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diff --git a/lib/pygame/install.html b/lib/pygame/install.html new file mode 100644 index 0000000..8f035ea --- /dev/null +++ b/lib/pygame/install.html @@ -0,0 +1,155 @@ +<html><head><!-- +Install Information +--><title>Pygame Installation</title></head><body> +<h2 align=center>Pygame Installation</h2> + +<p> +Python can be built from source, but the easiest way is to +get a binary package for your type of system and version of Python. +This document will give you information on either type of installation. +</p> + +<big><b><u>Windows Binary Installer</u></b></big><blockquote><p> +This is probably the most popular method of installation. If you are +running on windows, it is highly recommended you use this form +of installing. The installers come with with nearly everything +you need, and have an easy point and click installers. +</p><p> +The first thing you will need is an installation of Python. Python +binary installers make it easy to get this done. Pygame binaries +usually come for the latest 2 releases of Python, so you'll want to be fairly +up to date. +<p></p> +Once that is in place, you want to download the appropriate +windows binary. From the pygame downloads page you can find the .EXE +file you need. This will automatically install all of pygame and all the SDL +dependencies. The windows binaries have filenames like this; "http://www3.telus.net/len_l/pygame-1.8.0release.win32-py2.5.msi". +This would be the installer for pygame version 1.8.0, for Python version 2.5. You +shouldn't have trouble finding the correct binary from the "Windows" section +of the download page. +<a href="http://www.pygame.org/download.shtml">http://www.pygame.org/download.shtml</a>. +</p><p> +You will also probably want to install the windows documentation and +installation package. This will add easy links to the different documentation +and games that come with pygame. The installer for this is found +next to the other windows binary downloads. The filename looks like this; +"pygame-docs-1.8.0.exe". And this would install the documentation and +examples for pygame-1.8.0 +</p><p> +One other thing the windows binaries are missing is the Numeric or numpy Python +packages. You can easily install this separately and it will allow you to use +the pygame "surfarray" module. This module is optional, so there is no need +to do this. A Numeric for Windows python 2.5 can be found on the download page: <a href="http://www.pygame.org/download.shtml">http://www.pygame.org/download.shtml</a>. There are older binary installers from the Numeric download page. +<a href="http://sourceforge.net/project/showfiles.php?group_id=1369">http://sourceforge.net/project/showfiles.php?group_id=1369</a>. +</p> <p>PixelArray, which is built into pygame 1.8+, and is usually quite a lot faster is the recommended array implementation to use. Numpy is newer than Numeric, however both are not entirely compatible.</p></blockquote><br> + +<big><b><u>Unix Binary Packages</u></b></big><blockquote><p> +For many unix systems, the easiest way to install pygame is +from source. Still, there are binary packages available for +different distributions. +<p></p> +There are several binary RPM packages for linux machines. These are +actually a little bit of work to install, since you will also need several +RPM packages for the dependencies. There is a good chance +your linux distribution came with the needed dependencies (like Python +and SDL). There are binary RPMs available from the website for each dependency. +</p><p> +For debian systems, pygame is actively maintained in the debian +archives. Visit the debian pygame page for more information. +<a href="http://packages.qa.debian.org/p/pygame.html">http://packages.qa.debian.org/p/pygame.html</a> +</p><p> +FreeBSD also has an active pygame package. While techinicaly it +isn't binary, it is automatically built and installed by the +ports manager. See the FreeBSD package page for more information. +<a href="http://www.freebsdports.info/ports/devel/py-game.html">http://www.freebsdports.info/ports/devel/py-game.html</a> +</p><p> +Gentoo has a builtin package for pygame. This is compiled for +your system as it installs, similar to BSD, +<a href="http://packages.gentoo.org/package/dev-python/pygame">http://packages.gentoo.org/package/dev-python/pygame</a> +</p></blockquote><br> + +<big><b><u>Mac OS X Binaries</u></b></big><blockquote><p> +For Mac OS X 10.3 and above, binary packages are available from +<a href="http://www.pygame.org/download.shtml">http://www.pygame.org/download.shtml</a> +</p><p> +This package includes almost of the dependencies required for pygame +(SDL, SDL_image, etc.), but you need PyObjC 1.2 or later, and may +also want to get Numeric, numpy and PyOpenGL. A PyObjC 1.4 installer is also made available on the download page. +</p><p>If you want to use the Apple system python, you will need to compile from source at this time - since most people prefer to leave the system python alone, and use the python downloaded from python.org. See <a href="http://pygame.org/wiki/MacCompile">http://pygame.org/wiki/MacCompile</a> for current instructions for compiling from source on Mac OSX. +</p><p>pygame is also available from the fink, and macports distributions. +</p><p> +To build self-contained pygame applications, you should use py2app. +There is an example in: +<a href="file:///Developer/Python/pygame/Examples/macosx/aliens_app_example">/Developer/Python/pygame/Examples/macosx/aliens_app_example</a> +</p></blockquote><br> + +<hr><br> + +<big><b><u>Installing From Source</u></b></big><blockquote><p> +Compiling and installing pygame is handled by Python's distutils. +Pygame also comes with some scripts to automatically configure +the flags needed to build pygame. Use the "setup.py" script to +start the installation. +<p></p> +The first time you run the setup script, it will call the +"<tt>config.py</tt>" script. This will build a "<tt>Setup</tt>" file which +stores all the information needed to compile. The "config.py" +will do a good job of detecting what dependencies are available +and where they are located. If it isn't perfect, it is easy to +build your own, or edit the created "<tt>Setup</tt>" text file. This +"<tt>Setup</tt>" file is a simple Makefile-like text file. It defines +variables needed to use each dependency, and then enables +all the pygame modules with found dependencies. If you have +trouble compiling, you should be able to easily fix any problems +inside the "<tt>Setup</tt>" file. +<p></p> +Running the "<tt>setup.py</tt>" script will call distutils to build and +install the pygame package. Distutils actually supports a wide +variety of compile and install options. running "<tt>python setup.py help</tt>" +will start to show you the different options available. You can +change many things like install locations, compiler to use, and more. +Calling the "setup.py" script with no arguments and it will just +ask you if you want the default flags needed to compile and install. +</p></blockquote><br> + +<big><b><u>Windows Compiling Info</u></b></big><blockquote><p> + +You can compile pygame on windows with mingw (gcc for windows) and also with visual studio. + +Up to date details can be found here: +<a href="http://pygame.org/wiki/CompileWindows">http://pygame.org/wiki/CompileWindows</a> + +</p></blockquote><br> + + +<big><b><u>Unix Compiling Info</u></b></big><blockquote><p> +Compiling from linux shouldn't give you any problems. One thing +you must keep in mind is that most linux RPM packages separate the +actual library from the "<tt>dev</tt>" files needed to compile. To build you +will need to make sure the packages like "<tt>SDL-dev</tt>" are +installed. +<p></p> +You can check to see if SDL is ready to be built from by running +the command <tt>sdl-config</tt> and seeing if it is found. If the +<tt>sdl-config</tt> script is not on the path (or you have more than +one?) Set the environment variable <tt>SDL_CONFIG</tt> to its location. +</p> +<p>Sometimes you will have the SDL libraries installed in once +location, and the other SDL libraries in another. This tricks the +pygame config scripts, but you can help it out by setting the +environment <tt>LOCALBASE</tt> to a path prefix where the other libraries +are. The common case for this is SDL installed in /usr and other +SDL libs installed in /usr/local. The command for this situation +is "<tt>LOCALBASE=/usr/local python setup.py install</tt>". +</blockquote><br> + +<big><b><u>Mac OS X Compiling Info</u></b></big><blockquote><p> + +Up to date instructions for compiling on Mac OS X can be found here: +<a href="http://pygame.org/wiki/MacCompile">http://pygame.org/wiki/MacCompile</a> +</p></blockquote><br> + + + +</body> +</html> |