diff options
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r-- | MAFH2/BattleEngine.py | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py index 0dc57ae..d9fe417 100644 --- a/MAFH2/BattleEngine.py +++ b/MAFH2/BattleEngine.py @@ -367,7 +367,9 @@ class BattleEngine(GameEngineElement): # We don't want to allow other things to run during battle return True - +#------------------------------------------------------------------------------------------------------------------------------------------------------- +# \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ +# def draw(self,screen,time_delta): x=250 y=150 @@ -379,7 +381,7 @@ class BattleEngine(GameEngineElement): for enemy in self.enemy_list: if enemy.alive: if self.active_target == i: - screen.blit(self.__images['arrow_select'], (x+(i*200),y-25)) #---------------------------------------------------------------------- + screen.blit(self.__images['arrow_select'], (x+(i*200),y-25)) enemy.sprite.update( tick_time ) screen.blit(enemy.sprite.image, (x+(i*200),y)) i = i+1 @@ -389,4 +391,4 @@ class BattleEngine(GameEngineElement): # Player Health health = 10 - profile.hero.healthLevel() - screen.blit(self.__images['hp'][health], (25,25)) #--------------------------------------------------------------------------------------------- + screen.blit(self.__images['hp'][health], (25,25)) |