Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/MAFH2/MagicMenu.py
diff options
context:
space:
mode:
Diffstat (limited to 'MAFH2/MagicMenu.py')
-rw-r--r--MAFH2/MagicMenu.py10
1 files changed, 2 insertions, 8 deletions
diff --git a/MAFH2/MagicMenu.py b/MAFH2/MagicMenu.py
index 26ec022..781148e 100644
--- a/MAFH2/MagicMenu.py
+++ b/MAFH2/MagicMenu.py
@@ -6,8 +6,6 @@ from AnimatedSprite import Spritesheet
from constants import MENU_PATH, PUZZLE_PATH
from gettext import gettext as _
-NORMAL_MENU = 1
-GRID_MENU = 2
class MagicMenuHolder( GameEngineElement ):
def __init__(self, callback):
@@ -41,7 +39,6 @@ class MagicMenuHolder( GameEngineElement ):
#example of what will come
if id == "fire":
- menu_type = GRID_MENU
spell_type = 0
menu_options = [
[_('1'), lambda: self.menu_called("fire1"), 140],
@@ -54,7 +51,6 @@ class MagicMenuHolder( GameEngineElement ):
[_('8'), lambda: self.menu_called("wrongchoice"), 140]
]
elif id == "lightning":
- menu_type = GRID_MENU
spell_type = 1
menu_options = [
[_('1'), lambda: self.menu_called("lig1"), 140],
@@ -67,7 +63,6 @@ class MagicMenuHolder( GameEngineElement ):
[_('8'), lambda: self.menu_called("wrongchoice"), 140]
]
elif id == "missile":
- menu_type = GRID_MENU
spell_type = 2
menu_options = [
[_('1'), lambda: self.menu_called("miss1"), 140],
@@ -80,7 +75,6 @@ class MagicMenuHolder( GameEngineElement ):
[_('8'), lambda: self.menu_called("wrongchoice"), 140]
]
elif id == "heal":
- menu_type = GRID_MENU
spell_type = 3
menu_options = [
[_('1'), lambda: self.menu_called("heal1"), 140],
@@ -92,10 +86,10 @@ class MagicMenuHolder( GameEngineElement ):
[_('7'), lambda: self.menu_called("wrongchoice"), 140],
[_('8'), lambda: self.menu_called("wrongchoice"), 140]
]
- self.menu = MagicMenu(menu_options, 237, 375, menu_type, spell_type)
+ self.menu = MagicMenu(menu_options, 237, 375, spell_type)
class MagicMenu(GameEngineElement):
- def __init__(self, menu_options, x, y, type, spell_type):
+ def __init__(self, menu_options, x, y, spell_type):
GameEngineElement.__init__(self, has_draw=True, has_event=True)
magic_list = self.game_engine.get_object('battle').magic_list
self.menu = Menu(menu_options, spell_type, magic_list)