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path: root/MAFH.activity/pippy_app.py
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* debuggingBlitzkev2010-05-201-14/+14
* debuggingBlitzkev2010-05-201-12/+12
* sBlitzkev2010-05-201-1/+1
* changed some instances of self.player to just playerBlitzkev2010-05-201-13/+27
* more sounds addedBlitzkev2010-05-201-4/+22
* pippy_app.py with new soundsBlitzkev2010-05-201-5/+29
* bug fixesesk76102010-02-191-10/+9
* Main menu now contains no un-implemented featuresesk76102010-02-191-39/+20
* Bug FixBlitzkev2010-02-191-1/+2
* MergeBlitzkev2010-02-191-25/+22
* Basic list bestiary - test gemsBlitzkev2010-02-191-1/+4
* Fixed dungeon skipping bugesk76102010-02-161-7/+11
* Merge branch 'master' of gitorious@git.sugarlabs.org:project-xavier/mainlineesk76102010-02-161-0/+1
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| * Another small fixBlitzkev2010-02-161-1/+1
| * Fixed syntax error, glyphs get more difficult as one progressesBlitzkev2010-02-161-1/+1
* | Added battle and puzzle tutorials, fixed battle drawesk76102010-02-161-6/+44
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* Added attack leveling + enemy attack levelingBlitzkev2010-02-161-9/+10
* New tutorials, improved(slightly) draw methods, Dave's crabesk76102010-02-151-113/+116
* updated menu hierarchy and updated design document.Jon Meschino2010-02-131-8/+8
* Modified loading system. Load lists profiles, if empty profile is selected, ...esk76102010-02-121-1/+29
* Difficulty scaling implemented (not tested for fl0w), Menu doesn't crashesk76102010-02-121-3/+35
* more menu messing, null functions in place with stubs - ESK: you can now chan...Jon2010-02-121-2/+2
* git test. tweaked menus. still working with them...Jon2010-02-111-5/+5
* Merge branch 'master' of gitorious@git.sugarlabs.org:project-xavier/mainlineesk76102010-02-111-17/+21
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| * Removed new engine as adapting code to it seems futileJustin Lewis2010-02-111-84/+80
| * MergeBlitzkev2010-02-111-80/+87
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| | * Merge branch 'master' of gitorious@git.sugarlabs.org:project-xavier/mainlineJustin Lewis2010-02-111-21/+21
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| | | * Updated enemy strength and fixed the critical/special/normal attack if structureBlitzkev2010-02-111-21/+21
| | * | Started new game event engineJustin Lewis2010-02-111-80/+83
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| * | -fixed a syntax errorBlitzkev2010-02-111-0/+1
| * | Updated enemy strength and fixed the critical/special/normal attack if structureBlitzkev2010-02-111-21/+21
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* | Changed Menu draw methods (now 3 draw methods), fixed battle timer, fixed hea...esk76102010-02-111-38/+20
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* reimplemented menus! refer to email if ur confused. for some reason %$*( XO d...Jon2010-02-111-31/+44
* Merge branch 'master' of gitorious@git.sugarlabs.org:project-xavier/mainlineesk76102010-02-101-1/+0
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| * fix: Simplejson needed in menu classJustin Lewis2010-02-101-1/+0
* | Added menu swapping and such, need to make it look goodesk76102010-02-101-23/+37
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* Moved map out of pippy_appJustin Lewis2010-02-101-156/+1
* Moved menu class from pippy_appJustin Lewis2010-02-101-618/+1
* Moved comic from pippy_appJustin Lewis2010-02-091-41/+1
* Broke hero from pippy_app... enemy and hero now child of actorJustin Lewis2010-02-091-179/+2
* Fixed import bugJustin Lewis2010-02-091-0/+1
* Merge branch 'master' of gitorious@git.sugarlabs.org:project-xavier/mainlineesk76102010-02-091-126/+1
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| * Puzzle class breakout of pippy_appJustin Lewis2010-02-091-126/+1
* | Changed use item (battle) to scan. Need to draw and restructure menusesk76102010-02-091-23/+22
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* Merge branch 'master' of gitorious@git.sugarlabs.org:project-xavier/mainlineesk76102010-02-081-539/+9
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| * Fixed bug in reloading dungeon brought you to next dungeonJustin Lewis2010-02-081-3/+6
| * More code separationJustin Lewis2010-02-081-536/+3
* | Dungeon art and BGM now loaded based on dungeon themeesk76102010-02-081-19/+32
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* dungeon size and next map is no longer hard codedJustin Lewis2010-02-081-27/+17
* Replaced animation with "comic".esk76102010-02-081-118/+61