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path: root/MAFH2/MagicMenu.py
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* Fortune Hunter now incorporates the auto-removal of registered drawable objectsKevin Hockey2010-08-051-8/+6
* transparency fix to main glyphKevin Hockey2010-08-031-8/+9
* added a commaKevin Hockey2010-08-031-13/+31
* in the process of changing over some menu files to DrawableObjectsKevin Hockey2010-08-021-29/+44
* More backwards compatibility with pygame.colorjlew2010-07-151-5/+5
* battles drop items and enemies die for good. Ticket 17 doneKevin Hockey2010-07-141-5/+2
* Enemies attack, you attack them.Kevin Hockey2010-07-081-8/+2
* small fixes to images etc.Kevin Hockey2010-07-061-5/+5
* Magic attacks finished.Kevin Hockey2010-07-021-9/+17
* buttons draw correctly from 1 image, overlay works correctlyKevin Hockey2010-07-021-10/+8
* Huge changes to how buttons are loadedKevin Hockey2010-07-011-26/+45
* Changed functions to use local variables and added the reference glyphKevin Hockey2010-07-011-58/+55
* Updated draw api (ticket #34)jlew2010-06-301-2/+2
* Further updated magic menusKevin Hockey2010-06-291-26/+21
* Added pictures of glyphs to assets folder. Added some debugging statements.Kevin Hockey2010-06-281-14/+14
* Updated magicmenu and fixed if statements in battleengineKevin Hockey2010-06-281-16/+73
* MagicMenu modified to blit pictures rather than boxes with text, fixed spacin...Kevin Hockey2010-06-231-22/+75
* new magicmenu class - forgot to add to last commitKevin Hockey2010-06-231-0/+150