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diff --git a/lib/pygame/readme.html b/lib/pygame/readme.html deleted file mode 100644 index c993ec8..0000000 --- a/lib/pygame/readme.html +++ /dev/null @@ -1,165 +0,0 @@ -<html><head><!-- -Pygame Readme Information ---><title>Pygame Readme</title></head><body> - -<table width=100% border=1><tr><td colspan=3 align=center> -<font size=+5><b>Pygame Readme</b></font> -</td></tr><tr><td align=left width=33%><big> - -Version 1.9.1release - - -</td><td align=center width=34%><big> -Python Game Development<br> -originally by Pete Shinners, now an open source community project. </big> -</td><td align=right width=33%> -<a href=http://www.pygame.org>http://www.pygame.org</a><br> -<a href=mailto:pete@shinners.org>pete@shinners.org</a></p> -</td></tr></table></p><br> - - -<p><big><b><u>About</u></b></big><br><blockquote><p> -Pygame is a cross-platfrom library designed to make it easy to write -multimedia software, such as games, in Python. Pygame requires the -Python language and SDL multimedia library. It can also make use of -several other popular libraries. -</p></blockquote></p><br> - - - -<p><big><b><u>Installation</u></b></big><br><blockquote><p> -You should definitely begin by installing a binary package -for your system. The binary packages usually come with or -give the information needed for dependencies. Choose an -appropriate installer for your system and version of python -from the pygame downloads page. -<a href=http://www.pygame.org/download.shtml>http://www.pygame.org/download.shtml</a> -</p><p> -Installing from source is fairly automated. The most work will involve -compiling and installing all the pygame dependencies. Once that is done -run the "<u>setup.py</u>" script which will attempt to auto-configure, build, -and install pygame. -<p></p> -Much more information about installing and compiling is available in the -<a href=install.html>install.html</a> file. -</p></blockquote></p><br> - - - -<p><big><b><u>Help</u></b></big><br><blockquote><p> -If you are just getting started with pygame, you should be able -to get started fairly quickly. Pygame comes with many tutorials -and introductions. There is also full reference documentation for -the entire library. Browse the documentation from the documenantation -index. <a href=docs/index.html>docs/index.html</a>. -<p></p> -On the pygame website, there is also an online copy of this -documentation. You should know that the online documentation stays -up to date with the development version of pygame in svn. This may -be a bit newer than the version of pygame you are using. -<p></p> -Best of all the examples directory has many -playable small programs which can get started playing with the -code right away. -</p></blockquote></p><br> - - - - -<p><big><b><u>Credits</u></b></big><br><blockquote><p> -Thanks to everyone who has helped contribute to this library. -Special thanks are also in order. - -<li>Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.</li> -<li>Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.</li> -<li>Brian Fisher - for svn auto builder, bug tracker and many contributions.</li> -<li>Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.</li> -<li>Phil Hassey - for his work on the pygame.org website.</li> -<li>DR0ID for his work on the sprite module.</li> -<li>Richard Goedeken for his smoothscale function.</li> -<li>Ulf Ekström for his pixel perfect collision detection code.</li> -<li>Pete Shinners - orginal author.</li> - -<li>David Clark - for filling the right-hand-man position</li> -<li>Ed Boraas and Francis Irving - Debian packages</li> -<li>Maxim Sobolev - FreeBSD packaging</li> -<li>Bob Ippolito - MacOS and OS X porting (much work!)</li> -<li>Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up -with my early design ideas</li> -<li>Nat Pryce for starting our unit tests</li> -<li>Dan Richter for documentation work</li> -<li>TheCorruptor for his incredible logos and graphics</li> -<li>Nicholas Dudfield - many test improvements.</li> -<li>Alex Folkner - for pygame-ctypes</li> - - -<li>Thanks to those sending in patches and fixes: Niki Spahiev, Gordon - Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman, - Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Hervé Cauwelier, - James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias - Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya, - Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber - Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan, - Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine, - Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske, - Cambell Barton.</li> - -<li>And our bug hunters above and beyond: - Angus, Guillaume Proux, Frank Raiser, - Austin Henry, Kaweh Kazemi, Arturo Aldama, - Mike Mulcheck, Rene Dudfield, Michael Benfield, - David Lau</li> -</p><p> -There's many more folks out there who've submitted helpful ideas, -kept this project going, and basically made my life easer, Thanks! -</p><p> - Many thank you's for people making documentation comments, and adding to the - pygame.org wiki. -</p><p> - Also many thanks for people creating games and putting them on the - pygame.org website for others to learn from and enjoy. -</p><p> - Lots of thanks to James Paige for hosting the pygame bugzilla. -</p><p> -Also a big thanks to Roger Dingledine and the crew at SEUL.ORG -for our excellent hosting. -</p></blockquote></p><br> - - - - -<p><big><b><u>Dependencies</u></b></big><br><blockquote><p> -Pygame is obviously strongly dependent on SDL and Python. It also -links to and embeds several other smaller libraries. The font module -relies on SDL_tff, which is dependent on freetype. The mixer (and -mixer.music) modules depend on SDL_mixer. The image module depends -on SDL_image, which also can use libjpeg and libpng. The transform -module has an embedded version of SDL_rotozoom for its own rotozoom -function. The surfarray module requires the python Numeric package -for its multidimensional numeric arrays. -</p></blockquote></p><br> - - - -<p><big><b><u>Todo / Ideas</u></b></big> (feel free to submit)<br> -<a href="http://www.pygame.org/wiki/todo/">http://www.pygame.org/wiki/todo/</a> -</p><br> - - - - -<p><big><b><u>License</u></b></big><br><blockquote><p> -This library is distributed under GNU LGPL version 2.1, which can be -found in the file "doc/LGPL". I reserve the right to place future -versions of this library under a different license. -<a href=http://www.gnu.org/copyleft/lesser.html>http://www.gnu.org/copyleft/lesser.html</a> -</p><p> -This basically means you can use pygame in any project you want, but -if you make any changes or additions to pygame itself, those must be -released with a compatible license. (preferably submitted back to the -pygame project). Closed source and commercial games are fine. -</p><p> -The programs in the "<u>examples</u>" subdirectory are in the public domain. -</p></blockquote></p><br> - -</body></html> |