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path: root/devtools/ImageTypeTest/JPGs 4Max/bounce.py
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-rwxr-xr-xdevtools/ImageTypeTest/JPGs 4Max/bounce.py70
1 files changed, 0 insertions, 70 deletions
diff --git a/devtools/ImageTypeTest/JPGs 4Max/bounce.py b/devtools/ImageTypeTest/JPGs 4Max/bounce.py
deleted file mode 100755
index db16274..0000000
--- a/devtools/ImageTypeTest/JPGs 4Max/bounce.py
+++ /dev/null
@@ -1,70 +0,0 @@
-import sys, pygame, time
-pygame.init()
-
-size = width, height = 600,400
-print "\n\n ---- ---- ---- ---- ---- ---- \nFiltype test - Authors Dave Silverman and Scott Mengel"
-print "Set size to 1200 x 900 px"
-speed = [2, 2]
-black = 255, 255, 255
-
-screen = pygame.display.set_mode(size)
-
-ball = pygame.image.load("1 Button.jpg")
-ballrect = ball.get_rect()
-i=1
-print "Ball Loaded, collision detection ready, Initiating Loop:"
-
-# R is the Renewed time
-# init is the time started
-# tt is the test time, gathered by adding the previous test time with
-#the new elapsed time which is test.time()'s difference from init
-
-r=0
-
-start = time.time()
-
-while 1:
- # Homemade switcher for the purpose of selecting which img to load
- switcher = {
- 1: pygame.image.load("2 Button.jpg"),
- 2: pygame.image.load("3 Button.jpg"),
- 3: pygame.image.load("4 Button.jpg"),
- 4: pygame.image.load("5 Button.jpg"),
- 5: pygame.image.load("6 Button.jpg"),
- 6: pygame.image.load("7 Button.jpg"),
- 7: pygame.image.load("8 Button.jpg"),
- 8: pygame.image.load("9 Button.jpg"),
- 9: pygame.image.load("1 Button.jpg")
- }
- ball = switcher.get(i,pygame.image.load("1 Button.jpg"))
-
- #ball = pygame.Surface(rect.size).convert()
- #ball.blit(self.sheet, (0,0), rect)
- colorkey = (255, 153, 0)
- ball.set_colorkey(colorkey, pygame.RLEACCEL)
-
- i=i+1
-
- if i>9: i=1
-
- for event in pygame.event.get():
- if event.type == pygame.QUIT: sys.exit()
-
- ballrect = ballrect.move(speed)
-
- if ballrect.left < 0 or ballrect.right > width:
- speed[0] = -speed[0]
- if ballrect.top < 0 or ballrect.bottom > height:
- speed[1] = -speed[1]
-
- screen.fill(black)
- screen.blit(ball, ballrect)
- pygame.display.flip()
-
- r=r+1
-
- val=1/((time.time()-start)/r)
- print val
- print r
- if r > 500:
- sys.exit(0)