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-rw-r--r--devtools/ScaleTypeTest/scaleTest.py~133
1 files changed, 0 insertions, 133 deletions
diff --git a/devtools/ScaleTypeTest/scaleTest.py~ b/devtools/ScaleTypeTest/scaleTest.py~
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--- a/devtools/ScaleTypeTest/scaleTest.py~
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@@ -1,133 +0,0 @@
-#! /usr/bin/env python
-import pygame, time
-pygame.init()
-
-print "Scale Test - Authors Dave Silverman and Scott Mengel"
-print "Set size window to 600 x 400 px"
-print "Running..."
-
-
-
-#--------------------------------------------------------------
-#CONSTANTS AND VARIABLES
-
-make=input("How many images would you like to load?\n>")
-trial=input("How many runs per trial?\n>")
-sizeTo=input("What would you like to resize to? Seperate with a comma, eg: x,y\n>" )
-
-img={}
-ft="" #filetype
-r=0 #frame refreshes
-i=1 #cycles images
-size = width, height = 600,400 #screen sizes
-t=0 #trial number n
-colorkey=(255, 152, 0)
-
-ftArr=[ ["bmp","BMP16100/"] , ["bmp","BMP16173/"] , ["bmp","BMP16200/"] , ["bmp","BMP16400/"] ,["bmp","BMP24100/"] , ["bmp","BMP24173/"] , ["bmp","BMP24200/"] , ["bmp","BMP24400/"] , ["gif","GIF100/"] , ["gif","GIF173/"] , ["gif","GIF200/"] , ["gif","GIF400/"] , ["gif","GIFT100/"] , ["gif","GIFT173/"] , ["gif","GIFT200/"] , ["gif","GIFT400/"] , ["png","PNG100/"] , ["png","PNG173/"] , ["png","PNG200/"] , ["png","PNG400/"] , ["png","PNGT100/"] , ["png","PNGT173/"] , ["png","PNGT200/"] , ["png","PNGT400/"] ]
-
-screen = pygame.display.set_mode(size) #Screen Set 600x400
-background = 152, 251, 152 # pale green
-
-
-#-------------------------------------------------------------
-#The switch function
-
-def chngImg():
- cnt=make
- while cnt>0:
- """switcher = {
- 1: pygame.transform.scale( pygame.image.load( "%s2.%s"%( ft[1],ft[0] ) ) ,(sizeTo[0],sizeTo[1] ),
- 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
- 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
- 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
- 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
- 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
- 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
- 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ),
- 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )
- }
- """
- img[cnt,0]=switcher.get(i,pygame.image.load("%s1.%s"%(ft[1],ft[0])))
-# img[cnt,0] = pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1]))
- cnt=cnt-1
-
-#-----------------------------------------------------------------
-#- Collision detection -------------------------------------------
-
-def collision():
- cnt=make
- while cnt>0:
- if img[cnt,1].left < 0 or img[cnt,1].right > width:
- img[cnt,2]=[ -img[cnt,2][0], img[cnt,2][1] ]
- if img[cnt,1].top < 0 or img[cnt,1].bottom > height:
- img[cnt,2]=[ img[cnt,2][0], -img[cnt,2][1] ]
- img[cnt,1] = img[cnt,1].move(img[cnt,2])
- screen.blit(img[cnt,0],img[cnt,1])
- cnt=cnt-1
- pygame.display.flip()
-
-
-#-----------------------------------------------------------------
-#- Number of dashed lined relates to loops -----------------------
-
-while 1:
- cnt=make
- ft=ftArr[t]
- print "Testing: "+ft[1]+" extension "+ft[0]
- trialthis=trial
- start=time.time()
- switcher = {
- 1: pygame.transform.scale( pygame.image.load( "%s2.%s"%( ft[1],ft[0] ) ),(sizeTo[0],sizeTo[1] )),
- 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )),
- 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ))
- }
- print "Time taken to load this test at ",
- print sizeTo
- print " pixels was "
- print time.time()-start
-
-#-----------------------------------------------------------------
- while trialthis>0:
-
- #-------------------------------------------------------------
- while cnt>0:
- img[cnt,0]= pygame.image.load("%s1.%s"%(ft[1],ft[0])) #image.load
- img[cnt,0] = pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1]))
- img[cnt,1]= img[cnt,0].get_rect()
- img[cnt,2]= [2,2] #speed
- m=cnt*40 # named m cause i wanted some m&ms
- img[cnt,1]=img[cnt,1].move(m,m) #see? it wasn't as tastey though
- cnt=cnt-1
-
- #-------------------------------------------------------------
- r=0
- start=time.time()
-
- #-------------------------------------------------------------
- while 1:
- chngImg()
- i=i+1
- if i>9: i=1
-
- collision()
- screen.fill(background)
-
- r=r+1
- if r>500: break
-
- #-------------------------------------------------------------
- print 1/((time.time()-start)/r)
- trialthis=trialthis-1
-
-#-----------------------------------------------------------------
- t=t+1
- print ""
-
-#-----------------------------------------------------------------
-#-----------------------------------------------------------------