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path: root/devtools/SpriteTypeTest/spriteTest.py
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-rwxr-xr-xdevtools/SpriteTypeTest/spriteTest.py115
1 files changed, 0 insertions, 115 deletions
diff --git a/devtools/SpriteTypeTest/spriteTest.py b/devtools/SpriteTypeTest/spriteTest.py
deleted file mode 100755
index 8030578..0000000
--- a/devtools/SpriteTypeTest/spriteTest.py
+++ /dev/null
@@ -1,115 +0,0 @@
-#! /usr/bin/env python
-import pygame, time
-pygame.init()
-
-print "\n-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --\n"
-print "Sprite Test - Authors Dave Silverman and Scott Mengel"
-print "Set size to 600 x 400 px"
-print "Running..."
-
-
-
-#--------------------------------------------------------------
-#CONSTANTS AND VARIABLES
-
-make=input("How many images would you like to load? ")
-trial=input("How many runs per trial? ")
-sprite={}
-ft="" #filetype
-r=0 #frame refreshes
-i=1 #cycles images
-size = width, height = 600,400 #screen sizes
-t=0 #trial number n
-colorkey=(255, 152, 0)
-
-ftArr=[ ["bmp","BMPs 16-Bits/"] , ["bmp","BMPs 24-Bits/"] , ["bmp","BMPs 32-Bits/"] , ["gif","GIFs/"] , ["gif","GIFs Transparent/"] , ["jpg","JPGs 1Low/"] , ["jpg","JPGs 2Medium/"] , ["jpg","JPGs 3High/"] , ["jpg","JPGs 4Max/"] , ["png","PNGs Indexed/"] , ["png","PNGs Transparent/"] ]
-
-screen = pygame.display.set_mode(size) #Screen Set 600x400
-background = 152, 251, 152 # pale green
-
-
-#-------------------------------------------------------------
-#The switch function
-
-def chngSprite():
- cnt=make
- while cnt>0:
- switcher = {
- 1: pygame.image.load("%s2 Button.%s"%(ft[1],ft[0])),
- 2: pygame.image.load("%s3 Button.%s"%(ft[1],ft[0])),
- 3: pygame.image.load("%s4 Button.%s"%(ft[1],ft[0])),
- 4: pygame.image.load("%s5 Button.%s"%(ft[1],ft[0])),
- 5: pygame.image.load("%s6 Button.%s"%(ft[1],ft[0])),
- 6: pygame.image.load("%s7 Button.%s"%(ft[1],ft[0])),
- 7: pygame.image.load("%s8 Button.%s"%(ft[1],ft[0])),
- 8: pygame.image.load("%s9 Button.%s"%(ft[1],ft[0])),
- 9: pygame.image.load("%s1 Button.%s"%(ft[1],ft[0]))
- }
- sprite[cnt,0]=switcher.get(i,pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])))
- sprite[cnt,0] = pygame.transform.scale(sprite[cnt,0],(20, 20))
- cnt=cnt-1
-
-
-#-----------------------------------------------------------------
-#- Collision detection -------------------------------------------
-
-def collision():
- cnt=make
- while cnt>0:
- if sprite[cnt,1].left < 0 or sprite[cnt,1].right > width:
- sprite[cnt,2]=[ -sprite[cnt,2][0], sprite[cnt,2][1] ]
- if sprite[cnt,1].top < 0 or sprite[cnt,1].bottom > height:
- sprite[cnt,2]=[ sprite[cnt,2][0], -sprite[cnt,2][1] ]
- sprite[cnt,1] = sprite[cnt,1].move(sprite[cnt,2])
- screen.blit(sprite[cnt,0],sprite[cnt,1])
- cnt=cnt-1
- pygame.display.flip()
-
-
-#-----------------------------------------------------------------
-#- Number of dashed lined relates to loops -----------------------
-
-while 1:
- cnt=make
- ft=ftArr[t]
- print "Testing "+ft[1]+"N Button."+ft[0]
- trialthis=trial
-
-#-----------------------------------------------------------------
- while trialthis>0:
-
- #-------------------------------------------------------------
- while cnt>0:
- sprite[cnt,0]= pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])) #image.load
- sprite[cnt,0] = pygame.transform.scale(sprite[cnt,0],(20, 20))
- sprite[cnt,1]= sprite[cnt,0].get_rect()
- sprite[cnt,2]= [2,2] #speed
- m=cnt*40 # named m cause i wanted some m&ms
- sprite[cnt,1]=sprite[cnt,1].move(m,m) #see? it wasn't as tastey though
- cnt=cnt-1
-
- #-------------------------------------------------------------
- r=0
- start=time.time()
-
- #-------------------------------------------------------------
- while 1:
- chngSprite()
- i=i+1
- if i>9: i=1
-
- collision()
- screen.fill(background)
-
- r=r+1
- if r>500: break
-
- #-------------------------------------------------------------
- print 1/((time.time()-start)/r)
- trial=trial-1
-
-#-----------------------------------------------------------------
- t=t+1
-
-#-----------------------------------------------------------------
-#-----------------------------------------------------------------