Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/MAFH.activity/Shop.py
blob: 7553d21e1a00455bcc357ff450df19f390832b04 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
from Items import get_item
from random import *
import pygame
from pygame.locals import *
from constants import MENU_PATH, CHAR_PATH

############################################################################
#Shop class
############################################################################
class Shop:
  def __init__(self,player):
    self.player=player
    self.itemList=[get_item('l'),get_item('m')]
    self.selItem=0
    self.numItem=[0,0]
    self.totalPrice=0
    self.selDigit=3
    self.enteredDigits=[0,0,0,0]
    self.buyScreen=False
    self.buyMode=True
    self.sellMode=False
    self.yes=True
    self.shopKeeperVariable=0
    self.message=[]
    if self.player.shopTutorial==False:
      self.message.append("Welcome.  You can view my")
      self.message.append("wares by using the arrow keys")
      self.message.append("If you want to switch between")
      self.message.append("buying and selling, just press")
      self.message.append("   (B) or    (S)")
    else:
      self.message.append("Got some rare things")
      self.message.append("on sale stranger")
  def finish(self):
    if self.buyMode:
      enteredNumber=1000*self.enteredDigits[0]+100*self.enteredDigits[1]+10*self.enteredDigits[2]+self.enteredDigits[3]
      if enteredNumber>=self.totalPrice and self.player.battlePlayer.akhal>=enteredNumber:
        self.player.buySell.play()
        if self.player.shopDifficulty==1:
          self.player.battlePlayer.akhal-=self.totalPrice
        else:
          self.player.battlePlayer.akhal-=enteredNumber
        if enteredNumber>self.totalPrice:
          if self.player.shopDifficulty==1:
            self.message=[]
            self.message.append("Here you are,")
            self.message.append("and your change")
          else:
            self.message=[]
            self.message.append("Hehe, with that generosity")
            self.message.append("you can come back")
            self.message.append("ANY time sir")
        else:
          self.message=[]
          self.message.append("Here you are")
        i=0

        for item in self.itemList:
          for k in range(self.numItem[i]):
            self.player.battlePlayer.inv_Ar.append(self.itemList[i])
          i+=1
      else:
        self.message=[]
        self.message.append("Not enough cash")
    elif self.sellMode:
      self.player.buySell.play()
      self.player.battlePlayer.akhal+=self.player.battlePlayer.inv_Ar[self.selItem].sellVal
      self.player.battlePlayer.inv_Ar.remove(self.player.battlePlayer.inv_Ar[self.selItem])
      self.selItem=0
      self.message=[]
    self.buyScreen=False
  def update(self,event,player):
    if event.type == QUIT:
      sys.exit()

    #handle key input
    elif event.type == KEYDOWN:
      newKey=pygame.key.name(event.key)
      if player.shopTutorial==False:
        self.message=[]
        self.message.append("If you want to leave")
        self.message.append("press x or backspace")
      if newKey=='escape':
        sys.exit()
      elif newKey=='[6]' or newKey=='right':
        #Right
        #increment numItems/selectedDigit
        if self.buyScreen:
          if self.sellMode:
            self.yes=False
          if self.selDigit<3:
            self.selDigit+=1
          else:
            self.selDigit=0
        else:
          if self.numItem[self.selItem]<9:
            self.numItem[self.selItem]+=1
          else:
            self.numItem[self.selItem]=0
      elif newKey=='[2]' or newKey=='down':
        #Down
        #decrement selected item/enteredDigits[selItem]
        if self.sellMode:
          if not self.buyScreen:
            if self.selItem<len(self.player.battlePlayer.inv_Ar)-1:
              self.selItem+=1
            else:
              self.selItem=0
        else:
          if self.buyScreen:
            if self.enteredDigits[self.selDigit]>0:
              self.enteredDigits[self.selDigit]-=1
            else:
              self.enteredDigits[self.selDigit]=9
          else:

            if self.selItem<len(self.itemList)-1:
              self.selItem+=1
            else:
              self.selItem=0
      elif newKey=='[4]' or newKey=='left':
        #Left
        #decrement numItems/selectedDigit
        if self.buyScreen:
          if self.sellMode:
            self.yes=True
          elif self.selDigit>0:
            self.selDigit-=1
          else:
            self.selDigit=3
        else:
          if self.numItem[self.selItem]>0:
            self.numItem[self.selItem]-=1
          else:
            self.numItem[self.selItem]=9
      elif newKey=='[8]' or newKey=='up':
        #Up
        #increment selected item/enteredDigits[selItem]
        if self.sellMode:
          if not self.buyScreen:
            if self.selItem>0:
              self.selItem-=1
            else:
              self.selItem=len(self.player.battlePlayer.inv_Ar)-1
        else:
          if self.buyScreen:
            if self.enteredDigits[self.selDigit]<9:
              self.enteredDigits[self.selDigit]+=1
            else:
              self.enteredDigits[self.selDigit]=0
          else:

            if self.selItem>0:
              self.selItem-=1
            else:
              self.selItem=len(self.itemList)-1
      elif newKey=='[1]' or newKey=='return':
        #Check
        #buy/finish
        if self.sellMode:
          if self.buyScreen:
            if self.yes:
              self.finish()
            else:
              self.buyScreen=False
          else:
            itName=self.player.battlePlayer.inv_Ar[self.selItem].name
            self.yes=False
            if itName=="Small Key" or itName=="Big Key" or itName=="Calculator" or itName=="Ancient Amulet":
              #have shop merchant say
              self.message=[]
              self.message.append("That looks important,")
              self.message.append("I wouldn't sell that if I were you")
            else:
              self.buyScreen=True
              if self.player.shopDifficulty==1:
                self.shopKeeperVariable=self.player.battlePlayer.inv_Ar[self.selItem].sellVal
              else:
                seed()
                self.shopKeeperVariable=randint(1,self.player.battlePlayer.inv_Ar[self.selItem].sellVal*2)

        elif self.buyMode:
          if self.buyScreen:
            self.finish()
          else:
            self.buyScreen=True
            i=0
            for item in self.itemList:
              self.totalPrice+=self.numItem[i]*self.itemList[i].buyVal
              i=i+1
      elif newKey=='[3]' or newKey=='backspace':
        if self.buyScreen:
          self.buyScreen=False
        else:
          self.player.shop=False
          self.player.traversal=True
          self.player.shopTutorial=True
      elif newKey=='[7]' or newKey=='s':
        #circle, switch to sell mode
        if self.buyScreen==False:
          self.buyMode=False
          self.sellMode=True
          self.selItem=0
          self.numItem=[0,0]
          #self.player.sellin.play()

      elif newKey=='[9]' or newKey=='b':
        #square, switch to buy mode
        if self.buyScreen==False:
          self.sellMode=False
          self.buyMode=True
          self.selItem=0
          self.numItem=[0,0]
          #self.player.buyin.play()

  def draw(self,screen,player):
    player.currentRoomGroup.draw(screen)
    font = pygame.font.Font(None, 36)
    merchantSprite=pygame.sprite.Sprite()
    bgSprite=pygame.sprite.Sprite()
    bgSprite.image=pygame.image.load(MENU_PATH+"ShopBG.gif")
    bgSprite.rect=(0,0,600,900)
    merchantSprite.image=pygame.transform.scale(pygame.image.load(CHAR_PATH+"merchant.gif"),(550,550))
    merchantSprite.rect=pygame.Rect(750,160,200,200)
    merchantGroup=pygame.sprite.Group(merchantSprite)
    bgGroup=pygame.sprite.Group(bgSprite)
    bgGroup.draw(screen)
    screen.blit(font.render("Buy              Sell",True,(0,0,0)),(190,30,50,50))
    merchantGroup.draw(screen)
    screen.blit(pygame.image.load(MENU_PATH+"Speech.gif"),(560,0,400,400))
    if self.buyMode:

      i=0
      y=80
      for item in self.itemList:
        #from left to right: arrow, box w/#, arrow, item name

        if i==self.selItem:
          screen.fill((200,200,150),(150,y,400,40))
        screen.blit(pygame.image.load(MENU_PATH+"LArrow.gif"),(150,y,40,40))
        screen.fill((150,150,10),(190,y,40,40))
        screen.blit(font.render(repr(self.numItem[i]),True,(255,255,255)),(190,y,50,40))
        screen.blit(pygame.image.load(MENU_PATH+"RArrow.gif"),(230,y,40,40))
        screen.blit(font.render(item.name,True,(255,255,255)),(270,y,500,40))
        y+=40
        i+=1

      if self.buyScreen:
        i=0
        y=7
        for item in self.itemList:
          if not self.numItem[i] == 0:
            screen.blit(font.render(repr(self.numItem[i])+" "+self.itemList[i].name+" at "+repr(self.itemList[i].buyVal),True,(0,0,0)),(650,y,500,40))
            y+=40
          i+=1
        x=650
        i=0
        for digit in self.enteredDigits:
          if i==self.selDigit:
            screen.fill((150,150,200),(x,125,40,130))
          screen.blit(pygame.transform.rotate(pygame.image.load(MENU_PATH+"LArrow.gif"),-90),(x,125,40,40))
          screen.fill((50,100,100),(x,175,50,40))
          screen.blit(font.render(repr(digit),True,(255,255,255)),(x,175,40,40))
          screen.blit(pygame.transform.rotate(pygame.image.load(MENU_PATH+"RArrow.gif"),-90),(x,215,40,40))
          x+=50
          i+=1
      else:
        y=60
        for line in self.message:
          screen.blit(font.render(line,True,(0,0,0)),(575,y,500,40))
          y+=40
    elif self.sellMode:
      i=0
      y=80
      for item in self.player.battlePlayer.inv_Ar:
          font = pygame.font.Font(None, 36)
          if i==self.selItem:
            screen.fill((150,150,200),(150,y,375,40))
          screen.blit(font.render(item.name,True,(255,255,255)),(200,y,500,40))
          y+=40
          i+=1

      if self.buyScreen:
        screen.blit(font.render("For a "+self.player.battlePlayer.inv_Ar[self.selItem].name,True,(0,0,0)),(575,60,500,40))
        screen.blit(font.render(" I will give you "+repr(self.shopKeeperVariable),True,(0,0,0)),(575,100,500,40))
        screen.blit(font.render("OK?",True,(0,0,0)),(600,140,500,40))
        if self.yes:
          screen.fill((150,150,250),(660,180,60,40))
        else:
          screen.fill((150,150,250),(760,180,60,40))
        screen.blit(font.render("Yes",True,(0,0,0)),(660,180,100,40))
        screen.blit(font.render("No",True,(0,0,0)),(760,180,100,40))
      else:
        y=60
        for line in self.message:
          screen.blit(font.render(line,True,(0,0,0)),(575,y,500,40))
          y+=40
    pygame.display.flip()