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path: root/devtools/Dave's Test Kit/DynamicDrawableObject.py
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Diffstat (limited to 'devtools/Dave's Test Kit/DynamicDrawableObject.py')
-rw-r--r--devtools/Dave's Test Kit/DynamicDrawableObject.py71
1 files changed, 0 insertions, 71 deletions
diff --git a/devtools/Dave's Test Kit/DynamicDrawableObject.py b/devtools/Dave's Test Kit/DynamicDrawableObject.py
deleted file mode 100644
index 9319c9e..0000000
--- a/devtools/Dave's Test Kit/DynamicDrawableObject.py
+++ /dev/null
@@ -1,71 +0,0 @@
-import pygame
-from DrawableObject import DrawableObject
-
-class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
-
- def __init__(self,images,textfileName,fps = 10, x = 0, y = 0, xVelocity = 0, yVelocity = 0):
- self._delay = 1000/fps
- DrawableObject.__init__(self, images, textfileName, x, y)
-
- def addImages(self, images):
- self._images.extend(images)
-
- def setSpeed(self, xVelocity = None, yVelocity = None):
- if xVelocity != None: self.xSpeed = xVelocity
- if yVelocity != None: self.ySpeed = yVelocity
-
- def getXSpeed(self):
- return self.xSpeed
-
- def getYSpeed(self):
- return self.ySpeed
-
- def getRectangle(self):
- return self.rect
-
- def move(self):
- self.xPos += self.xSpeed
- self.yPos += self.ySpeed
- self.rect.right += self.xSpeed
- self.rect.top += self.ySpeed
-
- def update(self, t):
- timePassed = t + self._last_update
- if (timePassed) > self._delay:
- if self._frame < self.animations.get(self._current_anim)[0] or self._frame > self.animations.get(self._current_anim)[1]:
- self._frame = self.animations.get(self._current_anim)[0]
-
- self._frame += timePassed/self._delay
-
- while self._frame >= self.animations.get(self._current_anim)[1]:
- framesPast = self._frame - self.animations.get(self._current_anim)[1]
- self._frame = framesPast - 1 + self.animations.get(self._current_anim)[0]
-
- self.image = self._images[self._frame]
- self._last_update = timePassed%self._delay
- else:
- self._last_update = timePassed
-
- def nextFrame(self):
- self._frame += 1
- if self._frame >= len(self._images):
- framesPast = self._frame - len(self._images)
- self._frame = framesPast
-
- self.image = self._images[self._frame]
-
- def nextCurrentAnimFrame(self):
-
- for cnt in range(len(animations)):
-
- if animations[cnt] == self._current_anim:
- if self._frame < self.animations[self._current_anim][0] or self._frame > self.animations[self._current_anim][1]:
- self._frame = self.animations[self._current_anim][0]
-
- else: self._frame += 1
-
- if self._frame > self.animations[self._current_anim][1]:
- framesPast = self._frame - self.animations[self._current_anim][1]
- self._frame = framesPast - 1 + self.animations[self._current_anim][0]
-
- self.image = self._images[self._frame]