame.font.Font(None, 16)
- #text=font.render(self.name,True,(0,0,0))
- #textRect=(draw_width+60,draw_height+60,text.get_width(),text.get_height())
- #screen.blit(self.background_img,(0,0,width,height))
- #screen.fill((150,150,255),(draw_width,draw_height,2*draw_width,2*draw_height))
- #screen.blit(font.render(_("Enter name:"),True,(0,0,0)),(draw_width,draw_height))
- #screen.blit(font.render(_("Return to continue"),True,(0,0,0)),(draw_width+20,draw_height+20,20,20))
- #screen.blit(text, textRect)
self.background.setPosition(0,0)
self.blueRect.setPosition(draw_width, draw_height)
diff --git a/MAFH2/assets/image/hud/hp.gif b/MAFH2/assets/image/hud/hp.gif
index aa9bb7d..809f842 100644
--- a/MAFH2/assets/image/hud/hp.gif
+++ b/MAFH2/assets/image/hud/hp.gif
Binary files differ
diff --git a/MAFH2/drawableobject/Spritesheet.py b/MAFH2/drawableobject/Spritesheet.py
index 9fac747..bce2db5 100755
--- a/MAFH2/drawableobject/Spritesheet.py
+++ b/MAFH2/drawableobject/Spritesheet.py
@@ -4,7 +4,7 @@ class Spritesheet:
"""
Class from http://www.scriptedfun.com/transcript-2-using-sprite-sheets-and-drawing-the-background/
- This class can be used to seporate images from the sprite sheet
+ This class can be used to seperate images from the sprite sheet
"""
def __init__(self, filename):
self.sheet = pygame.image.load(filename).convert_alpha()
@@ -13,7 +13,8 @@ class Spritesheet:
def imgat(self, rect, myColorKey = None):
rect = pygame.Rect(rect)
image = pygame.Surface(rect.size).convert_alpha()
- if myColorKey == None: myColorKey = (255,0,255)
+ if myColorKey == None:
+ myColorKey = (255,0,255)
image.set_colorkey(myColorKey)
image.blit(self.sheet, (0, 0), rect)
return image
@@ -28,5 +29,5 @@ class Spritesheet:
rect_list = []
for y in range(0, rows):
for x in range(0, cols):
- rect_list.append( (width*x, height*y, width, height,) )
+ rect_list.append((width*x, height*y, width, height))
return self.imgsat( rect_list, myColorKey)
diff --git a/MAFH2/fortuneengine/GameEngine.py b/MAFH2/fortuneengine/GameEngine.py
index 54f8116..2560612 100644
--- a/MAFH2/fortuneengine/GameEngine.py
+++ b/MAFH2/fortuneengine/GameEngine.py
@@ -19,6 +19,7 @@ from GameEngineConsole import GameEngineConsole
from GameInspect import GameInspect
from DrawableObject import DrawableObject
from DynamicDrawableObject import DynamicDrawableObject
+from DrawableFontObject import DrawableFontObject
from Scene import Scene
@@ -52,7 +53,8 @@ class GameEngine(object):
self.height = height
size = width, height
self.screen = pygame.display.set_mode(size)
- self.__scene = Scene( DrawableObject([pygame.Surface((1,1))], '' ))
+ self.__fps = DrawableFontObject("", pygame.font.Font(None, 17))
+ self.__scene = Scene(self.__fps)
# Engine Internal Variables
self.__fps_cap = fps_cap
@@ -216,10 +218,10 @@ class GameEngine(object):
self.__draw_calls[str(fnc)] += 1
# Print Frame Rate
if self.__showfps:
- text = self.__font.render('FPS: %d' % self.clock.get_fps(),
- False, (255, 255, 255), (159, 182, 205))
- screen.blit(text, (0, 0))
- #pygame.display.flip()
+ self.__fps.changeText('FPS: %d' % self.clock.get_fps(), (255,255,255))
+ self.__fps.setPosition(0,0)
+ else:
+ self.__fps.changeText('')
self.__scene.update(tick_time)
pygame.display.update(self.__scene.draw(screen))
diff --git a/MAFH2/fortuneengine/Scene.py b/MAFH2/fortuneengine/Scene.py
index 13827d3..2cc0717 100644
--- a/MAFH2/fortuneengine/Scene.py
+++ b/MAFH2/fortuneengine/Scene.py
@@ -5,8 +5,8 @@ class Scene(pygame.sprite.RenderUpdates):
def __init__(self, sprites):
- self._spritelist = []
- self._spritelist.append([sprites, sprites.getXPos(), sprites.getYPos()])
+ self._spritelist = [[sprites, sprites.getXPos(), sprites.getYPos()]]
+ #self._spritelist.append([sprites, sprites.getXPos(), sprites.getYPos()])
RenderUpdates.__init__(self, sprites)
self.xPos = 0
@@ -48,12 +48,12 @@ class Scene(pygame.sprite.RenderUpdates):
def addObject(self, newDrawableObject):
RenderUpdates.add_internal(self, newDrawableObject)
- self._spritelist.append([newDrawableObject, newDrawableObject.getXPos(), newDrawableObject.getYPos()])
+ self._spritelist.insert(len(self._spritelist) - 1, [newDrawableObject, newDrawableObject.getXPos(), newDrawableObject.getYPos()])
def addObjects(self, newDrawableObjects):
for sprite in newDrawableObjects:
RenderUpdates.add_internal(self, sprite)
- self._spritelist.append([sprite, sprite.getXPos(), sprite.getYPos()])
+ self._spritelist.insert(len(self._spritelist) - 1, [sprite, sprite.getXPos(), sprite.getYPos()])
def setRelativePositions(self):