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path: root/devtools/Dave's Test Kit/DODirtyTest.py
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-rwxr-xr-xdevtools/Dave's Test Kit/DODirtyTest.py92
1 files changed, 0 insertions, 92 deletions
diff --git a/devtools/Dave's Test Kit/DODirtyTest.py b/devtools/Dave's Test Kit/DODirtyTest.py
deleted file mode 100755
index b3d5df3..0000000
--- a/devtools/Dave's Test Kit/DODirtyTest.py
+++ /dev/null
@@ -1,92 +0,0 @@
-#! /usr/bin/env python
-import pygame
-from pygame.locals import *
-import time
-from Scene import Scene
-from DrawableObject import DrawableObject
-from DynamicDrawableObject import DynamicDrawableObject
-pygame.init()
-
-FRAME=2500 #setting number of frames per trial
-screenWidth = 600 #screen width
-screenHeight = 400 #screen height
-numImages = 4 #number of copies of images
-numGroups = 1
-maxTrial = 5 # multiple trials, but hard coded in this test
-
-screen = pygame.display.set_mode( [int(screenWidth),
- int(screenHeight)] ) #Setting the screen size to the given size
-pygame.display.set_caption("Sprite Speed Test Window")
-background = pygame.image.load("Room.gif")#Loading my background image
-screen.blit(background,[0,0])#blitting my background to screen
-pygame.display.flip()#flipping screen
-
-#Creating my list of images to use later
-surfaceList = [
- pygame.image.load(
- "./Animation Styles/IndividualFrames/bmp16/a2/1.bmp").convert(),
- pygame.image.load(
- "./Animation Styles/IndividualFrames/bmp16/a2/2.bmp").convert(),
- pygame.image.load(
- "./Animation Styles/IndividualFrames/bmp16/a2/3.bmp").convert(),
- pygame.image.load(
- "./Animation Styles/IndividualFrames/bmp16/a2/4.bmp").convert(),
- pygame.image.load(
- "./Animation Styles/IndividualFrames/bmp16/a2/5.bmp").convert(),
- pygame.image.load(
- "./Animation Styles/IndividualFrames/bmp16/a2/6.bmp").convert(),
- pygame.image.load(
- "./Animation Styles/IndividualFrames/bmp16/a2/7.bmp").convert(),
- pygame.image.load(
- "./Animation Styles/IndividualFrames/bmp16/a2/8.bmp").convert(),
- pygame.image.load(
- "./Animation Styles/IndividualFrames/bmp16/a2/9.bmp").convert()
- ]
-
-for aTrial in range(maxTrial):
- start = time.time()#starting timer
-
-#creating my DynamicDrawableObject object using my previously made images list
- a = DynamicDrawableObject(surfaceList,'', 72, 40, 40 , 2,2)
- b = DynamicDrawableObject(surfaceList,'', 24, 80, 80 , 2,2)
- c = DynamicDrawableObject(surfaceList,'', 12,120, 120, 2,2)
- d = DynamicDrawableObject(surfaceList,'', 1, 160, 160, 2,2)
-
- sceneList=[Scene(a),] #creating my array of scenes
- sceneList[0].addObjects([b,c,d])
-
- for sc in range(numGroups):
- for img in range(sceneList[sc].getListSize()):
- sceneList[sc].getObject(img).setSpeed(2,2)
-
- #printing time to load images and stuff
- print (time.time()-start) ,
- print " -- Time to load"
-
- #setting up timer stuff
- clock = pygame.time.Clock()
- clock.tick()
- start = time.time()
-
- #loop that goes through and upodates my objects
- for frame in range(FRAME):
- time.sleep(.25)
- dirtyList=[]
- for sc in range(numGroups):
-
- for img in range(sceneList[sc].getListSize()):
- thisrect = sceneList[sc].getObject(img).getRectangle()
- if thisrect.right>screenWidth or thisrect.left<0:
- sceneList[sc].setSpeed( sceneList[sc].getXSpeed()*-1, None )
- if thisrect.bottom>screenHeight or thisrect.top<0:
- sceneList[sc].setSpeed( None , sceneList[sc].getYSpeed()*-1 )
-
- sceneList[sc].update(clock.get_time()) #calls the update function for my DDO
-
- clock.tick() #ticks clock
-
- dirtyList.extend( sceneList[sc].draw(screen) )#adding stuff that has been updated to my dirty list
-
- pygame.display.update(dirtyList) #updates the screen with the dirty list
- for sc in range(numGroups):
- sceneList[sc].clear(screen, background) #clears stuff behind images based on given background image.