Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/MAFH2/BattleEngine.py
diff options
context:
space:
mode:
authorKevin Hockey <Blitzkev@gmail.com>2010-07-02 16:49:08 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-07-02 16:49:08 (GMT)
commit2a935e7c20574449e5f1e2683ffd65312624fdf9 (patch)
tree12fbaedf3e2502b86b173dedf1b5776f9c583c9a /MAFH2/BattleEngine.py
parent64717425e9dc142e4af22f4e78d820d0e1f00acb (diff)
buttons draw correctly from 1 image, overlay works correctly
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r--MAFH2/BattleEngine.py70
1 files changed, 35 insertions, 35 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index fe79d22..4eee528 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -124,146 +124,146 @@ class BattleEngine(GameEngineElement):
self.magicWin = False
elif selection == 'scan':
- menu.set_disp('Enemy Scanned!')
- self.isMagic = False
- self.__attack_phase(menu)
+ menu.set_disp('Enemy Scanned!')
+ self.isMagic = False
+ self.__attack_phase(menu)
elif selection == 'fire1':
- if(1 in self.magic_list):
+ if(0 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(1)
+ self.magic_list.append(0)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'fire2':
- if(2 in self.magic_list):
+ if(1 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(2)
+ self.magic_list.append(1)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'fire3':
- if(3 in self.magic_list):
+ if(2 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(3)
+ self.magic_list.append(2)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'fire4':
- if(4 in self.magic_list):
+ if(3 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(4)
+ self.magic_list.append(3)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'lig1':
- if(1 in self.magic_list):
+ if(0 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(1)
+ self.magic_list.append(0)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'lig2':
- if(2 in self.magic_list):
+ if(1 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(2)
+ self.magic_list.append(1)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'lig3':
- if(3 in self.magic_list):
+ if(2 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(3)
+ self.magic_list.append(2)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'lig4':
- if(4 in self.magic_list):
+ if(3 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(4)
+ self.magic_list.append(3)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'miss1':
- if(1 in self.magic_list):
+ if(0 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(1)
+ self.magic_list.append(0)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'miss2':
- if(2 in self.magic_list):
+ if(1 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(2)
+ self.magic_list.append(1)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'miss3':
- if(3 in self.magic_list):
+ if(2 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(3)
+ self.magic_list.append(2)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'miss4':
- if(4 in self.magic_list):
+ if(3 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(4)
+ self.magic_list.append(3)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'heal1':
- if(1 in self.magic_list):
+ if(0 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(1)
+ self.magic_list.append(0)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'heal2':
- if(2 in self.magic_list):
+ if(1 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(2)
+ self.magic_list.append(1)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'heal3':
- if(1 in self.magic_list):
+ if(2 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(3)
+ self.magic_list.append(2)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)
elif selection == 'heal4':
- if(4 in self.magic_list):
+ if(3 in self.magic_list):
self.__attack_phase(menu)
else:
- self.magic_list.append(4)
+ self.magic_list.append(3)
if(len(self.magic_list) > 3):
self.magicWin = True
self.__attack_phase(menu)