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path: root/lib/pygame/_camera_vidcapture.py
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-rwxr-xr-xlib/pygame/_camera_vidcapture.py133
1 files changed, 0 insertions, 133 deletions
diff --git a/lib/pygame/_camera_vidcapture.py b/lib/pygame/_camera_vidcapture.py
deleted file mode 100755
index 5b6a4f3..0000000
--- a/lib/pygame/_camera_vidcapture.py
+++ /dev/null
@@ -1,133 +0,0 @@
-
-import pygame
-
-def list_cameras():
- return [0]
-
- # this just cycles through all the cameras trying to open them
- cameras = []
- for x in range(256):
- try:
- c = Camera(x)
- except:
- break
- cameras.append(x)
-
- return cameras
-
-
-def init():
- global vidcap
- import vidcap as vc
- vidcap = vc
-
-def quit():
- global vidcap
- pass
- del vidcap
-
-
-
-class Camera:
-
- def __init__(self, device =0,
- size = (640,480),
- mode = "RGB",
- show_video_window=0):
- """device: VideoCapture enumerates the available video capture devices
- on your system. If you have more than one device, specify
- the desired one here. The device number starts from 0.
-
- show_video_window: 0 ... do not display a video window (the default)
- 1 ... display a video window
-
- Mainly used for debugging, since the video window
- can not be closed or moved around.
- """
- self.dev = vidcap.new_Dev(device, show_video_window)
- width, height = size
- self.dev.setresolution(width, height)
-
- def display_capture_filter_properties(self):
- """Displays a dialog containing the property page of the capture filter.
-
- For VfW drivers you may find the option to select the resolution most
- likely here.
- """
- self.dev.displaycapturefilterproperties()
-
- def display_capture_pin_properties(self):
- """Displays a dialog containing the property page of the capture pin.
-
- For WDM drivers you may find the option to select the resolution most
- likely here.
- """
- self.dev.displaycapturepinproperties()
-
- def set_resolution(self, width, height):
- """Sets the capture resolution. (without dialog)
- """
- self.dev.setresolution(width, height)
-
- def get_buffer(self):
- """Returns a string containing the raw pixel data.
- """
- return self.dev.getbuffer()
-
- def start(self):
- """
- """
- def set_controls(self, **kwargs):
- """
- """
-
- def stop(self):
- """
- """
-
- def get_image(self, dest_surf = None):
- return self.get_surface(dest_surf)
-
- def get_surface(self, dest_surf = None):
- """Returns a pygame Surface.
- """
- abuffer, width, height = self.get_buffer()
- if abuffer:
- if 1:
- surf = pygame.image.frombuffer(abuffer, (width, height), "RGB")
-
- # swap it from a BGR surface to an RGB surface.
- r,g,b,a = surf.get_masks()
- surf.set_masks((b,g,r,a))
-
- r,g,b,a = surf.get_shifts()
- surf.set_shifts((b,g,r,a))
-
- surf = pygame.transform.flip(surf, 0,1)
-
- # if there is a destination surface given, we blit onto that.
- if dest_surf:
- dest_surf.blit(surf, (0,0))
- return dest_surf
-
- else:
-
- # Need to flip the image.
- surf = pygame.image.fromstring(abuffer, (width, height), "RGB", 1)
- # swap it from a BGR surface to an RGB surface.
- r,g,b,a = surf.get_masks()
- surf.set_masks((b,g,r,a))
-
- r,g,b,a = surf.get_shifts()
- surf.set_shifts((b,g,r,a))
- return surf
-
-
-if __name__ == "__main__":
- import pygame.examples.camera
-
- pygame.camera.Camera = Camera
- pygame.camera.list_cameras = list_cameras
- pygame.examples.camera.main()
-
-