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path: root/MAFH2/BattleEngine.py
Commit message (Expand)AuthorAgeFilesLines
* Appropriate correct/blank messages displayed in Navigator for menu actionsHEADmasterJaime Miller2011-04-131-7/+13
* Message is now displayed when time is up in the BattleTimerJaime Miller2011-04-131-45/+60
* Added 'Healed' messages in NavigatorJaime Miller2011-04-121-17/+24
* Edited to fix scan damage bugJaime Miller2011-02-171-4/+13
* committed files that were ignored during last commit (lose condition)olpc user2010-11-051-444/+455
* Fortune Hunter now incorporates the auto-removal of registered drawable objectsKevin Hockey2010-08-051-6/+4
* changed draw methods to no longer pass unneeded dataKevin Hockey2010-08-051-1/+1
* added battle timer functionalityKevin Hockey2010-08-051-2/+7
* Merge branch 'animationrework'jlew2010-08-051-15/+30
| * fix for fps and hp barsKevin Hockey2010-08-041-4/+5
| * fixed transparency and battle endingKevin Hockey2010-08-041-2/+2
| * pushingKevin Hockey2010-08-041-4/+7
| * Updating for new changes to DrawableObjectdavesilver2010-07-301-3/+3
| * Updating for new changes to DrawableObjectdavesilver2010-07-301-3/+3
| * new fonts workingKevin Hockey2010-07-281-4/+4
| * sKevin Hockey2010-07-281-11/+3
| * fixin multiple animationsKevin Hockey2010-07-271-5/+5
| * Made some fixes.davesilver2010-07-271-1/+3
| * aslaksmdKevin Hockey2010-07-271-7/+8
| * Trying to get AE integrated.davesilver2010-07-271-12/+15
| * Editing Sprite testsdavesilver2010-07-271-4/+5
| * Made additions to GameEngine.py to expect draw.dirtyList[] objects to be retu...slm2010-07-201-10/+19
| * Passing what updates I've made to allow Dave to edit the files I've been work...slm2010-07-201-2/+3
| * Moved files around for the sake of implementing DO and DDO into MAFH2.slm2010-07-201-3/+5
| * Made lines of commenting to Engine code to ease reading for the front end team.slm2010-07-201-5/+5
* | added timers for appropriate questionsKevin Hockey2010-07-271-9/+43
* Items correctly dropped from battlesKevin Hockey2010-07-151-2/+10
* Fix for a few bugsKevin Hockey2010-07-151-1/+5
* battles drop items and enemies die for good. Ticket 17 doneKevin Hockey2010-07-141-2/+5
* Battles end when enemies are killed offKevin Hockey2010-07-131-30/+39
* Enemies attack, you attack them.Kevin Hockey2010-07-081-25/+54
* small fixes to images etc.Kevin Hockey2010-07-061-13/+13
* buttons draw correctly from 1 image, overlay works correctlyKevin Hockey2010-07-021-35/+35
* Huge changes to how buttons are loadedKevin Hockey2010-07-011-0/+1
* Changed functions to use local variables and added the reference glyphKevin Hockey2010-07-011-48/+51
* Merge branch 'master' of ssh://git.fedorahosted.org/git/fortune_hunterKevin Hockey2010-06-301-1/+1
| * Updated draw api (ticket #34)jlew2010-06-301-1/+1
* | commit for mergingKevin Hockey2010-06-301-6/+8
* Merge branch 'master' of ssh://git.fedorahosted.org/git/fortune_hunterKevin Hockey2010-06-291-6/+1
| * Removed game engine timers as animation as no longer neededjlew2010-06-291-6/+1
* | Further updated magic menusKevin Hockey2010-06-291-28/+183
* Added pictures of glyphs to assets folder. Added some debugging statements.Kevin Hockey2010-06-281-0/+1
* Updated magicmenu and fixed if statements in battleengineKevin Hockey2010-06-281-11/+13
* MagicMenu modified to blit pictures rather than boxes with text, fixed spacin...Kevin Hockey2010-06-231-5/+6
* Started writing the code that will handle magic spells in the battles.Kevin Hockey2010-06-231-0/+1
* Fix for ticket #21 Had to reset some values which weren't being reset, also c...Kevin Hockey2010-06-161-35/+42
* Added sem-functional attack/crit + magic attacksKevin Hockey2010-06-141-20/+57
* Converted fortune engine to a module. Closes ticket #8Justin Lewis2010-06-091-1/+1
* MergeBlitzkev2010-02-191-0/+134