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+<html><head><!--
+Pygame Readme Information
+--><title>Pygame Readme</title></head><body>
+
+<table width=100% border=1><tr><td colspan=3 align=center>
+<font size=+5><b>Pygame Readme</b></font>
+</td></tr><tr><td align=left width=33%><big>
+
+Version 1.9.1release
+
+
+</td><td align=center width=34%><big>
+Python Game Development<br>
+originally by Pete Shinners, now an open source community project. </big>
+</td><td align=right width=33%>
+<a href=http://www.pygame.org>http://www.pygame.org</a><br>
+<a href=mailto:pete@shinners.org>pete@shinners.org</a></p>
+</td></tr></table></p><br>
+
+
+<p><big><b><u>About</u></b></big><br><blockquote><p>
+Pygame is a cross-platfrom library designed to make it easy to write
+multimedia software, such as games, in Python. Pygame requires the
+Python language and SDL multimedia library. It can also make use of
+several other popular libraries.
+</p></blockquote></p><br>
+
+
+
+<p><big><b><u>Installation</u></b></big><br><blockquote><p>
+You should definitely begin by installing a binary package
+for your system. The binary packages usually come with or
+give the information needed for dependencies. Choose an
+appropriate installer for your system and version of python
+from the pygame downloads page.
+<a href=http://www.pygame.org/download.shtml>http://www.pygame.org/download.shtml</a>
+</p><p>
+Installing from source is fairly automated. The most work will involve
+compiling and installing all the pygame dependencies. Once that is done
+run the "<u>setup.py</u>" script which will attempt to auto-configure, build,
+and install pygame.
+<p></p>
+Much more information about installing and compiling is available in the
+<a href=install.html>install.html</a> file.
+</p></blockquote></p><br>
+
+
+
+<p><big><b><u>Help</u></b></big><br><blockquote><p>
+If you are just getting started with pygame, you should be able
+to get started fairly quickly. Pygame comes with many tutorials
+and introductions. There is also full reference documentation for
+the entire library. Browse the documentation from the documenantation
+index. <a href=docs/index.html>docs/index.html</a>.
+<p></p>
+On the pygame website, there is also an online copy of this
+documentation. You should know that the online documentation stays
+up to date with the development version of pygame in svn. This may
+be a bit newer than the version of pygame you are using.
+<p></p>
+Best of all the examples directory has many
+playable small programs which can get started playing with the
+code right away.
+</p></blockquote></p><br>
+
+
+
+
+<p><big><b><u>Credits</u></b></big><br><blockquote><p>
+Thanks to everyone who has helped contribute to this library.
+Special thanks are also in order.
+
+<li>Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.</li>
+<li>Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.</li>
+<li>Brian Fisher - for svn auto builder, bug tracker and many contributions.</li>
+<li>Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.</li>
+<li>Phil Hassey - for his work on the pygame.org website.</li>
+<li>DR0ID for his work on the sprite module.</li>
+<li>Richard Goedeken for his smoothscale function.</li>
+<li>Ulf Ekström for his pixel perfect collision detection code.</li>
+<li>Pete Shinners - orginal author.</li>
+
+<li>David Clark - for filling the right-hand-man position</li>
+<li>Ed Boraas and Francis Irving - Debian packages</li>
+<li>Maxim Sobolev - FreeBSD packaging</li>
+<li>Bob Ippolito - MacOS and OS X porting (much work!)</li>
+<li>Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up
+with my early design ideas</li>
+<li>Nat Pryce for starting our unit tests</li>
+<li>Dan Richter for documentation work</li>
+<li>TheCorruptor for his incredible logos and graphics</li>
+<li>Nicholas Dudfield - many test improvements.</li>
+<li>Alex Folkner - for pygame-ctypes</li>
+
+
+<li>Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
+ Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
+ Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Hervé Cauwelier,
+ James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
+ Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
+ Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
+ Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan,
+ Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
+ Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
+ Cambell Barton.</li>
+
+<li>And our bug hunters above and beyond:
+ Angus, Guillaume Proux, Frank Raiser,
+ Austin Henry, Kaweh Kazemi, Arturo Aldama,
+ Mike Mulcheck, Rene Dudfield, Michael Benfield,
+ David Lau</li>
+</p><p>
+There's many more folks out there who've submitted helpful ideas,
+kept this project going, and basically made my life easer, Thanks!
+</p><p>
+ Many thank you's for people making documentation comments, and adding to the
+ pygame.org wiki.
+</p><p>
+ Also many thanks for people creating games and putting them on the
+ pygame.org website for others to learn from and enjoy.
+</p><p>
+ Lots of thanks to James Paige for hosting the pygame bugzilla.
+</p><p>
+Also a big thanks to Roger Dingledine and the crew at SEUL.ORG
+for our excellent hosting.
+</p></blockquote></p><br>
+
+
+
+
+<p><big><b><u>Dependencies</u></b></big><br><blockquote><p>
+Pygame is obviously strongly dependent on SDL and Python. It also
+links to and embeds several other smaller libraries. The font module
+relies on SDL_tff, which is dependent on freetype. The mixer (and
+mixer.music) modules depend on SDL_mixer. The image module depends
+on SDL_image, which also can use libjpeg and libpng. The transform
+module has an embedded version of SDL_rotozoom for its own rotozoom
+function. The surfarray module requires the python Numeric package
+for its multidimensional numeric arrays.
+</p></blockquote></p><br>
+
+
+
+<p><big><b><u>Todo / Ideas</u></b></big> (feel free to submit)<br>
+<a href="http://www.pygame.org/wiki/todo/">http://www.pygame.org/wiki/todo/</a>
+</p><br>
+
+
+
+
+<p><big><b><u>License</u></b></big><br><blockquote><p>
+This library is distributed under GNU LGPL version 2.1, which can be
+found in the file "doc/LGPL". I reserve the right to place future
+versions of this library under a different license.
+<a href=http://www.gnu.org/copyleft/lesser.html>http://www.gnu.org/copyleft/lesser.html</a>
+</p><p>
+This basically means you can use pygame in any project you want, but
+if you make any changes or additions to pygame itself, those must be
+released with a compatible license. (preferably submitted back to the
+pygame project). Closed source and commercial games are fine.
+</p><p>
+The programs in the "<u>examples</u>" subdirectory are in the public domain.
+</p></blockquote></p><br>
+
+</body></html>