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authorWalter Bender <walter.bender@gmail.com>2011-11-18 23:37:52 (GMT)
committer Walter Bender <walter.bender@gmail.com>2011-11-18 23:37:52 (GMT)
commit9a8cabe3f9ebb4fbf8903e2d2794efccb9a8d83a (patch)
treef18a5ad0630d010d9cf0f817f171439e1a95f9af
parent690a6233a3a8b70ae0581b6ae059d6f9763d0f10 (diff)
convert to Cairo; toolbar_utils.py
-rw-r--r--PukllanapacActivity.py130
-rw-r--r--card.py6
-rw-r--r--grid.py16
-rw-r--r--sprites.py300
-rw-r--r--toolbar_utils.py164
-rw-r--r--window.py15
6 files changed, 407 insertions, 224 deletions
diff --git a/PukllanapacActivity.py b/PukllanapacActivity.py
index 5efb3b4..9777b5e 100644
--- a/PukllanapacActivity.py
+++ b/PukllanapacActivity.py
@@ -29,16 +29,14 @@ if _have_toolbox:
from sugar.activity.widgets import StopButton
from sugar.graphics.toolbarbox import ToolbarButton
-from sugar.graphics.toolbutton import ToolButton
-from sugar.graphics.menuitem import MenuItem
-from sugar.graphics.icon import Icon
from sugar.datastore import datastore
from gettext import gettext as _
import locale
import os.path
-from sprites import *
+from toolbar_utils import radio_factory, label_factory, separator_factory, \
+ button_factory
from window import Game
SERVICE = 'org.sugarlabs.PukllanapacActivity'
@@ -48,47 +46,6 @@ LEVEL_ICONS = ['level1', 'level2', 'level3']
GAME_ICONS = ['rectangle', 'hexagon', 'hexagon2']
-def _button_factory(icon_name, tooltip, callback, toolbar, cb_arg=None,
- accelerator=None):
- """Factory for making toolbar buttons"""
- my_button = ToolButton(icon_name)
- my_button.set_tooltip(tooltip)
- my_button.props.sensitive = True
- if accelerator is not None:
- my_button.props.accelerator = accelerator
- if cb_arg is not None:
- my_button.connect('clicked', callback, cb_arg)
- else:
- my_button.connect('clicked', callback)
- if hasattr(toolbar, 'insert'): # the main toolbar
- toolbar.insert(my_button, -1)
- else: # or a secondary toolbar
- toolbar.props.page.insert(my_button, -1)
- my_button.show()
- return my_button
-
-
-def _label_factory(label, toolbar):
- """ Factory for adding a label to a toolbar """
- my_label = gtk.Label(label)
- my_label.set_line_wrap(True)
- my_label.show()
- _toolitem = gtk.ToolItem()
- _toolitem.add(my_label)
- toolbar.insert(_toolitem, -1)
- _toolitem.show()
- return my_label
-
-
-def _separator_factory(toolbar, visible=True, expand=False):
- """ Factory for adding a separator to a toolbar """
- _separator = gtk.SeparatorToolItem()
- _separator.props.draw = visible
- _separator.set_expand(expand)
- toolbar.insert(_separator, -1)
- _separator.show()
-
-
class PukllanapacActivity(activity.Activity):
""" Sliding puzzle game """
@@ -108,35 +65,35 @@ class PukllanapacActivity(activity.Activity):
canvas.show()
self.show_all()
- self.tw = Game(canvas, os.path.join(activity.get_bundle_path(),
+ self.win = Game(canvas, os.path.join(activity.get_bundle_path(),
'images'), self)
# Restore game state from Journal or start new game
if 'play_level' in self.metadata:
self.change_play_level_cb(play_level=int(
self.metadata['play_level']))
- if 'play_mode' in self.metadata:
- self.change_play_mode_cb(play_mode=int(
- self.metadata['play_mode']))
- grid = []
- for i in range(24):
- if 'card' + str(i) in self.metadata:
- grid.append(int(self.metadata['card' + str(i)]))
- self.tw.grid.restore_grid(grid, self.tw.mode)
- for i in range(24):
- if 'rotate' + str(i) in self.metadata:
- self.tw.grid.card_table[grid[i]].set_orientation(
- int(self.metadata['rotate' + str(i)]))
- self.tw.mask(self._play_level)
+ if 'play_mode' in self.metadata:
+ self.change_play_mode_cb(play_mode=int(
+ self.metadata['play_mode']))
+ grid = []
+ for i in range(24):
+ if 'card' + str(i) in self.metadata:
+ grid.append(int(self.metadata['card' + str(i)]))
+ self.win.grid.restore_grid(grid, self.win.mode)
+ for i in range(24):
+ if 'rotate' + str(i) in self.metadata:
+ self.win.grid.card_table[grid[i]].set_orientation(
+ int(self.metadata['rotate' + str(i)]))
+ self.win.mask(self._play_level)
def write_file(self, file_path):
""" Write the grid status to the Journal """
self.metadata['play_mode'] = self._play_mode
self.metadata['play_level'] = self._play_level
for i in range(24):
- self.metadata['card' + str(i)] = str(self.tw.grid.grid[i])
+ self.metadata['card' + str(i)] = str(self.win.grid.grid[i])
self.metadata['rotate' + str(i)] = str(
- self.tw.grid.card_table[self.tw.grid.grid[i]].orientation)
+ self.win.grid.card_table[self.win.grid.grid[i]].orientation)
def _setup_toolbars(self, have_toolbox):
""" Setup the toolbars.. """
@@ -165,21 +122,30 @@ class PukllanapacActivity(activity.Activity):
toolbar = games_toolbar
# Add the buttons and labels to the toolbars
- self.level_button = _button_factory(LEVEL_ICONS[self._play_level],
- _('Set difficulty level.'),
- self.change_play_level_cb, toolbar)
+ self.level_button = button_factory(
+ LEVEL_ICONS[self._play_level], toolbar, self.change_play_level_cb,
+ tooltip=_('Set difficulty level.'))
mode = self._play_mode
mode += 1
if mode == len(GAME_ICONS):
mode = 0
- self.game_button = _button_factory(GAME_ICONS[mode],
- _('Select game.'),
- self.change_play_mode_cb, toolbar)
- _separator_factory(toolbar, True, False)
- self.status_label = _label_factory(_("drag to swap"), toolbar)
+ self.game_buttons = []
+ for i in range(len(GAME_ICONS)):
+ if i==0:
+ self.game_buttons.append(radio_factory(
+ GAME_ICONS[0], toolbar, self.change_play_mode_cb,
+ cb_arg=0, tooltip=_('Select game.'), group=None))
+ else:
+ self.game_buttons.append(radio_factory(
+ GAME_ICONS[i], toolbar, self.change_play_mode_cb,
+ cb_arg=i, tooltip=_('Select game.'),
+ group=self.game_buttons[0]))
+ self.game_buttons[mode].set_active(True)
+ separator_factory(toolbar, False, True)
+ self.status_label = label_factory(toolbar, _("drag to swap"))
if _have_toolbox:
- _separator_factory(toolbox.toolbar, False, True)
+ separator_factory(toolbox.toolbar, True, False)
stop_button = StopButton(self)
stop_button.props.accelerator = '<Ctrl>q'
@@ -197,8 +163,8 @@ class PukllanapacActivity(activity.Activity):
else:
self._play_level = play_level
self.level_button.set_icon(LEVEL_ICONS[self._play_level])
- self.tw.grid.reset(GAME_ICONS[self._play_mode])
- self.tw.mask(self._play_level)
+ self.win.grid.reset(GAME_ICONS[self._play_mode])
+ self.win.mask(self._play_level)
def change_play_mode_cb(self, button=None, play_mode=None):
""" Cycle between game modes """
@@ -212,13 +178,13 @@ class PukllanapacActivity(activity.Activity):
mode += 1
if mode == len(GAME_ICONS):
mode = 0
- self.game_button.set_icon(GAME_ICONS[mode])
- self.tw.mode = GAME_ICONS[self._play_mode]
- self.tw.grid.initialize_cards(self.tw.sprites, self.tw.path,
- self.tw.card_dim, self.tw.scale,
- GAME_ICONS[self._play_mode])
- if self._play_mode > 0:
- self._play_level = len(LEVEL_ICONS) - 1
- self.level_button.set_icon(LEVEL_ICONS[self._play_level])
- self.tw.mask(self._play_level)
- self.tw.grid.reset(GAME_ICONS[self._play_mode])
+ if hasattr(self, 'win'):
+ self.win.mode = GAME_ICONS[self._play_mode]
+ self.win.grid.initialize_cards(self.win.sprites, self.win.path,
+ self.win.card_dim, self.win.scale,
+ GAME_ICONS[self._play_mode])
+ if self._play_mode > 0:
+ self._play_level = len(LEVEL_ICONS) - 1
+ self.level_button.set_icon(LEVEL_ICONS[self._play_level])
+ self.win.mask(self._play_level)
+ self.win.grid.reset(GAME_ICONS[self._play_mode])
diff --git a/card.py b/card.py
index 13a8853..8b2f489 100644
--- a/card.py
+++ b/card.py
@@ -1,4 +1,4 @@
-#Copyright (c) 2010 Walter Bender
+#Copyright (c) 2010, 2011 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@@ -72,7 +72,6 @@ class Card:
# create sprite from svg file
self.spr = Sprite(sprites, x, y, self.images[0])
- self.spr.draw()
def reset_image(self, tw):
""" Reset image to orientation 0. """
@@ -98,5 +97,4 @@ class Card:
self.orientation += self.increment
if self.orientation == 360:
self.orientation = 0
- self.spr.images[0] = self.images[int(self.orientation/self.increment)]
- self.spr.draw()
+ self.spr.set_shape(self.images[int(self.orientation/self.increment)])
diff --git a/grid.py b/grid.py
index 4bd2692..38841ed 100644
--- a/grid.py
+++ b/grid.py
@@ -1,4 +1,4 @@
-#Copyright (c) 2010 Walter Bender
+#Copyright (c) 2010, 2011 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@@ -15,7 +15,6 @@ pygtk.require('2.0')
import gtk
import gobject
-from sprites import Sprite
from card import Card
HEX_TO_GRID = [-1, 0, 1, -1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
@@ -32,19 +31,20 @@ GRID_TO_HEX2 = [1, 2, 3, 4, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20,
class Grid:
""" Class for defining matrix of cards """
- def __init__(self, tw, shape='rectangle'):
+ def __init__(self, win, shape='rectangle'):
""" Set initial grid positions: either a rectangle or a hexgaon """
self.grid = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
17, 18, 19, 20, 21, 22, 23]
# Stuff to keep around for the graphics
- self.w = int(tw.width)
- self.h = int(tw.height)
- self.d = int(tw.card_dim * tw.scale)
+ self.w = int(win.width)
+ self.h = int(win.height)
+ self.d = int(win.card_dim * win.scale)
self.dx = self.d * 0.85
self.dy = self.d * 0.5
self.dy2 = self.d * 0.75
- self.s = tw.scale
- self.initialize_cards(tw.sprites, tw.path, tw.card_dim, tw.scale, shape)
+ self.s = win.scale
+ self.initialize_cards(win.sprites, win.path, win.card_dim, win.scale,
+ shape)
def initialize_cards(self, sprites, path, card_dim, scale, shape):
if hasattr(self, 'card_table'):
diff --git a/sprites.py b/sprites.py
index 41b1a59..baae94f 100644
--- a/sprites.py
+++ b/sprites.py
@@ -1,7 +1,7 @@
# -*- coding: utf-8 -*-
#Copyright (c) 2007-8, Playful Invention Company.
-#Copyright (c) 2008-10 Walter Bender
+#Copyright (c) 2008-11 Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
@@ -21,29 +21,23 @@
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
-"""
+'''
sprites.py is a simple sprites library for managing graphics objects,
-'sprites', on a canvas. It manages multiple sprites with methods such
-as move, hide, set_layer, etc.
+'sprites', on a gtk.DrawingArea. It manages multiple sprites with
+methods such as move, hide, set_layer, etc.
There are two classes:
-class Sprites maintains a collection of sprites.
+class Sprites maintains a collection of sprites
class Sprite manages individual sprites within the collection.
Example usage:
# Import the classes into your program.
from sprites import Sprites Sprite
- # In your expose callback event handler, call refresh
- def _expose_cb(self, win, event):
- self.sprite_list.refresh(event)
- return True
-
- # Create a new sprite collection for a gtk Drawing Area.
- my_drawing_area = gtk.DrawingArea()
- self.sprite_list = Sprites(my_drawing_area)
+ # Create a new sprite collection associated with your widget
+ self.sprite_list = Sprites(widget)
# Create a "pixbuf" (in this example, from SVG).
my_pixbuf = svg_str_to_pixbuf("<svg>...some svg code...</svg>")
@@ -68,6 +62,10 @@ Example usage:
# Now put my_sprite on top of your_sprite.
my_sprite.set_layer(300)
+ cr = self.window.cairo_create()
+ # In your activity's do_expose_event, put in a call to redraw_sprites
+ self.sprites.redraw_sprites(event.area, cairo_context)
+
# method for converting SVG to a gtk pixbuf
def svg_str_to_pixbuf(svg_string):
pl = gtk.gdk.PixbufLoader('svg')
@@ -75,46 +73,46 @@ def svg_str_to_pixbuf(svg_string):
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf
-"""
+
+'''
import pygtk
pygtk.require('2.0')
import gtk
import pango
-
+import pangocairo
+import cairo
class Sprites:
- """ A class for the list of sprites and everything they share in common """
-
- def __init__(self, canvas, area=None, gc=None):
- """ Initialize an empty array of sprites """
- self.canvas = canvas
- if area == None:
- self.area = self.canvas.window
- self.gc = self.area.new_gc()
- else:
- self.area = area
- self.gc = gc
- self.cm = self.gc.get_colormap()
+ ''' A class for the list of sprites and everything they share in common '''
+
+ def __init__(self, widget):
+ ''' Initialize an empty array of sprites '''
+ self.widget = widget
self.list = []
+ self.cr = None
+
+ def set_cairo_context(self, cr):
+ ''' Cairo context may be set or reset after __init__ '''
+ self.cr = cr
def get_sprite(self, i):
- """ Return a sprint from the array """
- if i < 0 or i > len(self.list)-1:
+ ''' Return a sprint from the array '''
+ if i < 0 or i > len(self.list) - 1:
return(None)
else:
return(self.list[i])
def length_of_list(self):
- """ How many sprites are there? """
+ ''' How many sprites are there? '''
return(len(self.list))
def append_to_list(self, spr):
- """ Append a new sprite to the end of the list. """
+ ''' Append a new sprite to the end of the list. '''
self.list.append(spr)
def insert_in_list(self, spr, i):
- """ Insert a sprite at position i. """
+ ''' Insert a sprite at position i. '''
if i < 0:
self.list.insert(0, spr)
elif i > len(self.list) - 1:
@@ -123,41 +121,45 @@ class Sprites:
self.list.insert(i, spr)
def remove_from_list(self, spr):
- """ Remove a sprite from the list. """
+ ''' Remove a sprite from the list. '''
if spr in self.list:
self.list.remove(spr)
- def find_sprite(self, pos, alpha=True):
- """ Search based on (x, y) position. Return the 'top/first' one. """
+ def find_sprite(self, pos):
+ ''' Search based on (x, y) position. Return the 'top/first' one. '''
list = self.list[:]
list.reverse()
for spr in list:
if spr.hit(pos):
- if not alpha or spr.get_pixel(pos)[3] == 255:
- return spr
+ return spr
return None
- def refresh(self, event):
- """ Handle expose event refresh """
- self.redraw_sprites(event.area)
-
- def redraw_sprites(self, area=None):
- """ Redraw the sprites that intersect area. """
+ def redraw_sprites(self, area=None, cr=None):
+ ''' Redraw the sprites that intersect area. '''
+ # I think I need to do this to save Cairo some work
+ if cr is None:
+ cr = self.cr
+ else:
+ self.cr = cr
+ if cr is None:
+ print 'sprites.redraw_sprites: no Cairo context'
+ return
for spr in self.list:
if area == None:
- spr.draw()
+ spr.draw(cr=cr)
else:
intersection = spr.rect.intersect(area)
if intersection.width > 0 or intersection.height > 0:
- spr.draw()
+ spr.draw(cr=cr)
class Sprite:
- """ A class for the individual sprites """
+ ''' A class for the individual sprites '''
def __init__(self, sprites, x, y, image):
- """ Initialize an individual sprite """
+ ''' Initialize an individual sprite '''
self._sprites = sprites
+ self.save_xy = (x, y) # remember initial (x, y) position
self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0)
self._scale = [12]
self._rescale = [True]
@@ -170,26 +172,26 @@ class Sprite:
self._margins = [0, 0, 0, 0]
self.layer = 100
self.labels = []
- self.images = []
+ self.cached_surfaces = []
self._dx = [] # image offsets
self._dy = []
+ self.type = None
self.set_image(image)
self._sprites.append_to_list(self)
def set_image(self, image, i=0, dx=0, dy=0):
- """ Add an image to the sprite. """
- while len(self.images) < i + 1:
- self.images.append(None)
+ ''' Add an image to the sprite. '''
+ while len(self.cached_surfaces) < i + 1:
+ self.cached_surfaces.append(None)
self._dx.append(0)
self._dy.append(0)
- self.images[i] = image
self._dx[i] = dx
self._dy[i] = dy
- if isinstance(self.images[i], gtk.gdk.Pixbuf):
- w = self.images[i].get_width()
- h = self.images[i].get_height()
+ if isinstance(image, gtk.gdk.Pixbuf):
+ w = image.get_width()
+ h = image.get_height()
else:
- w, h = self.images[i].get_size()
+ w, h = image.get_size()
if i == 0: # Always reset width and height when base image changes.
self.rect.width = w + dx
self.rect.height = h + dy
@@ -198,42 +200,51 @@ class Sprite:
self.rect.width = w + dx
if h + dy > self.rect.height:
self.rect.height = h + dy
+ surface = cairo.ImageSurface(
+ cairo.FORMAT_ARGB32, self.rect.width, self.rect.height)
+ context = cairo.Context(surface)
+ context = gtk.gdk.CairoContext(context)
+ context.set_source_pixbuf(image, 0, 0)
+ context.rectangle(0, 0, self.rect.width, self.rect.height)
+ context.fill()
+ self.cached_surfaces[i] = surface
def move(self, pos):
- """ Move to new (x, y) position """
+ ''' Move to new (x, y) position '''
self.inval()
self.rect.x, self.rect.y = int(pos[0]), int(pos[1])
self.inval()
def move_relative(self, pos):
- """ Move to new (x+dx, y+dy) position """
+ ''' Move to new (x+dx, y+dy) position '''
self.inval()
self.rect.x += int(pos[0])
self.rect.y += int(pos[1])
self.inval()
def get_xy(self):
- """ Return current (x, y) position """
+ ''' Return current (x, y) position '''
return (self.rect.x, self.rect.y)
def get_dimensions(self):
- """ Return current size """
+ ''' Return current size '''
return (self.rect.width, self.rect.height)
def get_layer(self):
- """ Return current layer """
+ ''' Return current layer '''
return self.layer
def set_shape(self, image, i=0):
- """ Set the current image associated with the sprite """
+ ''' Set the current image associated with the sprite '''
self.inval()
self.set_image(image, i)
self.inval()
- def set_layer(self, layer):
- """ Set the layer for a sprite """
+ def set_layer(self, layer=None):
+ ''' Set the layer for a sprite '''
self._sprites.remove_from_list(self)
- self.layer = layer
+ if layer is not None:
+ self.layer = layer
for i in range(self._sprites.length_of_list()):
if layer < self._sprites.get_sprite(i).layer:
self._sprites.insert_in_list(self, i)
@@ -243,7 +254,7 @@ class Sprite:
self.inval()
def set_label(self, new_label, i=0):
- """ Set the label drawn on the sprite """
+ ''' Set the label drawn on the sprite '''
self._extend_labels_array(i)
if type(new_label) is str or type(new_label) is unicode:
# pango doesn't like nulls
@@ -253,15 +264,15 @@ class Sprite:
self.inval()
def set_margins(self, l=0, t=0, r=0, b=0):
- """ Set the margins for drawing the label """
+ ''' Set the margins for drawing the label '''
self._margins = [l, t, r, b]
def _extend_labels_array(self, i):
- """ Append to the labels attribute list """
+ ''' Append to the labels attribute list '''
if self._fd is None:
self.set_font('Sans')
if self._color is None:
- self._color = self._sprites.cm.alloc_color('black')
+ self._color = (0., 0., 0.)
while len(self.labels) < i + 1:
self.labels.append(" ")
self._scale.append(self._scale[0])
@@ -270,16 +281,27 @@ class Sprite:
self._vert_align.append(self._vert_align[0])
def set_font(self, font):
- """ Set the font for a label """
+ ''' Set the font for a label '''
self._fd = pango.FontDescription(font)
def set_label_color(self, rgb):
- """ Set the font color for a label """
- self._color = self._sprites.cm.alloc_color(rgb)
+ ''' Set the font color for a label '''
+ COLORTABLE = {'black': '#000000', 'white': '#FFFFFF',
+ 'red': '#FF0000', 'yellow': '#FFFF00',
+ 'green': '#00FF00', 'cyan': '#00FFFF',
+ 'blue': '#0000FF', 'purple': '#FF00FF',
+ 'gray': '#808080'}
+ if rgb.lower() in COLORTABLE:
+ rgb = COLORTABLE[rgb.lower()]
+ # Convert from '#RRGGBB' to floats
+ self._color = (int('0x' + rgb[1:3], 16) / 256.,
+ int('0x' + rgb[3:5], 16) / 256.,
+ int('0x' + rgb[5:7], 16) / 256.)
+ return
def set_label_attributes(self, scale, rescale=True, horiz_align="center",
vert_align="middle", i=0):
- """ Set the various label attributes """
+ ''' Set the various label attributes '''
self._extend_labels_array(i)
self._scale[i] = scale
self._rescale[i] = rescale
@@ -287,31 +309,40 @@ class Sprite:
self._vert_align[i] = vert_align
def hide(self):
- """ Hide a sprite """
+ ''' Hide a sprite '''
self.inval()
self._sprites.remove_from_list(self)
+ def restore(self):
+ ''' Restore a hidden sprite '''
+ self.set_layer()
+
def inval(self):
- """ Force a region redraw by gtk """
- self._sprites.area.invalidate_rect(self.rect, False)
-
- def draw(self):
- """ Draw the sprite (and label) """
- for i, img in enumerate(self.images):
- if isinstance(img, gtk.gdk.Pixbuf):
- self._sprites.area.draw_pixbuf(self._sprites.gc, img, 0, 0,
- self.rect.x + self._dx[i],
- self.rect.y + self._dy[i])
- elif img is not None:
- self._sprites.area.draw_drawable(self._sprites.gc, img, 0, 0,
- self.rect.x + self._dx[i],
- self.rect.y + self._dy[i],
- -1, -1)
+ ''' Invalidate a region for gtk '''
+ self._sprites.widget.queue_draw_area(self.rect.x,
+ self.rect.y,
+ self.rect.width,
+ self.rect.height)
+
+ def draw(self, cr=None):
+ ''' Draw the sprite (and label) '''
+ if cr is None:
+ print 'sprite.draw: no Cairo context.'
+ return
+ for i, surface in enumerate(self.cached_surfaces):
+ cr.set_source_surface(surface,
+ self.rect.x + self._dx[i],
+ self.rect.y + self._dy[i])
+ cr.rectangle(self.rect.x + self._dx[i],
+ self.rect.y + self._dy[i],
+ self.rect.width,
+ self.rect.height)
+ cr.fill()
if len(self.labels) > 0:
- self.draw_label()
+ self.draw_label(cr)
def hit(self, pos):
- """ Is (x, y) on top of the sprite? """
+ ''' Is (x, y) on top of the sprite? '''
x, y = pos
if x < self.rect.x:
return False
@@ -323,14 +354,17 @@ class Sprite:
return False
return True
- def draw_label(self):
- """ Draw the label based on its attributes """
+ def draw_label(self, cr):
+ ''' Draw the label based on its attributes '''
+ # Create a pangocairo context
+ cr = pangocairo.CairoContext(cr)
my_width = self.rect.width - self._margins[0] - self._margins[2]
if my_width < 0:
my_width = 0
my_height = self.rect.height - self._margins[1] - self._margins[3]
for i in range(len(self.labels)):
- pl = self._sprites.canvas.create_pango_layout(str(self.labels[i]))
+ pl = cr.create_layout()
+ pl.set_text(str(self.labels[i]))
self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / pango.SCALE
@@ -343,8 +377,8 @@ class Sprite:
else:
j = len(self.labels[i]) - 1
while(w > my_width and j > 0):
- pl = self._sprites.canvas.create_pango_layout(
- "…" + self.labels[i][len(self.labels[i]) - j:])
+ pl.set_text(
+ "…" + self.labels[i][len(self.labels[i]) - j:])
self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / pango.SCALE
@@ -362,49 +396,59 @@ class Sprite:
y = int(self.rect.y + self._margins[1])
else: # bottom
y = int(self.rect.y + self.rect.height - h - self._margins[3])
- self._sprites.gc.set_foreground(self._color)
- self._sprites.area.draw_layout(self._sprites.gc, x, y, pl)
+ cr.save()
+ cr.translate(x, y)
+ cr.set_source_rgb(self._color[0], self._color[1], self._color[2])
+ cr.update_layout(pl)
+ cr.show_layout(pl)
+ cr.restore()
def label_width(self):
- """ Calculate the width of a label """
- max = 0
- for i in range(len(self.labels)):
- pl = self._sprites.canvas.create_pango_layout(self.labels[i])
- self._fd.set_size(int(self._scale[i] * pango.SCALE))
- pl.set_font_description(self._fd)
- w = pl.get_size()[0] / pango.SCALE
- if w > max:
- max = w
- return max
+ ''' Calculate the width of a label '''
+ cr = pangocairo.CairoContext(self._sprites.cr)
+ if cr is not None:
+ max = 0
+ for i in range(len(self.labels)):
+ pl = cr.create_layout()
+ pl.set_text(self.labels[i])
+ self._fd.set_size(int(self._scale[i] * pango.SCALE))
+ pl.set_font_description(self._fd)
+ w = pl.get_size()[0] / pango.SCALE
+ if w > max:
+ max = w
+ return max
+ else:
+ return self.rect.width
def label_safe_width(self):
- """ Return maximum width for a label """
+ ''' Return maximum width for a label '''
return self.rect.width - self._margins[0] - self._margins[2]
def label_safe_height(self):
- """ Return maximum height for a label """
+ ''' Return maximum height for a label '''
return self.rect.height - self._margins[1] - self._margins[3]
def label_left_top(self):
- """ Return the upper-left corner of the label safe zone """
+ ''' Return the upper-left corner of the label safe zone '''
return(self._margins[0], self._margins[1])
def get_pixel(self, pos, i=0):
- """ Return the pixl at (x, y) """
- x, y = pos
- x = x - self.rect.x
- y = y - self.rect.y
- if y > self.images[i].get_height() - 1:
- return(-1, -1, -1, -1)
- try:
- array = self.images[i].get_pixels()
- if array is not None:
- offset = (y * self.images[i].get_width() + x) * 4
- r, g, b, a = ord(array[offset]), ord(array[offset + 1]),\
- ord(array[offset + 2]), ord(array[offset + 3])
- return(r, g, b, a)
- else:
- return(-1, -1, -1, -1)
- except IndexError:
- print "Index Error: %d %d" % (len(array), offset)
+ ''' Return the pixel at (x, y) '''
+ x = int(pos[0] - self.rect.x)
+ y = int(pos[1] - self.rect.y)
+ if x < 0 or x > (self.rect.width - 1) or \
+ y < 0 or y > (self.rect.height - 1):
return(-1, -1, -1, -1)
+
+ # create a new 1x1 cairo surface
+ cs = cairo.ImageSurface(cairo.FORMAT_RGB24, 1, 1);
+ cr = cairo.Context(cs)
+ cr.set_source_surface(self.cached_surfaces[i], -x, -y)
+ cr.rectangle(0,0,1,1)
+ cr.set_operator(cairo.OPERATOR_SOURCE)
+ cr.fill()
+ cs.flush() # ensure all writing is done
+ # Read the pixel
+ pixels = cs.get_data()
+ return (ord(pixels[2]), ord(pixels[1]), ord(pixels[0]), 0)
+
diff --git a/toolbar_utils.py b/toolbar_utils.py
new file mode 100644
index 0000000..94e6883
--- /dev/null
+++ b/toolbar_utils.py
@@ -0,0 +1,164 @@
+# -*- coding: utf-8 -*-
+# Copyright (c) 2011, Walter Bender
+
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 3 of the License, or
+# (at your option) any later version.
+#
+# You should have received a copy of the GNU General Public License
+# along with this library; if not, write to the Free Software
+# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
+
+
+import gtk
+
+from sugar.graphics.radiotoolbutton import RadioToolButton
+from sugar.graphics.toolbutton import ToolButton
+from sugar.graphics.combobox import ComboBox
+from sugar.graphics.toolcombobox import ToolComboBox
+
+
+def combo_factory(combo_array, toolbar, callback, cb_arg=None,
+ tooltip=None, default=None):
+ '''Factory for making a toolbar combo box'''
+ combo = ComboBox()
+ if tooltip is not None and hasattr(combo, 'set_tooltip_text'):
+ combo.set_tooltip_text(tooltip)
+ if cb_arg is not None:
+ combo.connect('changed', callback, cb_arg)
+ else:
+ combo.connect('changed', callback)
+ for i, selection in enumerate(combo_array):
+ combo.append_item(i, selection, None)
+ combo.show()
+ toolitem = gtk.ToolItem()
+ toolitem.add(combo)
+ if hasattr(toolbar, 'insert'): # the main toolbar
+ toolbar.insert(toolitem, -1)
+ else: # or a secondary toolbar
+ toolbar.props.page.insert(toolitem, -1)
+ toolitem.show()
+ if default is not None:
+ combo.set_active(combo_array.index(default))
+ return combo
+
+
+def entry_factory(default_string, toolbar, tooltip=None, max=3):
+ ''' Factory for adding a text box to a toolbar '''
+ entry = gtk.Entry()
+ entry.set_text(default_string)
+ if tooltip is not None and hasattr(entry, 'set_tooltip_text'):
+ entry.set_tooltip_text(tooltip)
+ entry.set_width_chars(max)
+ entry.show()
+ toolitem = gtk.ToolItem()
+ toolitem.add(entry)
+ if hasattr(toolbar, 'insert'): # the main toolbar
+ toolbar.insert(toolitem, -1)
+ else: # or a secondary toolbar
+ toolbar.props.page.insert(toolitem, -1)
+ toolitem.show()
+ return entry
+
+
+def button_factory(icon_name, toolbar, callback, cb_arg=None, tooltip=None,
+ accelerator=None):
+ '''Factory for making tooplbar buttons'''
+ button = ToolButton(icon_name)
+ if tooltip is not None:
+ button.set_tooltip(tooltip)
+ button.props.sensitive = True
+ if accelerator is not None:
+ button.props.accelerator = accelerator
+ if cb_arg is not None:
+ button.connect('clicked', callback, cb_arg)
+ else:
+ button.connect('clicked', callback)
+ if hasattr(toolbar, 'insert'): # the main toolbar
+ toolbar.insert(button, -1)
+ else: # or a secondary toolbar
+ toolbar.props.page.insert(button, -1)
+ button.show()
+ return button
+
+
+def radio_factory(name, toolbar, callback, cb_arg=None, tooltip=None,
+ group=None):
+ ''' Add a radio button to a toolbar '''
+ button = RadioToolButton(group=group)
+ button.set_named_icon(name)
+ if callback is not None:
+ if cb_arg is None:
+ button.connect('clicked', callback)
+ else:
+ button.connect('clicked', callback, cb_arg)
+ if hasattr(toolbar, 'insert'): # Add button to the main toolbar...
+ toolbar.insert(button, -1)
+ else: # ...or a secondary toolbar.
+ toolbar.props.page.insert(button, -1)
+ button.show()
+ if tooltip is not None:
+ button.set_tooltip(tooltip)
+ return button
+
+
+def label_factory(toolbar, label_text, width=None):
+ ''' Factory for adding a label to a toolbar '''
+ label = gtk.Label(label_text)
+ label.set_line_wrap(True)
+ if width is not None:
+ label.set_size_request(width, -1) # doesn't work on XOs
+ label.show()
+ toolitem = gtk.ToolItem()
+ toolitem.add(label)
+ if hasattr(toolbar, 'insert'): # the main toolbar
+ toolbar.insert(toolitem, -1)
+ else: # or a secondary toolbar
+ toolbar.props.page.insert(toolitem, -1)
+ toolitem.show()
+ return label
+
+
+def separator_factory(toolbar, expand=False, visible=True):
+ ''' add a separator to a toolbar '''
+ separator = gtk.SeparatorToolItem()
+ separator.props.draw = visible
+ separator.set_expand(expand)
+ if hasattr(toolbar, 'insert'): # the main toolbar
+ toolbar.insert(separator, -1)
+ else: # or a secondary toolbar
+ toolbar.props.page.insert(separator, -1)
+ separator.show()
+
+
+def image_factory(image, toolbar, tooltip=None):
+ ''' Add an image to the toolbar '''
+ img = gtk.Image()
+ img.set_from_pixbuf(image)
+ img_tool = gtk.ToolItem()
+ img_tool.add(img)
+ if tooltip is not None:
+ img.set_tooltip_text(tooltip)
+ if hasattr(toolbar, 'insert'): # the main toolbar
+ toolbar.insert(img_tool, -1)
+ else: # or a secondary toolbar
+ toolbar.props.page.insert(img_tool, -1)
+ img_tool.show()
+ return img
+
+
+def spin_factory(default, min, max, callback, toolbar):
+ spin_adj = gtk.Adjustment(default, min, max, 1, 32, 0)
+ spin = gtk.SpinButton(spin_adj, 0, 0)
+ spin_id = spin.connect('value-changed', callback)
+ spin.set_numeric(True)
+ spin.show()
+ toolitem = gtk.ToolItem()
+ toolitem.add(spin)
+ if hasattr(toolbar, 'insert'): # the main toolbar
+ toolbar.insert(toolitem, -1)
+ else:
+ toolbar.props.page.insert(toolitem, -1)
+ toolitem.show()
+ return spin
diff --git a/window.py b/window.py
index 5c55a30..307802d 100644
--- a/window.py
+++ b/window.py
@@ -1,4 +1,4 @@
-#Copyright (c) 2010 Walter Bender
+#Copyright (c) 2010,11 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@@ -130,9 +130,20 @@ class Game():
k = gtk.gdk.keyval_name(event.keyval)
def _expose_cb(self, win, event):
- self.sprites.refresh(event)
+ ''' Callback to handle window expose events '''
+ self.do_expose_event(event)
return True
+ def do_expose_event(self, event):
+ ''' Handle the expose-event by drawing '''
+ # Restrict Cairo to the exposed area
+ cr = self.canvas.window.cairo_create()
+ cr.rectangle(event.area.x, event.area.y,
+ event.area.width, event.area.height)
+ cr.clip()
+ # Refresh sprite list
+ self.sprites.redraw_sprites(cr=cr)
+
def _destroy_cb(self, win, event):
gtk.main_quit()