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diff --git a/lib/pygame/install.html b/lib/pygame/install.html deleted file mode 100644 index 8f035ea..0000000 --- a/lib/pygame/install.html +++ /dev/null @@ -1,155 +0,0 @@ -<html><head><!-- -Install Information ---><title>Pygame Installation</title></head><body> -<h2 align=center>Pygame Installation</h2> - -<p> -Python can be built from source, but the easiest way is to -get a binary package for your type of system and version of Python. -This document will give you information on either type of installation. -</p> - -<big><b><u>Windows Binary Installer</u></b></big><blockquote><p> -This is probably the most popular method of installation. If you are -running on windows, it is highly recommended you use this form -of installing. The installers come with with nearly everything -you need, and have an easy point and click installers. -</p><p> -The first thing you will need is an installation of Python. Python -binary installers make it easy to get this done. Pygame binaries -usually come for the latest 2 releases of Python, so you'll want to be fairly -up to date. -<p></p> -Once that is in place, you want to download the appropriate -windows binary. From the pygame downloads page you can find the .EXE -file you need. This will automatically install all of pygame and all the SDL -dependencies. The windows binaries have filenames like this; "http://www3.telus.net/len_l/pygame-1.8.0release.win32-py2.5.msi". -This would be the installer for pygame version 1.8.0, for Python version 2.5. You -shouldn't have trouble finding the correct binary from the "Windows" section -of the download page. -<a href="http://www.pygame.org/download.shtml">http://www.pygame.org/download.shtml</a>. -</p><p> -You will also probably want to install the windows documentation and -installation package. This will add easy links to the different documentation -and games that come with pygame. The installer for this is found -next to the other windows binary downloads. The filename looks like this; -"pygame-docs-1.8.0.exe". And this would install the documentation and -examples for pygame-1.8.0 -</p><p> -One other thing the windows binaries are missing is the Numeric or numpy Python -packages. You can easily install this separately and it will allow you to use -the pygame "surfarray" module. This module is optional, so there is no need -to do this. A Numeric for Windows python 2.5 can be found on the download page: <a href="http://www.pygame.org/download.shtml">http://www.pygame.org/download.shtml</a>. There are older binary installers from the Numeric download page. -<a href="http://sourceforge.net/project/showfiles.php?group_id=1369">http://sourceforge.net/project/showfiles.php?group_id=1369</a>. -</p> <p>PixelArray, which is built into pygame 1.8+, and is usually quite a lot faster is the recommended array implementation to use. Numpy is newer than Numeric, however both are not entirely compatible.</p></blockquote><br> - -<big><b><u>Unix Binary Packages</u></b></big><blockquote><p> -For many unix systems, the easiest way to install pygame is -from source. Still, there are binary packages available for -different distributions. -<p></p> -There are several binary RPM packages for linux machines. These are -actually a little bit of work to install, since you will also need several -RPM packages for the dependencies. There is a good chance -your linux distribution came with the needed dependencies (like Python -and SDL). There are binary RPMs available from the website for each dependency. -</p><p> -For debian systems, pygame is actively maintained in the debian -archives. Visit the debian pygame page for more information. -<a href="http://packages.qa.debian.org/p/pygame.html">http://packages.qa.debian.org/p/pygame.html</a> -</p><p> -FreeBSD also has an active pygame package. While techinicaly it -isn't binary, it is automatically built and installed by the -ports manager. See the FreeBSD package page for more information. -<a href="http://www.freebsdports.info/ports/devel/py-game.html">http://www.freebsdports.info/ports/devel/py-game.html</a> -</p><p> -Gentoo has a builtin package for pygame. This is compiled for -your system as it installs, similar to BSD, -<a href="http://packages.gentoo.org/package/dev-python/pygame">http://packages.gentoo.org/package/dev-python/pygame</a> -</p></blockquote><br> - -<big><b><u>Mac OS X Binaries</u></b></big><blockquote><p> -For Mac OS X 10.3 and above, binary packages are available from -<a href="http://www.pygame.org/download.shtml">http://www.pygame.org/download.shtml</a> -</p><p> -This package includes almost of the dependencies required for pygame -(SDL, SDL_image, etc.), but you need PyObjC 1.2 or later, and may -also want to get Numeric, numpy and PyOpenGL. A PyObjC 1.4 installer is also made available on the download page. -</p><p>If you want to use the Apple system python, you will need to compile from source at this time - since most people prefer to leave the system python alone, and use the python downloaded from python.org. See <a href="http://pygame.org/wiki/MacCompile">http://pygame.org/wiki/MacCompile</a> for current instructions for compiling from source on Mac OSX. -</p><p>pygame is also available from the fink, and macports distributions. -</p><p> -To build self-contained pygame applications, you should use py2app. -There is an example in: -<a href="file:///Developer/Python/pygame/Examples/macosx/aliens_app_example">/Developer/Python/pygame/Examples/macosx/aliens_app_example</a> -</p></blockquote><br> - -<hr><br> - -<big><b><u>Installing From Source</u></b></big><blockquote><p> -Compiling and installing pygame is handled by Python's distutils. -Pygame also comes with some scripts to automatically configure -the flags needed to build pygame. Use the "setup.py" script to -start the installation. -<p></p> -The first time you run the setup script, it will call the -"<tt>config.py</tt>" script. This will build a "<tt>Setup</tt>" file which -stores all the information needed to compile. The "config.py" -will do a good job of detecting what dependencies are available -and where they are located. If it isn't perfect, it is easy to -build your own, or edit the created "<tt>Setup</tt>" text file. This -"<tt>Setup</tt>" file is a simple Makefile-like text file. It defines -variables needed to use each dependency, and then enables -all the pygame modules with found dependencies. If you have -trouble compiling, you should be able to easily fix any problems -inside the "<tt>Setup</tt>" file. -<p></p> -Running the "<tt>setup.py</tt>" script will call distutils to build and -install the pygame package. Distutils actually supports a wide -variety of compile and install options. running "<tt>python setup.py help</tt>" -will start to show you the different options available. You can -change many things like install locations, compiler to use, and more. -Calling the "setup.py" script with no arguments and it will just -ask you if you want the default flags needed to compile and install. -</p></blockquote><br> - -<big><b><u>Windows Compiling Info</u></b></big><blockquote><p> - -You can compile pygame on windows with mingw (gcc for windows) and also with visual studio. - -Up to date details can be found here: -<a href="http://pygame.org/wiki/CompileWindows">http://pygame.org/wiki/CompileWindows</a> - -</p></blockquote><br> - - -<big><b><u>Unix Compiling Info</u></b></big><blockquote><p> -Compiling from linux shouldn't give you any problems. One thing -you must keep in mind is that most linux RPM packages separate the -actual library from the "<tt>dev</tt>" files needed to compile. To build you -will need to make sure the packages like "<tt>SDL-dev</tt>" are -installed. -<p></p> -You can check to see if SDL is ready to be built from by running -the command <tt>sdl-config</tt> and seeing if it is found. If the -<tt>sdl-config</tt> script is not on the path (or you have more than -one?) Set the environment variable <tt>SDL_CONFIG</tt> to its location. -</p> -<p>Sometimes you will have the SDL libraries installed in once -location, and the other SDL libraries in another. This tricks the -pygame config scripts, but you can help it out by setting the -environment <tt>LOCALBASE</tt> to a path prefix where the other libraries -are. The common case for this is SDL installed in /usr and other -SDL libs installed in /usr/local. The command for this situation -is "<tt>LOCALBASE=/usr/local python setup.py install</tt>". -</blockquote><br> - -<big><b><u>Mac OS X Compiling Info</u></b></big><blockquote><p> - -Up to date instructions for compiling on Mac OS X can be found here: -<a href="http://pygame.org/wiki/MacCompile">http://pygame.org/wiki/MacCompile</a> -</p></blockquote><br> - - - -</body> -</html> |