diff options
Diffstat (limited to 'MAFH2/MagicMenu.py')
-rw-r--r-- | MAFH2/MagicMenu.py | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/MAFH2/MagicMenu.py b/MAFH2/MagicMenu.py index 26ec022..781148e 100644 --- a/MAFH2/MagicMenu.py +++ b/MAFH2/MagicMenu.py @@ -6,8 +6,6 @@ from AnimatedSprite import Spritesheet from constants import MENU_PATH, PUZZLE_PATH from gettext import gettext as _ -NORMAL_MENU = 1 -GRID_MENU = 2 class MagicMenuHolder( GameEngineElement ): def __init__(self, callback): @@ -41,7 +39,6 @@ class MagicMenuHolder( GameEngineElement ): #example of what will come if id == "fire": - menu_type = GRID_MENU spell_type = 0 menu_options = [ [_('1'), lambda: self.menu_called("fire1"), 140], @@ -54,7 +51,6 @@ class MagicMenuHolder( GameEngineElement ): [_('8'), lambda: self.menu_called("wrongchoice"), 140] ] elif id == "lightning": - menu_type = GRID_MENU spell_type = 1 menu_options = [ [_('1'), lambda: self.menu_called("lig1"), 140], @@ -67,7 +63,6 @@ class MagicMenuHolder( GameEngineElement ): [_('8'), lambda: self.menu_called("wrongchoice"), 140] ] elif id == "missile": - menu_type = GRID_MENU spell_type = 2 menu_options = [ [_('1'), lambda: self.menu_called("miss1"), 140], @@ -80,7 +75,6 @@ class MagicMenuHolder( GameEngineElement ): [_('8'), lambda: self.menu_called("wrongchoice"), 140] ] elif id == "heal": - menu_type = GRID_MENU spell_type = 3 menu_options = [ [_('1'), lambda: self.menu_called("heal1"), 140], @@ -92,10 +86,10 @@ class MagicMenuHolder( GameEngineElement ): [_('7'), lambda: self.menu_called("wrongchoice"), 140], [_('8'), lambda: self.menu_called("wrongchoice"), 140] ] - self.menu = MagicMenu(menu_options, 237, 375, menu_type, spell_type) + self.menu = MagicMenu(menu_options, 237, 375, spell_type) class MagicMenu(GameEngineElement): - def __init__(self, menu_options, x, y, type, spell_type): + def __init__(self, menu_options, x, y, spell_type): GameEngineElement.__init__(self, has_draw=True, has_event=True) magic_list = self.game_engine.get_object('battle').magic_list self.menu = Menu(menu_options, spell_type, magic_list) |