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* Further updated magic menusKevin Hockey2010-06-292-54/+204
* Added a lock over the draw and event loops (ticket #29)jlew2010-06-281-2/+7
* Added pictures of glyphs to assets folder. Added some debugging statements.Kevin Hockey2010-06-2818-14/+15
* Merge branch 'master' of ssh://git.fedorahosted.org/git/fortune_hunterKevin Hockey2010-06-286-79/+140
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| * Broke animation out of main event loop as its own thread (ticket #22)jlew2010-06-283-39/+58
| * Doc string addition.jlew2010-06-282-1/+11
| * Fixed a few bugs introduced when extending pyconsolejlew2010-06-281-6/+6
| * Removed var not used in py consolejlew2010-06-281-1/+0
| * Updated some commenting to GameEngineConsole (ticket 28)jlew2010-06-281-1/+12
| * Spit console from game engine (ticket #28)jlew2010-06-282-40/+62
* | Updated magicmenu and fixed if statements in battleengineKevin Hockey2010-06-282-27/+86
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* Merge branch 'master' of ssh://git.fedorahosted.org/git/fortune_hunterKevin Hockey2010-06-231-1/+40
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| * Added method list with args to inspect commandjlew2010-06-231-0/+28
| * Updated commenting in game enginejlew2010-06-231-1/+12
* | MagicMenu modified to blit pictures rather than boxes with text, fixed spacin...Kevin Hockey2010-06-233-28/+82
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* new magicmenu class - forgot to add to last commitKevin Hockey2010-06-231-0/+150
* Started writing the code that will handle magic spells in the battles.Kevin Hockey2010-06-231-0/+1
* Comment updatesjlew2010-06-221-0/+33
* Cleanup gitignore and pep8 compliance fix for game enginejlew2010-06-221-2/+2
* Added set_eval option to dev console (#5)jlew2010-06-221-0/+12
* Added a txt copy of license to fortune enginejlew2010-06-181-0/+674
* Added ability to modify variables as int or string in dev console (#5)jlew2010-06-181-5/+37
* Fix for ticket #21 Had to reset some values which weren't being reset, also c...Kevin Hockey2010-06-162-36/+42
* Game engine code is now pep8 complaint.jlew2010-06-152-69/+76
* Minor fix to error statementjlew2010-06-151-1/+1
* Added back some edits (comment updates ) reverted earlier.jlew2010-06-151-5/+32
* Added ability to access dictionaries and lists to inspectjlew2010-06-151-4/+12
* Added try block to catch invalid attribute requestsjlew2010-06-141-1/+6
* Added ability to show list objectsjlew2010-06-141-9/+40
* Added sem-functional attack/crit + magic attacksKevin Hockey2010-06-142-21/+58
* Added ability to inspect sub elementsjlew2010-06-141-3/+8
* Added usr/bin/env python header and added +x permissionsjlew2010-06-141-0/+1
* Fixed bug in inspect commandjlew2010-06-131-1/+1
* Added basic inspect ability to game engine console(#5)jlew2010-06-111-5/+22
* Removed a debug statement I added to the consolejlew2010-06-111-1/+0
* Updated comments for epydoc auto generationKevin Hockey2010-06-102-14/+66
* Initial implementation of dev console (ticket #5).jlew2010-06-095-13/+765
* Cleanup for Fortune Engine. Added licencing header too engine files.Justin Lewis2010-06-094-210/+44
* Converted fortune engine to a module. Closes ticket #8Justin Lewis2010-06-0913-10/+221
* New dungeon images for mafh2Justin Lewis2010-02-2015-8/+9
* MergeBlitzkev2010-02-1960-69/+1033
* Fixed time cancel bug.Justin Lewis2010-02-161-1/+1
* Added mini and micro map.Justin Lewis2010-02-163-7/+177
* updated design doc, mafh2/menuJon Meschino2010-02-161-3/+4
* updated MAFH2/MafhGameMenu.pyJon Meschino2010-02-161-22/+39
* Added amulet searchJustin Lewis2010-02-152-4/+56
* Added ability to pickup visible itemsJustin Lewis2010-02-153-1/+27
* Items now shown on room in (4 corners too)Justin Lewis2010-02-152-1/+30
* Dungeon now checks for small and big keys at doorsJustin Lewis2010-02-151-13/+19
* Puzzle then unlock not unlock then puzzle.Justin Lewis2010-02-151-4/+3