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path: root/MAFH2/fortuneengine/DynamicDrawableObject.py
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Diffstat (limited to 'MAFH2/fortuneengine/DynamicDrawableObject.py')
-rw-r--r--MAFH2/fortuneengine/DynamicDrawableObject.py75
1 files changed, 75 insertions, 0 deletions
diff --git a/MAFH2/fortuneengine/DynamicDrawableObject.py b/MAFH2/fortuneengine/DynamicDrawableObject.py
new file mode 100644
index 0000000..0d8136d
--- /dev/null
+++ b/MAFH2/fortuneengine/DynamicDrawableObject.py
@@ -0,0 +1,75 @@
+import pygame
+from DrawableObject import DrawableObject
+
+class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
+
+ def __init__(self,images,textfileName,fps = 10, x = 0, y = 0, xVelocity = 0, yVelocity = 0):
+
+ self._delay = 1000/fps
+ DrawableObject.__init__(self, images, textfileName, x, y)
+
+ def addImages(self, images):
+
+ self._images.extend(images)
+
+ def setSpeed(self, xVelocity = None, yVelocity = None):
+
+ if xVelocity != None: self.xSpeed = xVelocity
+ if yVelocity != None: self.ySpeed = yVelocity
+
+ def getXSpeed(self):
+
+ return self.xSpeed
+
+ def getYSpeed(self):
+
+ return self.ySpeed
+
+ def move(self):
+ self.xPos += self.xSpeed
+ self.yPos += self.ySpeed
+ self.rect.right += self.xSpeed
+ self.rect.top += self.ySpeed
+
+ def update(self, t):
+
+ timePassed = t + self._last_update
+
+ if (timePassed) > self._delay:
+ if self._frame < self.animations.get(self._current_anim)[0] or self._frame > self.animations.get(self._current_anim)[1]:
+ self._frame = self.animations.get(self._current_anim)[0] - 1
+
+ self._frame += timePassed/self._delay
+
+ while self._frame >= self.animations.get(self._current_anim)[1]:
+ framesPast = self._frame - self.animations.get(self._current_anim)[1]
+ self._frame = framesPast - 1 + self.animations.get(self._current_anim)[0]
+
+ self.image = self._images[self._frame]
+ self._last_update = timePassed%self._delay
+ else:
+ self._last_update = timePassed
+
+ def nextFrame(self):
+ self._frame += 1
+ if self._frame >= len(self._images):
+ framesPast = self._frame - len(self._images)
+ self._frame = framesPast
+
+ self.image = self._images[self._frame]
+
+ def nextCurrentAnimFrame(self):
+
+ for cnt in range(len(animations)):
+
+ if animations[cnt] == self._current_anim:
+ if self._frame < self.animations[self._current_anim][0] or self._frame > self.animations[self._current_anim][1]:
+ self._frame = self.animations[self._current_anim][0]
+
+ else: self._frame += 1
+
+ if self._frame > self.animations[self._current_anim][1]:
+ framesPast = self._frame - self.animations[self._current_anim][1]
+ self._frame = framesPast - 1 + self.animations[self._current_anim][0]
+
+ self.image = self._images[self._frame]