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path: root/devtools/SpriteTypeTest/BMPs 24-Bits/bounce.py
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-rwxr-xr-xdevtools/SpriteTypeTest/BMPs 24-Bits/bounce.py70
1 files changed, 70 insertions, 0 deletions
diff --git a/devtools/SpriteTypeTest/BMPs 24-Bits/bounce.py b/devtools/SpriteTypeTest/BMPs 24-Bits/bounce.py
new file mode 100755
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--- /dev/null
+++ b/devtools/SpriteTypeTest/BMPs 24-Bits/bounce.py
@@ -0,0 +1,70 @@
+import sys, pygame, time
+pygame.init()
+
+size = width, height = 600,400
+print "\n\n ---- ---- ---- ---- ---- ---- \nFiltype test - Authors Dave Silverman and Scott Mengel"
+print "Set size to 1200 x 900 px"
+speed = [2, 2]
+black = 255, 255, 255
+
+screen = pygame.display.set_mode(size)
+
+ball = pygame.image.load("1 Button.bmp")
+ballrect = ball.get_rect()
+i=1
+print "Ball Loaded, collision detection ready, Initiating Loop:"
+
+# R is the Renewed time
+# init is the time started
+# tt is the test time, gathered by adding the previous test time with
+#the new elapsed time which is test.time()'s difference from init
+
+r=0
+
+start = time.time()
+
+while 1:
+ # Homemade switcher for the purpose of selecting which img to load
+ switcher = {
+ 1: pygame.image.load("2 Button.bmp"),
+ 2: pygame.image.load("3 Button.bmp"),
+ 3: pygame.image.load("4 Button.bmp"),
+ 4: pygame.image.load("5 Button.bmp"),
+ 5: pygame.image.load("6 Button.bmp"),
+ 6: pygame.image.load("7 Button.bmp"),
+ 7: pygame.image.load("8 Button.bmp"),
+ 8: pygame.image.load("9 Button.bmp"),
+ 9: pygame.image.load("1 Button.bmp")
+ }
+ ball = switcher.get(i,pygame.image.load("1 Button.bmp"))
+
+ #ball = pygame.Surface(rect.size).convert()
+ #ball.blit(self.sheet, (0,0), rect)
+ colorkey = (255, 153, 0)
+ ball.set_colorkey(colorkey, pygame.RLEACCEL)
+
+ i=i+1
+
+ if i>9: i=1
+
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT: sys.exit()
+
+ ballrect = ballrect.move(speed)
+
+ if ballrect.left < 0 or ballrect.right > width:
+ speed[0] = -speed[0]
+ if ballrect.top < 0 or ballrect.bottom > height:
+ speed[1] = -speed[1]
+
+ screen.fill(black)
+ screen.blit(ball, ballrect)
+ pygame.display.flip()
+
+ r=r+1
+
+ val=1/((time.time()-start)/r)
+ print val
+ print r
+ if r > 500:
+ sys.exit(0)