diff options
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r-- | MAFH2/BattleEngine.py | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py index fe79d22..4eee528 100644 --- a/MAFH2/BattleEngine.py +++ b/MAFH2/BattleEngine.py @@ -124,146 +124,146 @@ class BattleEngine(GameEngineElement): self.magicWin = False elif selection == 'scan': - menu.set_disp('Enemy Scanned!') - self.isMagic = False - self.__attack_phase(menu) + menu.set_disp('Enemy Scanned!') + self.isMagic = False + self.__attack_phase(menu) elif selection == 'fire1': - if(1 in self.magic_list): + if(0 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(1) + self.magic_list.append(0) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'fire2': - if(2 in self.magic_list): + if(1 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(2) + self.magic_list.append(1) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'fire3': - if(3 in self.magic_list): + if(2 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(3) + self.magic_list.append(2) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'fire4': - if(4 in self.magic_list): + if(3 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(4) + self.magic_list.append(3) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'lig1': - if(1 in self.magic_list): + if(0 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(1) + self.magic_list.append(0) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'lig2': - if(2 in self.magic_list): + if(1 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(2) + self.magic_list.append(1) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'lig3': - if(3 in self.magic_list): + if(2 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(3) + self.magic_list.append(2) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'lig4': - if(4 in self.magic_list): + if(3 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(4) + self.magic_list.append(3) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'miss1': - if(1 in self.magic_list): + if(0 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(1) + self.magic_list.append(0) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'miss2': - if(2 in self.magic_list): + if(1 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(2) + self.magic_list.append(1) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'miss3': - if(3 in self.magic_list): + if(2 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(3) + self.magic_list.append(2) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'miss4': - if(4 in self.magic_list): + if(3 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(4) + self.magic_list.append(3) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'heal1': - if(1 in self.magic_list): + if(0 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(1) + self.magic_list.append(0) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'heal2': - if(2 in self.magic_list): + if(1 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(2) + self.magic_list.append(1) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'heal3': - if(1 in self.magic_list): + if(2 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(3) + self.magic_list.append(2) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) elif selection == 'heal4': - if(4 in self.magic_list): + if(3 in self.magic_list): self.__attack_phase(menu) else: - self.magic_list.append(4) + self.magic_list.append(3) if(len(self.magic_list) > 3): self.magicWin = True self.__attack_phase(menu) |