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path: root/devtools/SpriteTypeTest/GIFs/ntest.py
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-rwxr-xr-xdevtools/SpriteTypeTest/GIFs/ntest.py103
1 files changed, 0 insertions, 103 deletions
diff --git a/devtools/SpriteTypeTest/GIFs/ntest.py b/devtools/SpriteTypeTest/GIFs/ntest.py
deleted file mode 100755
index ce64777..0000000
--- a/devtools/SpriteTypeTest/GIFs/ntest.py
+++ /dev/null
@@ -1,103 +0,0 @@
-import sys, pygame, time
-pygame.init()
-
-ft="gif"
-r=0
-i=1
-size = width, height = 600,400
-
-print "Nightmare test - Authors Dave Silverman and Scott Mengel"
-print "Set size to 600 x 400 px"
-print "Running..."
-speed1=speed2=speed3=speed4=[2, 2]
-black = 0, 0, 0
-
-screen = pygame.display.set_mode(size)
-
-ball1=ball2=ball3=ball4=pygame.image.load("1 Button.%s"%ft)
-
-ballrect1 = ball1.get_rect()
-ballrect1 = ballrect1.move( 200, 0)
-
-ballrect2 = ball2.get_rect()
-ballrect2 = ballrect2.move( 0, 200)
-
-ballrect3 = ball3.get_rect()
-ballrect3 = ballrect3.move( 200, 200)
-
-ballrect4 = ball4.get_rect()
-ballrect4 = ballrect4.move( 0, 0)
-
-# ballrect = ballrect.move( 0, 0)
-
-print "Ball Loaded, collision detection ready, Initiating Loop:"
-
-start=time.time()
-
-#-----------------------------------------------------------------
-
-def chngImg(thisBall):
- switcher = {
- 1: pygame.image.load("2 Button.%s"%ft),
- 2: pygame.image.load("3 Button.%s"%ft),
- 3: pygame.image.load("4 Button.%s"%ft),
- 4: pygame.image.load("5 Button.%s"%ft),
- 3: pygame.image.load("4 Button.%s"%ft),
- 3: pygame.image.load("4 Button.%s"%ft),
- 5: pygame.image.load("6 Button.%s"%ft),
- 6: pygame.image.load("7 Button.%s"%ft),
- 7: pygame.image.load("8 Button.%s"%ft),
- 8: pygame.image.load("9 Button.%s"%ft),
- 9: pygame.image.load("1 Button.%s"%ft)
- }
- return switcher.get(i,pygame.image.load("1 Button.gif"))
-
-#-----------------------------------------------------------------
-
-def collision(thisBallRect,thisSpeed):
- if thisBallRect.left < 0 or thisBallRect.right > width:
- return -thisSpeed[0],thisSpeed[1]
- if thisBallRect.top < 0 or thisBallRect.bottom > height:
- return thisSpeed[0],-thisSpeed[1]
- else: return thisSpeed
-#-----------------------------------------------------------------
-
-while 1:
- ball1 = chngImg(ball1)
- ball2 = chngImg(ball2)
- ball3 = chngImg(ball3)
- ball4 = chngImg(ball4)
-
- i=i+1
- if i>9: i=1
-
- for event in pygame.event.get():
- if event.type == pygame.QUIT: sys.exit()
-
- speed1=collision(ballrect1,speed1)
- ballrect1 = ballrect1.move(speed1)
-
- speed2=collision(ballrect2,speed2)
- ballrect2 = ballrect2.move(speed2)
-
- speed3=collision(ballrect3,speed3)
- ballrect3 = ballrect3.move(speed3)
-
- speed4=collision(ballrect4,speed4)
- ballrect4 = ballrect4.move(speed4)
-
- screen.fill(black)
- screen.blit(ball1, ballrect1)
- screen.blit(ball2, ballrect2)
- screen.blit(ball3, ballrect3)
- screen.blit(ball4, ballrect4)
-
- pygame.display.flip()
-
- r=r+1
-
- if r>500: break
-
-#-----------------------------------------------------------------
-
-print 1/((time.time()-start)/r)