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authorKevin Hockey <Blitzkev@gmail.com>2010-07-28 15:04:50 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-07-28 15:04:50 (GMT)
commitdcab1b2cbd9f9043177300b94f40e78274617356 (patch)
treead8804cbbdffe5e07cf314e8eac85c75337c00df /MAFH2/BattleEngine.py
parent6f1b36ea9a972adb5bf4af03d51d2b8184d363c8 (diff)
s
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r--MAFH2/BattleEngine.py14
1 files changed, 3 insertions, 11 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index da4f7df..3694bc0 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -380,7 +380,6 @@ class BattleEngine(GameEngineElement):
# \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
#
def draw(self,screen,time_delta):
- #_dirtyList=[]
x=250
y=150
i = 1
@@ -390,10 +389,8 @@ class BattleEngine(GameEngineElement):
# Draw Enemy and Item Selection
for enemy in self.enemy_list:
if enemy.alive and self.active_target == i:
- self.__drawableObjects['arrow_select'].setPosition(x+(i*200),y-25) #1 orig
- #enemy.sprite.updateAnim( tick_time ) #DO SOMETHING
+ self.__drawableObjects['arrow_select'].setPosition(x+(i*200),y-25)
enemy.get_sprite().setPosition(x+(i*200),y)
- #screen.blit(enemy.sprite.image, (x+(i*200),y) ) #DO SOMETHING
i = i+1
# Draw Hud
@@ -401,11 +398,6 @@ class BattleEngine(GameEngineElement):
# Player Health
health = 10 - profile.hero.healthLevel()
-# screen.blit(self.__images['hp'][health], (25,25)) #4 orig
- self.__drawableObjects['hp'].goToAnim(health) #4 new
+ self.__drawableObjects['hp'].goToAnim(health)
self.__drawableObjects['hp'].setPosition(25,25)
- #enemy.sprite.updateAnim( tick_time ) #2 new
- #what the hell does ^^ do??
-# pygame.display.update(_dirtyList) #5 new
-
- #self.game_engine.get_scene().update(clock.get_time())
+