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path: root/DrawableObjectTests/Scene.py
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-rw-r--r--DrawableObjectTests/Scene.py165
1 files changed, 0 insertions, 165 deletions
diff --git a/DrawableObjectTests/Scene.py b/DrawableObjectTests/Scene.py
deleted file mode 100644
index 959fd87..0000000
--- a/DrawableObjectTests/Scene.py
+++ /dev/null
@@ -1,165 +0,0 @@
-import pygame
-
-class Scene:
-
- def __init__(self, drawableObjects):
-
- self._my_Objects = []
-
- cnt = 0
- while cnt < len(drawableObjects):
- self._my_Objects.append([drawableObjects[cnt],drawableObjects[cnt].getXPos(),drawableObjects[cnt].getYPos()])
- cnt += 1
-
- self.xPos = 0
- self.yPos = 0
- self.xSize = 0
- self.ySize = 0
-
- self.calcPosition()
- self.calcSize()
- self.setRelativePositions()
-
- def calcPosition(self):
-
- lowestX = 9000
- lowestY = 9000
-
- cnt = 0
- while cnt < len(self._my_Objects):
- if self._my_Objects[cnt][0].getXPos() < lowestX: lowestX = self._my_Objects[cnt][0].getXPos()
- if self._my_Objects[cnt][0].getYPos() < lowestY: lowestY = self._my_Objects[cnt][0].getYPos()
- cnt += 1
-
- self.xPos = lowestX
- self.yPos = lowestY
-
- def calcSize(self):
-
- highestX = 0
- highestY = 0
-
- cnt = 0
- while cnt < len(self._my_Objects):
- if self._my_Objects[cnt][0].getXPos() + self._my_Objects[cnt][0].getXSize() > highestX: highestX = self._my_Objects[cnt][0].getXPos() + self._my_Objects[cnt][0].getXSize()
- if self._my_Objects[cnt][0].getYPos() + self._my_Objects[cnt][0].getYSize() > highestY: highestY = self._my_Objects[cnt][0].getYPos() + self._my_Objects[cnt][0].getYSize()
- cnt += 1
-
- self.xSize = highestX - self.xPos
- self.ySize = highestY - self.yPos
-
- def addObjects(self, newDrawableObjects):
-
- cnt = 0
- while cnt < len(newDrawableObjects):
- self._my_Objects.append([newDrawableObjects[cnt],newDrawableObjects[cnt].getXPos(),newDrawableObjects[cnt].getYPos()])
- cnt += 1
-
- self.calcPosition()
- self.calcSize()
- self.setRelativePositions()
-
- def setRelativePositions(self):
-
- cnt = 0
- while cnt < len(self._my_Objects):
- self._my_Objects[cnt][1] = self._my_Objects[cnt][1] - self.xPos
- self._my_Objects[cnt][2] = self._my_Objects[cnt][2] - self.yPos
- cnt += 1
-
- def removeObject(self, index):
-
- if index < len(self._my_Objects): del self._my_Objects[index]
-
- def getObject(self, index):
-
- if index < len(self._my_Objects):
- return self._my_Objects[index][0]
-
- def getListSize(self):
- return len(self._my_Objects)
-
- def moveObjects(self):
-
- cnt = 0
- while cnt < len(self._my_Objects):
-
- self._my_Objects[cnt][0].move()
- cnt += 1
-
- self.calcPosition()
- self.calcSize()
- self.setRelativePositions()
-
- def moveScene(self, xNudge = 0, yNudge = 0):
-
- cnt = 0
- while cnt < len(self._my_Objects):
-
- self._my_Objects[cnt][0].nudge(xNudge, yNudge)
- cnt += 1
-
- self.calcPosition()
-
- def setPosition(self, newXPos = None, newYPos = None):
-
- if newXPos != None: self.xPos = newXPos
- if newYPos != None: self.yPos = newYPos
-
- cnt = 0
- while cnt < len(self._my_Objects):
-
- self._my_Objects[cnt][0].setPosition(self.xPos + self._my_Objects[cnt][1], self.yPos + self._my_Objects[cnt][2])
- cnt += 1
-
- def getXPos(self):
- return self.xPos
-
- def getYPos(self):
- return self.yPos
-
- def getXSize(self):
- return self.xSize
-
- def getYSize(self):
- return self.ySize
-
- def scaleObjects(self, newXSize = None, newYSize = None):
-
- cnt = 0
- while cnt < len(self._my_Objects):
- self._my_Objects[cnt][0].scale(newXSize, newYSize)
- cnt += 1
-
- def scaleScene(self, newXSize = None, newYSize = None):
-
- xScale = 1
- yScale = 1
-
- if newXSize != None: xScale = (newXSize * 1.0)/self.xSize
- if newYSize != None: yScale = (newYSize * 1.0)/self.ySize
-
- cnt = 0
- while cnt < len(self._my_Objects):
- self._my_Objects[cnt][0].scale(xScale * self._my_Objects[cnt][0].getXSize(), yScale * self._my_Objects[cnt][0].getYSize())
- self._my_Objects[cnt][1] = xScale * self._my_Objects[cnt][1]
- self._my_Objects[cnt][2] = yScale * self._my_Objects[cnt][2]
- cnt += 1
-
- self.setPosition()
-
- def updateAnimations(self, t):
-
- cnt = 0
- while cnt < len(self._my_Objects):
-
- self._my_Objects[cnt][0].updateCurrentAnimation(t)
- cnt += 1
-
- def nextFrame(self):
-
- cnt = 0
- while cnt < len(self._my_Objects):
-
- self._my_Objects[cnt][0].nextFrame()
- cnt += 1