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import sys
import multiprocessing
import copy
import math
import time
import smartsleep
import misc.angles as angles
import pyshell
import console
from my_turtle import *
from vector import Vector
def log(x):
print(x)
sys.stdout.flush()
class TurtleProcess(multiprocessing.Process):
"""
A TurtleProcess is a subclass of multiprocessing.Process.
It is the process from which the user of PythonTurtle works;
It defines all the turtle commands (i.e. go, turn, width, etc.).
Then it runs a shelltoprocess.Console which connects to the shell
in the main application window, allowing the user to control
this process.
"""
def __init__(self,*args,**kwargs):
multiprocessing.Process.__init__(self,*args,**kwargs)
self.daemon=True
self.turtle_queue=multiprocessing.Queue()
self.queue_pack= [multiprocessing.Queue() for i in range(4)]
"""
Constants:
"""
self.FPS=25
self.FRAME_TIME=1/float(self.FPS)
def send_report(self):
"""
Sends a "turtle report" to the TurtleWidget.
By sending turtle reports every time the turtle does anything,
the TurtleWidget can always know where the turtle is going
and draw graphics accordingly.
"""
#self.turtle.fingerprint = random.randint(0,10000)
self.turtle_queue.put(self.turtle)
#log(self.turtle.__dict__)
def run(self):
self.turtle=Turtle()
def go(distance):
"""
Makes the turtle walk the specified distance. Use a negative number
to walk backwards.
"""
if distance==0: return
sign=1 if distance>0 else -1
distance=copy.copy(abs(distance))
distance_gone=0
distance_per_frame=self.FRAME_TIME*self.turtle.SPEED
steps=int(math.ceil(distance/float(distance_per_frame)))
angle=from_my_angle(self.turtle.orientation)
unit_vector=Vector((math.sin(angle),math.cos(angle)))*sign
step=distance_per_frame*unit_vector
for i in range(steps-1):
with smartsleep.Sleeper(self.FRAME_TIME):
self.turtle.pos+=step
self.send_report()
distance_gone+=distance_per_frame
last_distance=distance-distance_gone
last_sleep=last_distance/float(self.turtle.SPEED)
with smartsleep.Sleeper(last_sleep):
last_step=unit_vector*last_distance
self.turtle.pos+=last_step
self.send_report()
def turn(angle):
"""
Makes the turtle turn. Specify angle in degrees. A positive
number turns clockwise, a negative number turns counter-clockwise.
"""
if angle==0: return
sign=1 if angle>0 else -1
angle=copy.copy(abs(angle))
angle_gone=0
angle_per_frame=self.FRAME_TIME*self.turtle.ANGULAR_SPEED
steps=int(math.ceil(angle/float(angle_per_frame)))
step=angle_per_frame*sign
for i in range(steps-1):
with smartsleep.Sleeper(self.FRAME_TIME):
self.turtle.orientation+=step
self.send_report()
angle_gone+=angle_per_frame
last_angle=angle-angle_gone
last_sleep=last_angle/float(self.turtle.ANGULAR_SPEED)
with smartsleep.Sleeper(last_sleep):
last_step=last_angle*sign
self.turtle.orientation+=last_step
self.send_report()
def color(color):
"""
Sets the color of the turtle's pen. Specify a color as a string.
Examples:
color("white")
color("green")
color("#00FFCC")
"""
#if not valid_color(color):
# raise StandardError(color+" is not a valid color.")
self.turtle.color=color
self.send_report()
def width(width):
"""
Sets the width of the turtle's pen. Width must be a positive number.
"""
#assert 0 < width
self.turtle.width = width
self.send_report()
def visible(visible=True):
"""
By default, makes the turtle visible. You may specify a boolean
value, e.g. visible(False) will make the turtle invisible.
"""
self.turtle.visible = visible
self.send_report()
def invisible():
"""
Makes the turtle invisible.
"""
self.turtle.visible=False
self.send_report()
def pen_down(pen_down=True):
"""
By default, puts the pen in the "down" position, making the turtle
leave a trail when walking. You may specify a boolean value, e.g.
pen_down(False) will put the pen in the "up" position.
"""
self.turtle.pen_down = pen_down
self.send_report()
def pen_up():
"""
Puts the pen in the "up" position, making the turtle not leave a
trail when walking.
"""
self.turtle.pen_down = False
self.send_report()
def is_visible():
"""
Returns whether the turtle is visible.
"""
return self.turtle.visible
def is_pen_down():
"""
Returns whether the pen is in the "down" position.
"""
return self.turtle.pen_down
def sin(angle):
"""
Calculates sine, with the angle specified in degrees.
"""
return math.sin(angles.deg_to_rad(angle))
def cos(angle):
"""
Calculates cosine, with the angle specified in degrees.
"""
return math.cos(angles.deg_to_rad(angle))
def clear():
"""
Clears the screen, making it all black again.
"""
self.turtle.clear=True
self.send_report()
time.sleep(0.1)
self.turtle.clear=False
self.send_report()
"""
Had trouble implementing `home`.
I couldn't control when the turtle would actually draw a line home.
def home():
#\"""
Places the turtle at the center of the screen, facing upwards.
#\"""
old_pen_down = self.turtle.pen_down
pen_up() # Sends a report as well
self.send_report()
self.turtle.pos = Vector((0, 0))
self.turtle.orientation = 180
self.send_report()
time.sleep(3)
pen_down(old_pen_down)
"""
def reset():
"""
Resets all the turtle's properties and clears the screen.
"""
self.turtle = Turtle()
clear()
#go(200)
#turn(90)
#go(200)
#turn(90)
#go(200)
#turn(90)
#go(200)
#turn(90)
locals_for_console={"go": go, "turn": turn, "color": color,
"width": width, "visible": visible,
"invisible": invisible, "pen_down": pen_down,
"pen_up": pen_up, "is_visible": is_visible,
"is_pen_down": is_pen_down, "sin": sin, "cos": cos,
"turtle": self.turtle, "clear": clear,
"reset": reset}
"""
A little thing I tried doing for checking if a color is
valid before setting it to the turtle. Didn't work.
import wx; app=wx.App();
def valid_color(color):
return not wx.Pen(color).GetColour()==wx.Pen("malformed").GetColour()
"""
self.console = console.Console(queue_pack=self.queue_pack,locals=locals_for_console)
#import cProfile; cProfile.runctx("console.interact()", globals(), locals())
self.console.interact()
#sys.stdout.flush()
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