Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/devtools/Dave's Test Kit/DrawableObject.py
blob: 3b12d854da402bee18b22a43f5ccac96164ce930 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
import pygame

class DrawableObject(pygame.sprite.Sprite):

    def __init__(self, images, textfileName, x = 0, y = 0):
        pygame.sprite.Sprite.__init__(self)
        
        self._images = []
        self._origImages = []
        for i in range(len(images)):
            self._images.append(images[i].convert())
            self._origImages.append(images[i].convert())

        self._start = pygame.time.get_ticks()
        self.image = self._images[0]
        self._last_update = 0
        self._frame = 0
        self.animations = {}
        self._current_anim = ""
        self.rect = self.image.get_rect()
        self.xPos = x
        self.yPos = y
        self.myAngle = 0
        self.xSize = 40     # <--
        self.ySize = 40     # <--
        self.rect.topleft = (x,y)

        if textfileName != '':

           f = open(textfileName, 'r')
           currentLine = f.readline()
           while currentLine != '':

             animValues = currentLine.split(",")
             self.animations[animValues[0]] =  [int(animValues[1]), int(animValues[2])]
             currentLine = f.readline()

        else:
        
            self.animations["anim1"] = [0, len(self._images)]
            self.goToAnim("anim1")

    def repopulateImages(self, newImages):
    
        self._images = []
        self._origImages = []
        for i in range(len(newImages)):
            self._images.append(newImages[i].convert())
            self._origImages.append(newImages[i].convert())
        
        self.image = self._images[0]
        self._frame = 0
        self.xSize = 40     # <--
        self.ySize = 40     # <--

    def addImages(self, images):
        self._images.extend(images)
        self._origImages.extend(images)

    def goToAnim(self, animName):
      if self.animations.get(animName, 0) != 0:
         self._current_anim = animName
         self._frame = self.animations[animName][0]
         self.image = self._images[self._frame]

    def nudge(self, x, y):
        self.xPos += x
        self.yPos += y
        self.rect.right += x
        self.rect.top += y

    def scale(self, x=None, y=None):
        if type(x).__name__=='int': self.xSize = x
        if type(y).__name__=='int': self.ySize = y
            
        for i in range(len(self._images)):
            self._origImages[i] = pygame.transform.scale(self._origImages[i], (self.xSize, self.ySize))
            self._images[i] = self._origImages[i]

    def fill(self, color):
        for i in range(len(self._images)):
            #print "filling with ", color
            self._origImages[i].fill(color)
            self._images[i].fill(color)
            
    def getXSize(self):
       return self.xSize

    def getYSize(self):
       return self.ySize

    def rotate(self,angle):
        self.myAngle += angle
        for i in range(len(self._images)):
            self._images[i] = pygame.transform.rotate(self._origImages[i], self.myAngle)

    def getRotation(self):
       return self.myAngle

    def setPosition(self, x = None, y = None):
        if type(x).__name__=='int': self.xPos = x
        if type(y).__name__=='int': self.yPos = y
        self.rect.topleft = (self.xPos, self.yPos)

    def getXPos(self):
       return self.xPos

    def getYPos(self):
       return self.yPos

    def calcColorKey(self, x=0, y=0):
       myColorKey = images[0].get_at((x,y))
       setColorKey(myColorKey)
       
    def makeTransparent(self, bool = True):
       
       if bool == True:
            self.image.fill((255,255,255,255))
       else:
            self._images[self._frame] = self._origImages[self._frame]
            self.image = self._images[self._frame]

    def setColorKey(self, aColor):
       for i in range(len(self._images)):
          self._images[i].set_colorkey(aColor)

    def update(self, t=None):
        timePassed = t + self._last_update

        if (timePassed) > 200:

            self.image = self._images[self._frame]
            self._last_update = timePassed%1000
        else:   
            self._last_update = timePassed

    def nextFrame(self):
       pass

    def nextCurrentAnimFrame(self):
       pass