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path: root/devtools/CompleteTestKit/.to-do/AnimatedSpriteTest.py
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-rwxr-xr-xdevtools/CompleteTestKit/.to-do/AnimatedSpriteTest.py309
1 files changed, 309 insertions, 0 deletions
diff --git a/devtools/CompleteTestKit/.to-do/AnimatedSpriteTest.py b/devtools/CompleteTestKit/.to-do/AnimatedSpriteTest.py
new file mode 100755
index 0000000..1be0d6a
--- /dev/null
+++ b/devtools/CompleteTestKit/.to-do/AnimatedSpriteTest.py
@@ -0,0 +1,309 @@
+#! /usr/bin/env python
+
+from AnimatedSprite import Spritesheet
+from AnimatedSprite import AnimatedSprite
+import pygame
+import time
+
+pygame.init()
+make=input("How many images would you like to load? ")
+img={}
+ft="" #filetype
+r=0 #frame refreshes
+i=1 #cycles images
+SIZE = WIDTH, HEIGHT = 600,400 #screen sizes
+t=0 #trial number
+
+BACKGROUNDR=152
+BACKGROUNDG=0
+BACKGROUNDB=152
+
+AnimPerLineArr=[
+ [".bmp","art/BMP16/multiAnimSheet/"] ,
+ [".bmp","art/BMP24/multiAnimSheet/"] ,
+ [".gif", "art/GIF/multiAnimSheet/" ] ,
+ [".gif", "art/GIFT/multiAnimSheet/"] ,
+ [".png", "art/PNGI/multiAnimSheet/"] ,
+ [".png", "art/PNGT/multiAnimSheet/"] ]
+
+OneSheetArr=[
+ [".bmp","art/BMP16/singleAnimSheet/"] ,
+ [".bmp","art/BMP24/singleAnimSheet/"] ,
+ [".gif", "art/GIF/singleAnimSheet/" ] ,
+ [".gif", "art/GIFT/singleAnimSheet/"] ,
+ [".png", "art/PNGI/singleAnimSheet/"] ,
+ [".png", "art/PNGT/singleAnimSheet/"] ]
+
+IndivFrameArr=[
+ [".bmp","art/BMP16/"] ,
+ [".bmp","art/BMP24/"] ,
+ [".gif", "art/GIF/" ] ,
+ [".gif", "art/GIFT/"] ,
+ [".png", "art/PNGI/"] ,
+ [".png", "art/PNGT/"] ]
+
+screen = pygame.display.set_mode(SIZE) #Screen Set 600x400
+
+screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))
+
+"""Reading Individual Frames
+"""
+
+def readIndivFrames(fileType, path):
+ switch1 = [
+ [pygame.image.load("%sa1/1%s"%(path,fileType))],
+ [pygame.image.load("%sa1/2%s"%(path,fileType))],
+ [pygame.image.load("%sa1/3%s"%(path,fileType))],
+ [pygame.image.load("%sa1/4%s"%(path,fileType))],
+ [pygame.image.load("%sa1/5%s"%(path,fileType))],
+ [pygame.image.load("%sa1/6%s"%(path,fileType))],
+ [pygame.image.load("%sa1/7%s"%(path,fileType))],
+ [pygame.image.load("%sa1/8%s"%(path,fileType))],
+ [pygame.image.load("%sa1/9%s"%(path,fileType))]
+ ]
+
+ switch2 = [
+ [pygame.image.load("%sa2/1%s"%(path,fileType))],
+ [pygame.image.load("%sa2/2%s"%(path,fileType))],
+ [pygame.image.load("%sa2/3%s"%(path,fileType))],
+ [pygame.image.load("%sa2/4%s"%(path,fileType))],
+ [pygame.image.load("%sa2/5%s"%(path,fileType))],
+ [pygame.image.load("%sa2/6%s"%(path,fileType))],
+ [pygame.image.load("%sa2/7%s"%(path,fileType))],
+ [pygame.image.load("%sa2/8%s"%(path,fileType))],
+ [pygame.image.load("%sa2/9%s"%(path,fileType))]
+ ]
+
+ instances= []
+
+ cnt = make
+
+ while cnt > 0:
+ animatedSprites = []
+ animatedSprites.append([AnimatedSprite(switch1,'',10),[(40*cnt),0,2,2]])
+
+ animatedSprites.append([AnimatedSprite(switch2,'',10),[(40*cnt),40,2,2]])
+
+ instances.append(animatedSprites)
+
+ cnt = cnt - 1
+
+ trials = 0
+ while trials < 5:
+
+ groups = len(instances) - 1
+ while groups >= 0:
+ instances[groups][0][1][0] = 40 * groups
+ instances[groups][0][1][1] = 0
+ instances[groups][1][1][0] = 40 * groups
+ instances[groups][1][1][1] = 40
+ groups = groups - 1
+
+ changes = 0
+ start = time.time()
+ while changes < 500:
+ groups = len(instances) - 1
+ while groups >= 0:
+ instances[groups][0][0].nextFrame()
+ instances[groups][1][0].nextFrame()
+
+ if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40:
+ instances[groups][0][1][2] = instances[groups][0][1][2] * -1
+
+ if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40:
+ instances[groups][0][1][3] = instances[groups][0][1][3] * -1
+
+ if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40:
+ instances[groups][1][1][2] = instances[groups][1][1][2] * -1
+
+ if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40:
+ instances[groups][1][1][3] = instances[groups][1][1][3] * -1
+
+
+ instances[groups][0][1][0] += instances[groups][0][1][2]
+ instances[groups][0][1][1] += instances[groups][0][1][3]
+
+ instances[groups][1][1][0] += instances[groups][1][1][2]
+ instances[groups][1][1][1] += instances[groups][1][1][3]
+
+ screen.blit(instances[groups][0][0].image[0], (instances[groups][0][0].image[0].get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1])))
+ screen.blit(instances[groups][1][0].image[0], (instances[groups][1][0].image[0].get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1])))
+
+ groups = groups - 1
+ pygame.display.flip()
+ screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB))
+ changes = changes + 1
+ trials = trials + 1
+ print(trials)
+ print(1/((time.time() -start)/500))
+
+#-----------------------------------------------------------------
+
+def readPerLine(fileType, path):
+
+ spriteSheet1 = Spritesheet(("%sButtons.%s"%(path,fileType)))
+
+ instances= []
+
+ cnt = make
+ while cnt > 0:
+ animatedSprites = []
+ animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]])
+
+ animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]])
+
+ instances.append(animatedSprites)
+
+ cnt = cnt - 1
+
+ trials = 0
+ while trials < 5:
+
+ groups = len(instances) - 1
+ while groups >= 0:
+ instances[groups][0][1][0] = 40 * groups
+ instances[groups][0][1][1] = 0
+ instances[groups][1][1][0] = 40 * groups
+ instances[groups][1][1][1] = 40
+ groups = groups - 1
+
+ changes = 0
+ start = time.time()
+ while changes < 500:
+ groups = len(instances) - 1
+ while groups >= 0:
+ instances[groups][0][0].nextAnimFrame("anim1")
+ instances[groups][1][0].nextAnimFrame("anim2")
+
+ if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40:
+ instances[groups][0][1][2] = instances[groups][0][1][2] * -1
+
+ if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40:
+ instances[groups][0][1][3] = instances[groups][0][1][3] * -1
+
+ if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40:
+ instances[groups][1][1][2] = instances[groups][1][1][2] * -1
+
+ if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40:
+ instances[groups][1][1][3] = instances[groups][1][1][3] * -1
+
+
+ instances[groups][0][1][0] += instances[groups][0][1][2]
+ instances[groups][0][1][1] += instances[groups][0][1][3]
+
+ instances[groups][1][1][0] += instances[groups][1][1][2]
+ instances[groups][1][1][1] += instances[groups][1][1][3]
+
+ screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1])))
+ screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1])))
+
+ groups = groups - 1
+ pygame.display.flip()
+ screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB))
+ changes = changes + 1
+ trials = trials + 1
+ print(trials)
+ print(1/((time.time() -start)/500))
+
+#-----------------------------------------------------------------
+def readIndivSheet(fileType, path):
+
+ spriteSheet1 = Spritesheet(("%s1%s"%(path,fileType)))
+ spriteSheet2 = Spritesheet(("%s2%s"%(path,fileType)))
+
+ instances= []
+
+ cnt = make
+ while cnt > 0:
+ animatedSprites = []
+ animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]])
+ animatedSprites[0][0].addImages(spriteSheet2.img_extract(9,1,40,40))
+
+ animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]])
+ animatedSprites[1][0].addImages(spriteSheet2.img_extract(9,1,40,40))
+
+ instances.append(animatedSprites)
+
+ cnt = cnt - 1
+ trials = 0
+
+ while trials < 5:
+ groups = len(instances) - 1
+ while groups >= 0:
+ instances[groups][0][1][0] = 40 * groups
+ instances[groups][0][1][1] = 0
+ instances[groups][1][1][0] = 40 * groups
+ instances[groups][1][1][1] = 40
+ groups = groups - 1
+
+ changes = 0
+ start = time.time()
+ while changes < 500:
+ groups = len(instances) - 1
+ while groups >= 0:
+ instances[groups][0][0].nextAnimFrame("anim1")
+ instances[groups][1][0].nextAnimFrame("anim2")
+
+ if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40:
+ instances[groups][0][1][2] = instances[groups][0][1][2] * -1
+
+ if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40:
+ instances[groups][0][1][3] = instances[groups][0][1][3] * -1
+
+ if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40:
+ instances[groups][1][1][2] = instances[groups][1][1][2] * -1
+
+ if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40:
+ instances[groups][1][1][3] = instances[groups][1][1][3] * -1
+
+ instances[groups][0][1][0] += instances[groups][0][1][2]
+ instances[groups][0][1][1] += instances[groups][0][1][3]
+
+ instances[groups][1][1][0] += instances[groups][1][1][2]
+ instances[groups][1][1][1] += instances[groups][1][1][3]
+
+ screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1])))
+ screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1])))
+
+ groups = groups - 1
+ pygame.display.flip()
+
+ screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB))
+ changes = changes + 1
+ trials = trials + 1
+ print(trials)
+ print(1/((time.time() -start)/500))
+
+
+#-----------------------------------------------------------------
+iterator = 0
+print "\nTesting One Sheet Per Animation"
+print ""
+while iterator < len(AnimPerLineArr):
+
+ print ""
+ print OneSheetArr[iterator][1]
+ readIndivSheet(OneSheetArr[iterator][0],OneSheetArr[iterator][1])
+ iterator += 1
+
+iterator = 0
+print ""
+print "Testing One Animation Per Line"
+print ""
+while iterator < len(OneSheetArr):
+
+ print ""
+ print AnimPerLineArr[iterator][1]
+ readPerLine(AnimPerLineArr[iterator][0],AnimPerLineArr[iterator][1])
+ iterator += 1
+
+iterator = 0
+print ""
+print "Testing Individual Frames"
+print ""
+while iterator < len(IndivFrameArr):
+
+ print ""
+ print IndivFrameArr[iterator][1]
+ readIndivFrames(IndivFrameArr[iterator][0],IndivFrameArr[iterator][1])
+ iterator += 1