diff options
author | Walter Bender <walter.bender@gmail.com> | 2011-11-18 23:37:52 (GMT) |
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committer | Walter Bender <walter.bender@gmail.com> | 2011-11-18 23:37:52 (GMT) |
commit | 9a8cabe3f9ebb4fbf8903e2d2794efccb9a8d83a (patch) | |
tree | f18a5ad0630d010d9cf0f817f171439e1a95f9af | |
parent | 690a6233a3a8b70ae0581b6ae059d6f9763d0f10 (diff) |
convert to Cairo; toolbar_utils.py
-rw-r--r-- | PukllanapacActivity.py | 130 | ||||
-rw-r--r-- | card.py | 6 | ||||
-rw-r--r-- | grid.py | 16 | ||||
-rw-r--r-- | sprites.py | 300 | ||||
-rw-r--r-- | toolbar_utils.py | 164 | ||||
-rw-r--r-- | window.py | 15 |
6 files changed, 407 insertions, 224 deletions
diff --git a/PukllanapacActivity.py b/PukllanapacActivity.py index 5efb3b4..9777b5e 100644 --- a/PukllanapacActivity.py +++ b/PukllanapacActivity.py @@ -29,16 +29,14 @@ if _have_toolbox: from sugar.activity.widgets import StopButton from sugar.graphics.toolbarbox import ToolbarButton -from sugar.graphics.toolbutton import ToolButton -from sugar.graphics.menuitem import MenuItem -from sugar.graphics.icon import Icon from sugar.datastore import datastore from gettext import gettext as _ import locale import os.path -from sprites import * +from toolbar_utils import radio_factory, label_factory, separator_factory, \ + button_factory from window import Game SERVICE = 'org.sugarlabs.PukllanapacActivity' @@ -48,47 +46,6 @@ LEVEL_ICONS = ['level1', 'level2', 'level3'] GAME_ICONS = ['rectangle', 'hexagon', 'hexagon2'] -def _button_factory(icon_name, tooltip, callback, toolbar, cb_arg=None, - accelerator=None): - """Factory for making toolbar buttons""" - my_button = ToolButton(icon_name) - my_button.set_tooltip(tooltip) - my_button.props.sensitive = True - if accelerator is not None: - my_button.props.accelerator = accelerator - if cb_arg is not None: - my_button.connect('clicked', callback, cb_arg) - else: - my_button.connect('clicked', callback) - if hasattr(toolbar, 'insert'): # the main toolbar - toolbar.insert(my_button, -1) - else: # or a secondary toolbar - toolbar.props.page.insert(my_button, -1) - my_button.show() - return my_button - - -def _label_factory(label, toolbar): - """ Factory for adding a label to a toolbar """ - my_label = gtk.Label(label) - my_label.set_line_wrap(True) - my_label.show() - _toolitem = gtk.ToolItem() - _toolitem.add(my_label) - toolbar.insert(_toolitem, -1) - _toolitem.show() - return my_label - - -def _separator_factory(toolbar, visible=True, expand=False): - """ Factory for adding a separator to a toolbar """ - _separator = gtk.SeparatorToolItem() - _separator.props.draw = visible - _separator.set_expand(expand) - toolbar.insert(_separator, -1) - _separator.show() - - class PukllanapacActivity(activity.Activity): """ Sliding puzzle game """ @@ -108,35 +65,35 @@ class PukllanapacActivity(activity.Activity): canvas.show() self.show_all() - self.tw = Game(canvas, os.path.join(activity.get_bundle_path(), + self.win = Game(canvas, os.path.join(activity.get_bundle_path(), 'images'), self) # Restore game state from Journal or start new game if 'play_level' in self.metadata: self.change_play_level_cb(play_level=int( self.metadata['play_level'])) - if 'play_mode' in self.metadata: - self.change_play_mode_cb(play_mode=int( - self.metadata['play_mode'])) - grid = [] - for i in range(24): - if 'card' + str(i) in self.metadata: - grid.append(int(self.metadata['card' + str(i)])) - self.tw.grid.restore_grid(grid, self.tw.mode) - for i in range(24): - if 'rotate' + str(i) in self.metadata: - self.tw.grid.card_table[grid[i]].set_orientation( - int(self.metadata['rotate' + str(i)])) - self.tw.mask(self._play_level) + if 'play_mode' in self.metadata: + self.change_play_mode_cb(play_mode=int( + self.metadata['play_mode'])) + grid = [] + for i in range(24): + if 'card' + str(i) in self.metadata: + grid.append(int(self.metadata['card' + str(i)])) + self.win.grid.restore_grid(grid, self.win.mode) + for i in range(24): + if 'rotate' + str(i) in self.metadata: + self.win.grid.card_table[grid[i]].set_orientation( + int(self.metadata['rotate' + str(i)])) + self.win.mask(self._play_level) def write_file(self, file_path): """ Write the grid status to the Journal """ self.metadata['play_mode'] = self._play_mode self.metadata['play_level'] = self._play_level for i in range(24): - self.metadata['card' + str(i)] = str(self.tw.grid.grid[i]) + self.metadata['card' + str(i)] = str(self.win.grid.grid[i]) self.metadata['rotate' + str(i)] = str( - self.tw.grid.card_table[self.tw.grid.grid[i]].orientation) + self.win.grid.card_table[self.win.grid.grid[i]].orientation) def _setup_toolbars(self, have_toolbox): """ Setup the toolbars.. """ @@ -165,21 +122,30 @@ class PukllanapacActivity(activity.Activity): toolbar = games_toolbar # Add the buttons and labels to the toolbars - self.level_button = _button_factory(LEVEL_ICONS[self._play_level], - _('Set difficulty level.'), - self.change_play_level_cb, toolbar) + self.level_button = button_factory( + LEVEL_ICONS[self._play_level], toolbar, self.change_play_level_cb, + tooltip=_('Set difficulty level.')) mode = self._play_mode mode += 1 if mode == len(GAME_ICONS): mode = 0 - self.game_button = _button_factory(GAME_ICONS[mode], - _('Select game.'), - self.change_play_mode_cb, toolbar) - _separator_factory(toolbar, True, False) - self.status_label = _label_factory(_("drag to swap"), toolbar) + self.game_buttons = [] + for i in range(len(GAME_ICONS)): + if i==0: + self.game_buttons.append(radio_factory( + GAME_ICONS[0], toolbar, self.change_play_mode_cb, + cb_arg=0, tooltip=_('Select game.'), group=None)) + else: + self.game_buttons.append(radio_factory( + GAME_ICONS[i], toolbar, self.change_play_mode_cb, + cb_arg=i, tooltip=_('Select game.'), + group=self.game_buttons[0])) + self.game_buttons[mode].set_active(True) + separator_factory(toolbar, False, True) + self.status_label = label_factory(toolbar, _("drag to swap")) if _have_toolbox: - _separator_factory(toolbox.toolbar, False, True) + separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' @@ -197,8 +163,8 @@ class PukllanapacActivity(activity.Activity): else: self._play_level = play_level self.level_button.set_icon(LEVEL_ICONS[self._play_level]) - self.tw.grid.reset(GAME_ICONS[self._play_mode]) - self.tw.mask(self._play_level) + self.win.grid.reset(GAME_ICONS[self._play_mode]) + self.win.mask(self._play_level) def change_play_mode_cb(self, button=None, play_mode=None): """ Cycle between game modes """ @@ -212,13 +178,13 @@ class PukllanapacActivity(activity.Activity): mode += 1 if mode == len(GAME_ICONS): mode = 0 - self.game_button.set_icon(GAME_ICONS[mode]) - self.tw.mode = GAME_ICONS[self._play_mode] - self.tw.grid.initialize_cards(self.tw.sprites, self.tw.path, - self.tw.card_dim, self.tw.scale, - GAME_ICONS[self._play_mode]) - if self._play_mode > 0: - self._play_level = len(LEVEL_ICONS) - 1 - self.level_button.set_icon(LEVEL_ICONS[self._play_level]) - self.tw.mask(self._play_level) - self.tw.grid.reset(GAME_ICONS[self._play_mode]) + if hasattr(self, 'win'): + self.win.mode = GAME_ICONS[self._play_mode] + self.win.grid.initialize_cards(self.win.sprites, self.win.path, + self.win.card_dim, self.win.scale, + GAME_ICONS[self._play_mode]) + if self._play_mode > 0: + self._play_level = len(LEVEL_ICONS) - 1 + self.level_button.set_icon(LEVEL_ICONS[self._play_level]) + self.win.mask(self._play_level) + self.win.grid.reset(GAME_ICONS[self._play_mode]) @@ -1,4 +1,4 @@ -#Copyright (c) 2010 Walter Bender +#Copyright (c) 2010, 2011 Walter Bender # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -72,7 +72,6 @@ class Card: # create sprite from svg file self.spr = Sprite(sprites, x, y, self.images[0]) - self.spr.draw() def reset_image(self, tw): """ Reset image to orientation 0. """ @@ -98,5 +97,4 @@ class Card: self.orientation += self.increment if self.orientation == 360: self.orientation = 0 - self.spr.images[0] = self.images[int(self.orientation/self.increment)] - self.spr.draw() + self.spr.set_shape(self.images[int(self.orientation/self.increment)]) @@ -1,4 +1,4 @@ -#Copyright (c) 2010 Walter Bender +#Copyright (c) 2010, 2011 Walter Bender # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -15,7 +15,6 @@ pygtk.require('2.0') import gtk import gobject -from sprites import Sprite from card import Card HEX_TO_GRID = [-1, 0, 1, -1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, @@ -32,19 +31,20 @@ GRID_TO_HEX2 = [1, 2, 3, 4, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, class Grid: """ Class for defining matrix of cards """ - def __init__(self, tw, shape='rectangle'): + def __init__(self, win, shape='rectangle'): """ Set initial grid positions: either a rectangle or a hexgaon """ self.grid = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23] # Stuff to keep around for the graphics - self.w = int(tw.width) - self.h = int(tw.height) - self.d = int(tw.card_dim * tw.scale) + self.w = int(win.width) + self.h = int(win.height) + self.d = int(win.card_dim * win.scale) self.dx = self.d * 0.85 self.dy = self.d * 0.5 self.dy2 = self.d * 0.75 - self.s = tw.scale - self.initialize_cards(tw.sprites, tw.path, tw.card_dim, tw.scale, shape) + self.s = win.scale + self.initialize_cards(win.sprites, win.path, win.card_dim, win.scale, + shape) def initialize_cards(self, sprites, path, card_dim, scale, shape): if hasattr(self, 'card_table'): @@ -1,7 +1,7 @@ # -*- coding: utf-8 -*- #Copyright (c) 2007-8, Playful Invention Company. -#Copyright (c) 2008-10 Walter Bender +#Copyright (c) 2008-11 Walter Bender #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal @@ -21,29 +21,23 @@ #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. -""" +''' sprites.py is a simple sprites library for managing graphics objects, -'sprites', on a canvas. It manages multiple sprites with methods such -as move, hide, set_layer, etc. +'sprites', on a gtk.DrawingArea. It manages multiple sprites with +methods such as move, hide, set_layer, etc. There are two classes: -class Sprites maintains a collection of sprites. +class Sprites maintains a collection of sprites class Sprite manages individual sprites within the collection. Example usage: # Import the classes into your program. from sprites import Sprites Sprite - # In your expose callback event handler, call refresh - def _expose_cb(self, win, event): - self.sprite_list.refresh(event) - return True - - # Create a new sprite collection for a gtk Drawing Area. - my_drawing_area = gtk.DrawingArea() - self.sprite_list = Sprites(my_drawing_area) + # Create a new sprite collection associated with your widget + self.sprite_list = Sprites(widget) # Create a "pixbuf" (in this example, from SVG). my_pixbuf = svg_str_to_pixbuf("<svg>...some svg code...</svg>") @@ -68,6 +62,10 @@ Example usage: # Now put my_sprite on top of your_sprite. my_sprite.set_layer(300) + cr = self.window.cairo_create() + # In your activity's do_expose_event, put in a call to redraw_sprites + self.sprites.redraw_sprites(event.area, cairo_context) + # method for converting SVG to a gtk pixbuf def svg_str_to_pixbuf(svg_string): pl = gtk.gdk.PixbufLoader('svg') @@ -75,46 +73,46 @@ def svg_str_to_pixbuf(svg_string): pl.close() pixbuf = pl.get_pixbuf() return pixbuf -""" + +''' import pygtk pygtk.require('2.0') import gtk import pango - +import pangocairo +import cairo class Sprites: - """ A class for the list of sprites and everything they share in common """ - - def __init__(self, canvas, area=None, gc=None): - """ Initialize an empty array of sprites """ - self.canvas = canvas - if area == None: - self.area = self.canvas.window - self.gc = self.area.new_gc() - else: - self.area = area - self.gc = gc - self.cm = self.gc.get_colormap() + ''' A class for the list of sprites and everything they share in common ''' + + def __init__(self, widget): + ''' Initialize an empty array of sprites ''' + self.widget = widget self.list = [] + self.cr = None + + def set_cairo_context(self, cr): + ''' Cairo context may be set or reset after __init__ ''' + self.cr = cr def get_sprite(self, i): - """ Return a sprint from the array """ - if i < 0 or i > len(self.list)-1: + ''' Return a sprint from the array ''' + if i < 0 or i > len(self.list) - 1: return(None) else: return(self.list[i]) def length_of_list(self): - """ How many sprites are there? """ + ''' How many sprites are there? ''' return(len(self.list)) def append_to_list(self, spr): - """ Append a new sprite to the end of the list. """ + ''' Append a new sprite to the end of the list. ''' self.list.append(spr) def insert_in_list(self, spr, i): - """ Insert a sprite at position i. """ + ''' Insert a sprite at position i. ''' if i < 0: self.list.insert(0, spr) elif i > len(self.list) - 1: @@ -123,41 +121,45 @@ class Sprites: self.list.insert(i, spr) def remove_from_list(self, spr): - """ Remove a sprite from the list. """ + ''' Remove a sprite from the list. ''' if spr in self.list: self.list.remove(spr) - def find_sprite(self, pos, alpha=True): - """ Search based on (x, y) position. Return the 'top/first' one. """ + def find_sprite(self, pos): + ''' Search based on (x, y) position. Return the 'top/first' one. ''' list = self.list[:] list.reverse() for spr in list: if spr.hit(pos): - if not alpha or spr.get_pixel(pos)[3] == 255: - return spr + return spr return None - def refresh(self, event): - """ Handle expose event refresh """ - self.redraw_sprites(event.area) - - def redraw_sprites(self, area=None): - """ Redraw the sprites that intersect area. """ + def redraw_sprites(self, area=None, cr=None): + ''' Redraw the sprites that intersect area. ''' + # I think I need to do this to save Cairo some work + if cr is None: + cr = self.cr + else: + self.cr = cr + if cr is None: + print 'sprites.redraw_sprites: no Cairo context' + return for spr in self.list: if area == None: - spr.draw() + spr.draw(cr=cr) else: intersection = spr.rect.intersect(area) if intersection.width > 0 or intersection.height > 0: - spr.draw() + spr.draw(cr=cr) class Sprite: - """ A class for the individual sprites """ + ''' A class for the individual sprites ''' def __init__(self, sprites, x, y, image): - """ Initialize an individual sprite """ + ''' Initialize an individual sprite ''' self._sprites = sprites + self.save_xy = (x, y) # remember initial (x, y) position self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0) self._scale = [12] self._rescale = [True] @@ -170,26 +172,26 @@ class Sprite: self._margins = [0, 0, 0, 0] self.layer = 100 self.labels = [] - self.images = [] + self.cached_surfaces = [] self._dx = [] # image offsets self._dy = [] + self.type = None self.set_image(image) self._sprites.append_to_list(self) def set_image(self, image, i=0, dx=0, dy=0): - """ Add an image to the sprite. """ - while len(self.images) < i + 1: - self.images.append(None) + ''' Add an image to the sprite. ''' + while len(self.cached_surfaces) < i + 1: + self.cached_surfaces.append(None) self._dx.append(0) self._dy.append(0) - self.images[i] = image self._dx[i] = dx self._dy[i] = dy - if isinstance(self.images[i], gtk.gdk.Pixbuf): - w = self.images[i].get_width() - h = self.images[i].get_height() + if isinstance(image, gtk.gdk.Pixbuf): + w = image.get_width() + h = image.get_height() else: - w, h = self.images[i].get_size() + w, h = image.get_size() if i == 0: # Always reset width and height when base image changes. self.rect.width = w + dx self.rect.height = h + dy @@ -198,42 +200,51 @@ class Sprite: self.rect.width = w + dx if h + dy > self.rect.height: self.rect.height = h + dy + surface = cairo.ImageSurface( + cairo.FORMAT_ARGB32, self.rect.width, self.rect.height) + context = cairo.Context(surface) + context = gtk.gdk.CairoContext(context) + context.set_source_pixbuf(image, 0, 0) + context.rectangle(0, 0, self.rect.width, self.rect.height) + context.fill() + self.cached_surfaces[i] = surface def move(self, pos): - """ Move to new (x, y) position """ + ''' Move to new (x, y) position ''' self.inval() self.rect.x, self.rect.y = int(pos[0]), int(pos[1]) self.inval() def move_relative(self, pos): - """ Move to new (x+dx, y+dy) position """ + ''' Move to new (x+dx, y+dy) position ''' self.inval() self.rect.x += int(pos[0]) self.rect.y += int(pos[1]) self.inval() def get_xy(self): - """ Return current (x, y) position """ + ''' Return current (x, y) position ''' return (self.rect.x, self.rect.y) def get_dimensions(self): - """ Return current size """ + ''' Return current size ''' return (self.rect.width, self.rect.height) def get_layer(self): - """ Return current layer """ + ''' Return current layer ''' return self.layer def set_shape(self, image, i=0): - """ Set the current image associated with the sprite """ + ''' Set the current image associated with the sprite ''' self.inval() self.set_image(image, i) self.inval() - def set_layer(self, layer): - """ Set the layer for a sprite """ + def set_layer(self, layer=None): + ''' Set the layer for a sprite ''' self._sprites.remove_from_list(self) - self.layer = layer + if layer is not None: + self.layer = layer for i in range(self._sprites.length_of_list()): if layer < self._sprites.get_sprite(i).layer: self._sprites.insert_in_list(self, i) @@ -243,7 +254,7 @@ class Sprite: self.inval() def set_label(self, new_label, i=0): - """ Set the label drawn on the sprite """ + ''' Set the label drawn on the sprite ''' self._extend_labels_array(i) if type(new_label) is str or type(new_label) is unicode: # pango doesn't like nulls @@ -253,15 +264,15 @@ class Sprite: self.inval() def set_margins(self, l=0, t=0, r=0, b=0): - """ Set the margins for drawing the label """ + ''' Set the margins for drawing the label ''' self._margins = [l, t, r, b] def _extend_labels_array(self, i): - """ Append to the labels attribute list """ + ''' Append to the labels attribute list ''' if self._fd is None: self.set_font('Sans') if self._color is None: - self._color = self._sprites.cm.alloc_color('black') + self._color = (0., 0., 0.) while len(self.labels) < i + 1: self.labels.append(" ") self._scale.append(self._scale[0]) @@ -270,16 +281,27 @@ class Sprite: self._vert_align.append(self._vert_align[0]) def set_font(self, font): - """ Set the font for a label """ + ''' Set the font for a label ''' self._fd = pango.FontDescription(font) def set_label_color(self, rgb): - """ Set the font color for a label """ - self._color = self._sprites.cm.alloc_color(rgb) + ''' Set the font color for a label ''' + COLORTABLE = {'black': '#000000', 'white': '#FFFFFF', + 'red': '#FF0000', 'yellow': '#FFFF00', + 'green': '#00FF00', 'cyan': '#00FFFF', + 'blue': '#0000FF', 'purple': '#FF00FF', + 'gray': '#808080'} + if rgb.lower() in COLORTABLE: + rgb = COLORTABLE[rgb.lower()] + # Convert from '#RRGGBB' to floats + self._color = (int('0x' + rgb[1:3], 16) / 256., + int('0x' + rgb[3:5], 16) / 256., + int('0x' + rgb[5:7], 16) / 256.) + return def set_label_attributes(self, scale, rescale=True, horiz_align="center", vert_align="middle", i=0): - """ Set the various label attributes """ + ''' Set the various label attributes ''' self._extend_labels_array(i) self._scale[i] = scale self._rescale[i] = rescale @@ -287,31 +309,40 @@ class Sprite: self._vert_align[i] = vert_align def hide(self): - """ Hide a sprite """ + ''' Hide a sprite ''' self.inval() self._sprites.remove_from_list(self) + def restore(self): + ''' Restore a hidden sprite ''' + self.set_layer() + def inval(self): - """ Force a region redraw by gtk """ - self._sprites.area.invalidate_rect(self.rect, False) - - def draw(self): - """ Draw the sprite (and label) """ - for i, img in enumerate(self.images): - if isinstance(img, gtk.gdk.Pixbuf): - self._sprites.area.draw_pixbuf(self._sprites.gc, img, 0, 0, - self.rect.x + self._dx[i], - self.rect.y + self._dy[i]) - elif img is not None: - self._sprites.area.draw_drawable(self._sprites.gc, img, 0, 0, - self.rect.x + self._dx[i], - self.rect.y + self._dy[i], - -1, -1) + ''' Invalidate a region for gtk ''' + self._sprites.widget.queue_draw_area(self.rect.x, + self.rect.y, + self.rect.width, + self.rect.height) + + def draw(self, cr=None): + ''' Draw the sprite (and label) ''' + if cr is None: + print 'sprite.draw: no Cairo context.' + return + for i, surface in enumerate(self.cached_surfaces): + cr.set_source_surface(surface, + self.rect.x + self._dx[i], + self.rect.y + self._dy[i]) + cr.rectangle(self.rect.x + self._dx[i], + self.rect.y + self._dy[i], + self.rect.width, + self.rect.height) + cr.fill() if len(self.labels) > 0: - self.draw_label() + self.draw_label(cr) def hit(self, pos): - """ Is (x, y) on top of the sprite? """ + ''' Is (x, y) on top of the sprite? ''' x, y = pos if x < self.rect.x: return False @@ -323,14 +354,17 @@ class Sprite: return False return True - def draw_label(self): - """ Draw the label based on its attributes """ + def draw_label(self, cr): + ''' Draw the label based on its attributes ''' + # Create a pangocairo context + cr = pangocairo.CairoContext(cr) my_width = self.rect.width - self._margins[0] - self._margins[2] if my_width < 0: my_width = 0 my_height = self.rect.height - self._margins[1] - self._margins[3] for i in range(len(self.labels)): - pl = self._sprites.canvas.create_pango_layout(str(self.labels[i])) + pl = cr.create_layout() + pl.set_text(str(self.labels[i])) self._fd.set_size(int(self._scale[i] * pango.SCALE)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE @@ -343,8 +377,8 @@ class Sprite: else: j = len(self.labels[i]) - 1 while(w > my_width and j > 0): - pl = self._sprites.canvas.create_pango_layout( - "…" + self.labels[i][len(self.labels[i]) - j:]) + pl.set_text( + "…" + self.labels[i][len(self.labels[i]) - j:]) self._fd.set_size(int(self._scale[i] * pango.SCALE)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE @@ -362,49 +396,59 @@ class Sprite: y = int(self.rect.y + self._margins[1]) else: # bottom y = int(self.rect.y + self.rect.height - h - self._margins[3]) - self._sprites.gc.set_foreground(self._color) - self._sprites.area.draw_layout(self._sprites.gc, x, y, pl) + cr.save() + cr.translate(x, y) + cr.set_source_rgb(self._color[0], self._color[1], self._color[2]) + cr.update_layout(pl) + cr.show_layout(pl) + cr.restore() def label_width(self): - """ Calculate the width of a label """ - max = 0 - for i in range(len(self.labels)): - pl = self._sprites.canvas.create_pango_layout(self.labels[i]) - self._fd.set_size(int(self._scale[i] * pango.SCALE)) - pl.set_font_description(self._fd) - w = pl.get_size()[0] / pango.SCALE - if w > max: - max = w - return max + ''' Calculate the width of a label ''' + cr = pangocairo.CairoContext(self._sprites.cr) + if cr is not None: + max = 0 + for i in range(len(self.labels)): + pl = cr.create_layout() + pl.set_text(self.labels[i]) + self._fd.set_size(int(self._scale[i] * pango.SCALE)) + pl.set_font_description(self._fd) + w = pl.get_size()[0] / pango.SCALE + if w > max: + max = w + return max + else: + return self.rect.width def label_safe_width(self): - """ Return maximum width for a label """ + ''' Return maximum width for a label ''' return self.rect.width - self._margins[0] - self._margins[2] def label_safe_height(self): - """ Return maximum height for a label """ + ''' Return maximum height for a label ''' return self.rect.height - self._margins[1] - self._margins[3] def label_left_top(self): - """ Return the upper-left corner of the label safe zone """ + ''' Return the upper-left corner of the label safe zone ''' return(self._margins[0], self._margins[1]) def get_pixel(self, pos, i=0): - """ Return the pixl at (x, y) """ - x, y = pos - x = x - self.rect.x - y = y - self.rect.y - if y > self.images[i].get_height() - 1: - return(-1, -1, -1, -1) - try: - array = self.images[i].get_pixels() - if array is not None: - offset = (y * self.images[i].get_width() + x) * 4 - r, g, b, a = ord(array[offset]), ord(array[offset + 1]),\ - ord(array[offset + 2]), ord(array[offset + 3]) - return(r, g, b, a) - else: - return(-1, -1, -1, -1) - except IndexError: - print "Index Error: %d %d" % (len(array), offset) + ''' Return the pixel at (x, y) ''' + x = int(pos[0] - self.rect.x) + y = int(pos[1] - self.rect.y) + if x < 0 or x > (self.rect.width - 1) or \ + y < 0 or y > (self.rect.height - 1): return(-1, -1, -1, -1) + + # create a new 1x1 cairo surface + cs = cairo.ImageSurface(cairo.FORMAT_RGB24, 1, 1); + cr = cairo.Context(cs) + cr.set_source_surface(self.cached_surfaces[i], -x, -y) + cr.rectangle(0,0,1,1) + cr.set_operator(cairo.OPERATOR_SOURCE) + cr.fill() + cs.flush() # ensure all writing is done + # Read the pixel + pixels = cs.get_data() + return (ord(pixels[2]), ord(pixels[1]), ord(pixels[0]), 0) + diff --git a/toolbar_utils.py b/toolbar_utils.py new file mode 100644 index 0000000..94e6883 --- /dev/null +++ b/toolbar_utils.py @@ -0,0 +1,164 @@ +# -*- coding: utf-8 -*- +# Copyright (c) 2011, Walter Bender + +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# You should have received a copy of the GNU General Public License +# along with this library; if not, write to the Free Software +# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA + + +import gtk + +from sugar.graphics.radiotoolbutton import RadioToolButton +from sugar.graphics.toolbutton import ToolButton +from sugar.graphics.combobox import ComboBox +from sugar.graphics.toolcombobox import ToolComboBox + + +def combo_factory(combo_array, toolbar, callback, cb_arg=None, + tooltip=None, default=None): + '''Factory for making a toolbar combo box''' + combo = ComboBox() + if tooltip is not None and hasattr(combo, 'set_tooltip_text'): + combo.set_tooltip_text(tooltip) + if cb_arg is not None: + combo.connect('changed', callback, cb_arg) + else: + combo.connect('changed', callback) + for i, selection in enumerate(combo_array): + combo.append_item(i, selection, None) + combo.show() + toolitem = gtk.ToolItem() + toolitem.add(combo) + if hasattr(toolbar, 'insert'): # the main toolbar + toolbar.insert(toolitem, -1) + else: # or a secondary toolbar + toolbar.props.page.insert(toolitem, -1) + toolitem.show() + if default is not None: + combo.set_active(combo_array.index(default)) + return combo + + +def entry_factory(default_string, toolbar, tooltip=None, max=3): + ''' Factory for adding a text box to a toolbar ''' + entry = gtk.Entry() + entry.set_text(default_string) + if tooltip is not None and hasattr(entry, 'set_tooltip_text'): + entry.set_tooltip_text(tooltip) + entry.set_width_chars(max) + entry.show() + toolitem = gtk.ToolItem() + toolitem.add(entry) + if hasattr(toolbar, 'insert'): # the main toolbar + toolbar.insert(toolitem, -1) + else: # or a secondary toolbar + toolbar.props.page.insert(toolitem, -1) + toolitem.show() + return entry + + +def button_factory(icon_name, toolbar, callback, cb_arg=None, tooltip=None, + accelerator=None): + '''Factory for making tooplbar buttons''' + button = ToolButton(icon_name) + if tooltip is not None: + button.set_tooltip(tooltip) + button.props.sensitive = True + if accelerator is not None: + button.props.accelerator = accelerator + if cb_arg is not None: + button.connect('clicked', callback, cb_arg) + else: + button.connect('clicked', callback) + if hasattr(toolbar, 'insert'): # the main toolbar + toolbar.insert(button, -1) + else: # or a secondary toolbar + toolbar.props.page.insert(button, -1) + button.show() + return button + + +def radio_factory(name, toolbar, callback, cb_arg=None, tooltip=None, + group=None): + ''' Add a radio button to a toolbar ''' + button = RadioToolButton(group=group) + button.set_named_icon(name) + if callback is not None: + if cb_arg is None: + button.connect('clicked', callback) + else: + button.connect('clicked', callback, cb_arg) + if hasattr(toolbar, 'insert'): # Add button to the main toolbar... + toolbar.insert(button, -1) + else: # ...or a secondary toolbar. + toolbar.props.page.insert(button, -1) + button.show() + if tooltip is not None: + button.set_tooltip(tooltip) + return button + + +def label_factory(toolbar, label_text, width=None): + ''' Factory for adding a label to a toolbar ''' + label = gtk.Label(label_text) + label.set_line_wrap(True) + if width is not None: + label.set_size_request(width, -1) # doesn't work on XOs + label.show() + toolitem = gtk.ToolItem() + toolitem.add(label) + if hasattr(toolbar, 'insert'): # the main toolbar + toolbar.insert(toolitem, -1) + else: # or a secondary toolbar + toolbar.props.page.insert(toolitem, -1) + toolitem.show() + return label + + +def separator_factory(toolbar, expand=False, visible=True): + ''' add a separator to a toolbar ''' + separator = gtk.SeparatorToolItem() + separator.props.draw = visible + separator.set_expand(expand) + if hasattr(toolbar, 'insert'): # the main toolbar + toolbar.insert(separator, -1) + else: # or a secondary toolbar + toolbar.props.page.insert(separator, -1) + separator.show() + + +def image_factory(image, toolbar, tooltip=None): + ''' Add an image to the toolbar ''' + img = gtk.Image() + img.set_from_pixbuf(image) + img_tool = gtk.ToolItem() + img_tool.add(img) + if tooltip is not None: + img.set_tooltip_text(tooltip) + if hasattr(toolbar, 'insert'): # the main toolbar + toolbar.insert(img_tool, -1) + else: # or a secondary toolbar + toolbar.props.page.insert(img_tool, -1) + img_tool.show() + return img + + +def spin_factory(default, min, max, callback, toolbar): + spin_adj = gtk.Adjustment(default, min, max, 1, 32, 0) + spin = gtk.SpinButton(spin_adj, 0, 0) + spin_id = spin.connect('value-changed', callback) + spin.set_numeric(True) + spin.show() + toolitem = gtk.ToolItem() + toolitem.add(spin) + if hasattr(toolbar, 'insert'): # the main toolbar + toolbar.insert(toolitem, -1) + else: + toolbar.props.page.insert(toolitem, -1) + toolitem.show() + return spin @@ -1,4 +1,4 @@ -#Copyright (c) 2010 Walter Bender +#Copyright (c) 2010,11 Walter Bender # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -130,9 +130,20 @@ class Game(): k = gtk.gdk.keyval_name(event.keyval) def _expose_cb(self, win, event): - self.sprites.refresh(event) + ''' Callback to handle window expose events ''' + self.do_expose_event(event) return True + def do_expose_event(self, event): + ''' Handle the expose-event by drawing ''' + # Restrict Cairo to the exposed area + cr = self.canvas.window.cairo_create() + cr.rectangle(event.area.x, event.area.y, + event.area.width, event.area.height) + cr.clip() + # Refresh sprite list + self.sprites.redraw_sprites(cr=cr) + def _destroy_cb(self, win, event): gtk.main_quit() |