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-<html><head><!--
-Pygame Readme Information
---><title>Pygame Readme</title></head><body>
-
-<table width=100% border=1><tr><td colspan=3 align=center>
-<font size=+5><b>Pygame Readme</b></font>
-</td></tr><tr><td align=left width=33%><big>
-
-Version 1.9.1release
-
-
-</td><td align=center width=34%><big>
-Python Game Development<br>
-originally by Pete Shinners, now an open source community project. </big>
-</td><td align=right width=33%>
-<a href=http://www.pygame.org>http://www.pygame.org</a><br>
-<a href=mailto:pete@shinners.org>pete@shinners.org</a></p>
-</td></tr></table></p><br>
-
-
-<p><big><b><u>About</u></b></big><br><blockquote><p>
-Pygame is a cross-platfrom library designed to make it easy to write
-multimedia software, such as games, in Python. Pygame requires the
-Python language and SDL multimedia library. It can also make use of
-several other popular libraries.
-</p></blockquote></p><br>
-
-
-
-<p><big><b><u>Installation</u></b></big><br><blockquote><p>
-You should definitely begin by installing a binary package
-for your system. The binary packages usually come with or
-give the information needed for dependencies. Choose an
-appropriate installer for your system and version of python
-from the pygame downloads page.
-<a href=http://www.pygame.org/download.shtml>http://www.pygame.org/download.shtml</a>
-</p><p>
-Installing from source is fairly automated. The most work will involve
-compiling and installing all the pygame dependencies. Once that is done
-run the "<u>setup.py</u>" script which will attempt to auto-configure, build,
-and install pygame.
-<p></p>
-Much more information about installing and compiling is available in the
-<a href=install.html>install.html</a> file.
-</p></blockquote></p><br>
-
-
-
-<p><big><b><u>Help</u></b></big><br><blockquote><p>
-If you are just getting started with pygame, you should be able
-to get started fairly quickly. Pygame comes with many tutorials
-and introductions. There is also full reference documentation for
-the entire library. Browse the documentation from the documenantation
-index. <a href=docs/index.html>docs/index.html</a>.
-<p></p>
-On the pygame website, there is also an online copy of this
-documentation. You should know that the online documentation stays
-up to date with the development version of pygame in svn. This may
-be a bit newer than the version of pygame you are using.
-<p></p>
-Best of all the examples directory has many
-playable small programs which can get started playing with the
-code right away.
-</p></blockquote></p><br>
-
-
-
-
-<p><big><b><u>Credits</u></b></big><br><blockquote><p>
-Thanks to everyone who has helped contribute to this library.
-Special thanks are also in order.
-
-<li>Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.</li>
-<li>Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.</li>
-<li>Brian Fisher - for svn auto builder, bug tracker and many contributions.</li>
-<li>Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.</li>
-<li>Phil Hassey - for his work on the pygame.org website.</li>
-<li>DR0ID for his work on the sprite module.</li>
-<li>Richard Goedeken for his smoothscale function.</li>
-<li>Ulf Ekström for his pixel perfect collision detection code.</li>
-<li>Pete Shinners - orginal author.</li>
-
-<li>David Clark - for filling the right-hand-man position</li>
-<li>Ed Boraas and Francis Irving - Debian packages</li>
-<li>Maxim Sobolev - FreeBSD packaging</li>
-<li>Bob Ippolito - MacOS and OS X porting (much work!)</li>
-<li>Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up
-with my early design ideas</li>
-<li>Nat Pryce for starting our unit tests</li>
-<li>Dan Richter for documentation work</li>
-<li>TheCorruptor for his incredible logos and graphics</li>
-<li>Nicholas Dudfield - many test improvements.</li>
-<li>Alex Folkner - for pygame-ctypes</li>
-
-
-<li>Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
- Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
- Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Hervé Cauwelier,
- James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
- Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
- Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
- Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan,
- Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
- Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
- Cambell Barton.</li>
-
-<li>And our bug hunters above and beyond:
- Angus, Guillaume Proux, Frank Raiser,
- Austin Henry, Kaweh Kazemi, Arturo Aldama,
- Mike Mulcheck, Rene Dudfield, Michael Benfield,
- David Lau</li>
-</p><p>
-There's many more folks out there who've submitted helpful ideas,
-kept this project going, and basically made my life easer, Thanks!
-</p><p>
- Many thank you's for people making documentation comments, and adding to the
- pygame.org wiki.
-</p><p>
- Also many thanks for people creating games and putting them on the
- pygame.org website for others to learn from and enjoy.
-</p><p>
- Lots of thanks to James Paige for hosting the pygame bugzilla.
-</p><p>
-Also a big thanks to Roger Dingledine and the crew at SEUL.ORG
-for our excellent hosting.
-</p></blockquote></p><br>
-
-
-
-
-<p><big><b><u>Dependencies</u></b></big><br><blockquote><p>
-Pygame is obviously strongly dependent on SDL and Python. It also
-links to and embeds several other smaller libraries. The font module
-relies on SDL_tff, which is dependent on freetype. The mixer (and
-mixer.music) modules depend on SDL_mixer. The image module depends
-on SDL_image, which also can use libjpeg and libpng. The transform
-module has an embedded version of SDL_rotozoom for its own rotozoom
-function. The surfarray module requires the python Numeric package
-for its multidimensional numeric arrays.
-</p></blockquote></p><br>
-
-
-
-<p><big><b><u>Todo / Ideas</u></b></big> (feel free to submit)<br>
-<a href="http://www.pygame.org/wiki/todo/">http://www.pygame.org/wiki/todo/</a>
-</p><br>
-
-
-
-
-<p><big><b><u>License</u></b></big><br><blockquote><p>
-This library is distributed under GNU LGPL version 2.1, which can be
-found in the file "doc/LGPL". I reserve the right to place future
-versions of this library under a different license.
-<a href=http://www.gnu.org/copyleft/lesser.html>http://www.gnu.org/copyleft/lesser.html</a>
-</p><p>
-This basically means you can use pygame in any project you want, but
-if you make any changes or additions to pygame itself, those must be
-released with a compatible license. (preferably submitted back to the
-pygame project). Closed source and commercial games are fine.
-</p><p>
-The programs in the "<u>examples</u>" subdirectory are in the public domain.
-</p></blockquote></p><br>
-
-</body></html>