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-rwxr-xr-xAnimation Styles/AnimatedSpriteTest.py317
1 files changed, 0 insertions, 317 deletions
diff --git a/Animation Styles/AnimatedSpriteTest.py b/Animation Styles/AnimatedSpriteTest.py
deleted file mode 100755
index 1f8bbe5..0000000
--- a/Animation Styles/AnimatedSpriteTest.py
+++ /dev/null
@@ -1,317 +0,0 @@
-#! /usr/bin/env python
-from AnimatedSprite import Spritesheet
-from AnimatedSprite import AnimatedSprite
-import pygame
-import time
-pygame.init()
-
-make=input("How many images would you like to load? ")
-img={}
-ft="" #filetype
-r=0 #frame refreshes
-i=1 #cycles images
-SIZE = WIDTH, HEIGHT = 600,400 #screen sizes
-t=0 #trial number
-
-BACKGROUNDR=152
-BACKGROUNDG=0
-BACKGROUNDB=152
-
-AnimPerLineArr=[
- [".bmp","AnimationPerLine/bmp16/"],
- [".bmp","AnimationPerLine/bmp24/"],
- [".gif","AnimationPerLine/gif/"] ,
- [".gif","AnimationPerLine/gift/"] ,
- [".png","AnimationPerLine/png/"] ,
- [".png","AnimationPerLine/pngt/"] ]
-
-FixedWidthArr=[
- [".bmp","FixedWithSheets/bmp16/"],
- [".bmp","FixedWithSheets/bmp24/"],
- [".gif","FixedWithSheets/gif/"] ,
- [".gif","FixedWithSheets/gift/"] ,
- [".png","FixedWithSheets/png/"] ,
- [".png","FixedWidthSheets/pngt/"] ]
-
-OneSheetArr=[
- [".bmp","OneSheetPerAnimation/bmp16/"],
- [".bmp","OneSheetPerAnimation/bmp24/"],
- [".gif","OneSheetPerAnimation/gif/"] ,
- [".gif","OneSheetPerAnimation/gift/"] ,
- [".png","OneSheetPerAnimation/png/"] ,
- [".png","OneSheetPerAnimation/pngt/"] ]
-
-IndivFrameArr=[
- [".bmp","IndividualFrames/bmp16/"],
- [".bmp","IndividualFrames/bmp24/"],
- [".gif","IndividualFrames/gif/"] ,
- [".gif","IndividualFrames/gift/"] ,
- [".png","IndividualFrames/png/"] ,
- [".png","IndividualFrames/pngt/"] ]
-
-screen = pygame.display.set_mode(SIZE) #Screen Set 600x400
-
-screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))
-
-"""Reading Individual Frames
-"""
-
-def readIndivFrames(fileType, path):
- switch1 = [
- [pygame.image.load("%sa1/1%s"%(path,fileType))],
- [pygame.image.load("%sa1/2%s"%(path,fileType))],
- [pygame.image.load("%sa1/3%s"%(path,fileType))],
- [pygame.image.load("%sa1/4%s"%(path,fileType))],
- [pygame.image.load("%sa1/5%s"%(path,fileType))],
- [pygame.image.load("%sa1/6%s"%(path,fileType))],
- [pygame.image.load("%sa1/7%s"%(path,fileType))],
- [pygame.image.load("%sa1/8%s"%(path,fileType))],
- [pygame.image.load("%sa1/9%s"%(path,fileType))]
- ]
-
- switch2 = [
- [pygame.image.load("%sa2/1%s"%(path,fileType))],
- [pygame.image.load("%sa2/2%s"%(path,fileType))],
- [pygame.image.load("%sa2/3%s"%(path,fileType))],
- [pygame.image.load("%sa2/4%s"%(path,fileType))],
- [pygame.image.load("%sa2/5%s"%(path,fileType))],
- [pygame.image.load("%sa2/6%s"%(path,fileType))],
- [pygame.image.load("%sa2/7%s"%(path,fileType))],
- [pygame.image.load("%sa2/8%s"%(path,fileType))],
- [pygame.image.load("%sa2/9%s"%(path,fileType))]
- ]
-
- instances= []
-
- cnt = make
-
- while cnt > 0:
- animatedSprites = []
- animatedSprites.append([AnimatedSprite(switch1,'',10),[(40*cnt),0,2,2]])
-
- animatedSprites.append([AnimatedSprite(switch2,'',10),[(40*cnt),40,2,2]])
-
- instances.append(animatedSprites)
-
- cnt = cnt - 1
-
- trials = 0
- while trials < 5:
-
- groups = len(instances) - 1
- while groups >= 0:
- instances[groups][0][1][0] = 40 * groups
- instances[groups][0][1][1] = 0
- instances[groups][1][1][0] = 40 * groups
- instances[groups][1][1][1] = 40
- groups = groups - 1
-
- changes = 0
- start = time.time()
- while changes < 500:
- groups = len(instances) - 1
- while groups >= 0:
- instances[groups][0][0].nextFrame()
- instances[groups][1][0].nextFrame()
-
- if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40:
- instances[groups][0][1][2] = instances[groups][0][1][2] * -1
-
- if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40:
- instances[groups][0][1][3] = instances[groups][0][1][3] * -1
-
- if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40:
- instances[groups][1][1][2] = instances[groups][1][1][2] * -1
-
- if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40:
- instances[groups][1][1][3] = instances[groups][1][1][3] * -1
-
-
- instances[groups][0][1][0] += instances[groups][0][1][2]
- instances[groups][0][1][1] += instances[groups][0][1][3]
-
- instances[groups][1][1][0] += instances[groups][1][1][2]
- instances[groups][1][1][1] += instances[groups][1][1][3]
-
- screen.blit(instances[groups][0][0].image[0], (instances[groups][0][0].image[0].get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1])))
- screen.blit(instances[groups][1][0].image[0], (instances[groups][1][0].image[0].get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1])))
-
- groups = groups - 1
- pygame.display.flip()
- screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB))
- changes = changes + 1
- trials = trials + 1
- print(trials)
- print(1/((time.time() -start)/500))
-
-#-----------------------------------------------------------------
-
-def readPerLine(fileType, path):
-
- spriteSheet1 = Spritesheet(("%sButtons%s"%(path,fileType)))
-
- instances= []
-
- cnt = make
- while cnt > 0:
- animatedSprites = []
- animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]])
-
- animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]])
-
- instances.append(animatedSprites)
-
- cnt = cnt - 1
-
- trials = 0
- while trials < 5:
-
- groups = len(instances) - 1
- while groups >= 0:
- instances[groups][0][1][0] = 40 * groups
- instances[groups][0][1][1] = 0
- instances[groups][1][1][0] = 40 * groups
- instances[groups][1][1][1] = 40
- groups = groups - 1
-
- changes = 0
- start = time.time()
- while changes < 500:
- groups = len(instances) - 1
- while groups >= 0:
- instances[groups][0][0].nextAnimFrame("anim1")
- instances[groups][1][0].nextAnimFrame("anim2")
-
- if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40:
- instances[groups][0][1][2] = instances[groups][0][1][2] * -1
-
- if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40:
- instances[groups][0][1][3] = instances[groups][0][1][3] * -1
-
- if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40:
- instances[groups][1][1][2] = instances[groups][1][1][2] * -1
-
- if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40:
- instances[groups][1][1][3] = instances[groups][1][1][3] * -1
-
-
- instances[groups][0][1][0] += instances[groups][0][1][2]
- instances[groups][0][1][1] += instances[groups][0][1][3]
-
- instances[groups][1][1][0] += instances[groups][1][1][2]
- instances[groups][1][1][1] += instances[groups][1][1][3]
-
- screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1])))
- screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1])))
-
- groups = groups - 1
- pygame.display.flip()
- screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB))
- changes = changes + 1
- trials = trials + 1
- print(trials)
- print(1/((time.time() -start)/500))
-
-#-----------------------------------------------------------------
-def readIndivSheet(fileType, path):
-
- spriteSheet1 = Spritesheet(("%s1%s"%(path,fileType)))
- spriteSheet2 = Spritesheet(("%s2%s"%(path,fileType)))
-
- instances= []
-
- cnt = make
- while cnt > 0:
- animatedSprites = []
- animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]])
- animatedSprites[0][0].addImages(spriteSheet2.img_extract(9,1,40,40))
-
- animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]])
- animatedSprites[1][0].addImages(spriteSheet2.img_extract(9,1,40,40))
-
- instances.append(animatedSprites)
-
- cnt = cnt - 1
-
- trials = 0
- while trials < 5:
-
- groups = len(instances) - 1
- while groups >= 0:
- instances[groups][0][1][0] = 40 * groups
- instances[groups][0][1][1] = 0
- instances[groups][1][1][0] = 40 * groups
- instances[groups][1][1][1] = 40
- groups = groups - 1
-
- changes = 0
- start = time.time()
- while changes < 500:
- groups = len(instances) - 1
- while groups >= 0:
- instances[groups][0][0].nextAnimFrame("anim1")
- instances[groups][1][0].nextAnimFrame("anim2")
-
- if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40:
- instances[groups][0][1][2] = instances[groups][0][1][2] * -1
-
- if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40:
- instances[groups][0][1][3] = instances[groups][0][1][3] * -1
-
- if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40:
- instances[groups][1][1][2] = instances[groups][1][1][2] * -1
-
- if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40:
- instances[groups][1][1][3] = instances[groups][1][1][3] * -1
-
-
- instances[groups][0][1][0] += instances[groups][0][1][2]
- instances[groups][0][1][1] += instances[groups][0][1][3]
-
- instances[groups][1][1][0] += instances[groups][1][1][2]
- instances[groups][1][1][1] += instances[groups][1][1][3]
-
- screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1])))
- screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1])))
-
- groups = groups - 1
- pygame.display.flip()
- screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB))
- changes = changes + 1
- trials = trials + 1
- print(trials)
- print(1/((time.time() -start)/500))
-
-
-#-----------------------------------------------------------------
-iterator = 0
-print "\nTesting One Sheet Per Animation"
-print ""
-while iterator < len(AnimPerLineArr):
-
- print ""
- print OneSheetArr[iterator][1]
- readIndivSheet(OneSheetArr[iterator][0],OneSheetArr[iterator][1])
- iterator += 1
-
-iterator = 0
-print ""
-print "Testing One Animation Per Line"
-print ""
-while iterator < len(OneSheetArr):
-
- print ""
- print AnimPerLineArr[iterator][1]
- readPerLine(AnimPerLineArr[iterator][0],AnimPerLineArr[iterator][1])
- iterator += 1
-
-iterator = 0
-print ""
-print "Testing Individual Frames"
-print ""
-while iterator < len(IndivFrameArr):
-
- print ""
- print IndivFrameArr[iterator][1]
- readIndivFrames(IndivFrameArr[iterator][0],IndivFrameArr[iterator][1])
- iterator += 1