diff options
Diffstat (limited to 'lib/pygame/_camera_vidcapture.py')
-rwxr-xr-x | lib/pygame/_camera_vidcapture.py | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/lib/pygame/_camera_vidcapture.py b/lib/pygame/_camera_vidcapture.py deleted file mode 100755 index 5b6a4f3..0000000 --- a/lib/pygame/_camera_vidcapture.py +++ /dev/null @@ -1,133 +0,0 @@ - -import pygame - -def list_cameras(): - return [0] - - # this just cycles through all the cameras trying to open them - cameras = [] - for x in range(256): - try: - c = Camera(x) - except: - break - cameras.append(x) - - return cameras - - -def init(): - global vidcap - import vidcap as vc - vidcap = vc - -def quit(): - global vidcap - pass - del vidcap - - - -class Camera: - - def __init__(self, device =0, - size = (640,480), - mode = "RGB", - show_video_window=0): - """device: VideoCapture enumerates the available video capture devices - on your system. If you have more than one device, specify - the desired one here. The device number starts from 0. - - show_video_window: 0 ... do not display a video window (the default) - 1 ... display a video window - - Mainly used for debugging, since the video window - can not be closed or moved around. - """ - self.dev = vidcap.new_Dev(device, show_video_window) - width, height = size - self.dev.setresolution(width, height) - - def display_capture_filter_properties(self): - """Displays a dialog containing the property page of the capture filter. - - For VfW drivers you may find the option to select the resolution most - likely here. - """ - self.dev.displaycapturefilterproperties() - - def display_capture_pin_properties(self): - """Displays a dialog containing the property page of the capture pin. - - For WDM drivers you may find the option to select the resolution most - likely here. - """ - self.dev.displaycapturepinproperties() - - def set_resolution(self, width, height): - """Sets the capture resolution. (without dialog) - """ - self.dev.setresolution(width, height) - - def get_buffer(self): - """Returns a string containing the raw pixel data. - """ - return self.dev.getbuffer() - - def start(self): - """ - """ - def set_controls(self, **kwargs): - """ - """ - - def stop(self): - """ - """ - - def get_image(self, dest_surf = None): - return self.get_surface(dest_surf) - - def get_surface(self, dest_surf = None): - """Returns a pygame Surface. - """ - abuffer, width, height = self.get_buffer() - if abuffer: - if 1: - surf = pygame.image.frombuffer(abuffer, (width, height), "RGB") - - # swap it from a BGR surface to an RGB surface. - r,g,b,a = surf.get_masks() - surf.set_masks((b,g,r,a)) - - r,g,b,a = surf.get_shifts() - surf.set_shifts((b,g,r,a)) - - surf = pygame.transform.flip(surf, 0,1) - - # if there is a destination surface given, we blit onto that. - if dest_surf: - dest_surf.blit(surf, (0,0)) - return dest_surf - - else: - - # Need to flip the image. - surf = pygame.image.fromstring(abuffer, (width, height), "RGB", 1) - # swap it from a BGR surface to an RGB surface. - r,g,b,a = surf.get_masks() - surf.set_masks((b,g,r,a)) - - r,g,b,a = surf.get_shifts() - surf.set_shifts((b,g,r,a)) - return surf - - -if __name__ == "__main__": - import pygame.examples.camera - - pygame.camera.Camera = Camera - pygame.camera.list_cameras = list_cameras - pygame.examples.camera.main() - - |