Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/DrawableObjectTests/DrawableObjectMoveScaleTest.py
blob: c1bff71053710ff8394454c7b86edfd07bc138af (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
#! /usr/bin/env python
from Spritesheet import Spritesheet
from DynamicDrawableObject import DynamicDrawableObject
from Scene import Scene
import pygame
import time
pygame.init()

img={}
ft="" #filetype
r=0 #frame refreshes
i=1 #cycles images
SIZE = WIDTH, HEIGHT = 600,400 #screen sizes
t=0 #trial number

BACKGROUNDR=152
BACKGROUNDG=0
BACKGROUNDB=152

screen = pygame.display.set_mode(SIZE) #Screen Set 600x400

screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))

def blitAndFlip():
    screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))
    cnt = 0
    while cnt < myScene.getListSize():

       screen.blit(myScene.getObject(cnt).image, [myScene.getObject(cnt).getXPos(),myScene.getObject(cnt).getYPos()])
       cnt += 1


    pygame.display.flip()

switch1 = [
  [pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))]
]

switch3 = [
  [pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))]
]

switch2 = [
  [pygame.image.load("%sa2/1%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/2%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/3%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/4%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/5%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/6%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/7%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/8%s"%("IndividualFrames/bmp16/",".bmp"))],
  [pygame.image.load("%sa2/9%s"%("IndividualFrames/bmp16/",".bmp"))]
]

dynamicObj = DynamicDrawableObject(switch1,'',1,39,3, 2, 2)
secondDynamicObj = DynamicDrawableObject(switch1,'',1,39,100, 3, 3)
staticObj = DynamicDrawableObject(switch2,'',1,40,43, 4, 4)

initialList = [dynamicObj, secondDynamicObj]
secondaryList = [staticObj]

myScene = Scene(initialList)
myScene.addObjects(secondaryList)

myScene.nextFrame()
blitAndFlip()
time.sleep(2)
myScene.getObject(1).scale(100, 100)
myScene.getObject(1).nextFrame()
myScene.getObject(0).nextFrame()
myScene.getObject(2).nextFrame()
blitAndFlip()
time.sleep(2)
myScene.getObject(1).rotate(45)
myScene.getObject(1).nextFrame()
myScene.getObject(0).nextFrame()
myScene.getObject(2).nextFrame()
blitAndFlip()
time.sleep(2)
myScene.getObject(1).rotate(-45)
myScene.getObject(1).nextFrame()
myScene.getObject(0).nextFrame()
myScene.getObject(2).nextFrame()
blitAndFlip()
time.sleep(2)