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path: root/src/pygame/_camera_vidcapture.py
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-rw-r--r--src/pygame/_camera_vidcapture.py133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/pygame/_camera_vidcapture.py b/src/pygame/_camera_vidcapture.py
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+++ b/src/pygame/_camera_vidcapture.py
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+
+import pygame
+
+def list_cameras():
+ return [0]
+
+ # this just cycles through all the cameras trying to open them
+ cameras = []
+ for x in range(256):
+ try:
+ c = Camera(x)
+ except:
+ break
+ cameras.append(x)
+
+ return cameras
+
+
+def init():
+ global vidcap
+ import vidcap as vc
+ vidcap = vc
+
+def quit():
+ global vidcap
+ pass
+ del vidcap
+
+
+
+class Camera:
+
+ def __init__(self, device =0,
+ size = (640,480),
+ mode = "RGB",
+ show_video_window=0):
+ """device: VideoCapture enumerates the available video capture devices
+ on your system. If you have more than one device, specify
+ the desired one here. The device number starts from 0.
+
+ show_video_window: 0 ... do not display a video window (the default)
+ 1 ... display a video window
+
+ Mainly used for debugging, since the video window
+ can not be closed or moved around.
+ """
+ self.dev = vidcap.new_Dev(device, show_video_window)
+ width, height = size
+ self.dev.setresolution(width, height)
+
+ def display_capture_filter_properties(self):
+ """Displays a dialog containing the property page of the capture filter.
+
+ For VfW drivers you may find the option to select the resolution most
+ likely here.
+ """
+ self.dev.displaycapturefilterproperties()
+
+ def display_capture_pin_properties(self):
+ """Displays a dialog containing the property page of the capture pin.
+
+ For WDM drivers you may find the option to select the resolution most
+ likely here.
+ """
+ self.dev.displaycapturepinproperties()
+
+ def set_resolution(self, width, height):
+ """Sets the capture resolution. (without dialog)
+ """
+ self.dev.setresolution(width, height)
+
+ def get_buffer(self):
+ """Returns a string containing the raw pixel data.
+ """
+ return self.dev.getbuffer()
+
+ def start(self):
+ """
+ """
+ def set_controls(self, **kwargs):
+ """
+ """
+
+ def stop(self):
+ """
+ """
+
+ def get_image(self, dest_surf = None):
+ return self.get_surface(dest_surf)
+
+ def get_surface(self, dest_surf = None):
+ """Returns a pygame Surface.
+ """
+ abuffer, width, height = self.get_buffer()
+ if abuffer:
+ if 1:
+ surf = pygame.image.frombuffer(abuffer, (width, height), "RGB")
+
+ # swap it from a BGR surface to an RGB surface.
+ r,g,b,a = surf.get_masks()
+ surf.set_masks((b,g,r,a))
+
+ r,g,b,a = surf.get_shifts()
+ surf.set_shifts((b,g,r,a))
+
+ surf = pygame.transform.flip(surf, 0,1)
+
+ # if there is a destination surface given, we blit onto that.
+ if dest_surf:
+ dest_surf.blit(surf, (0,0))
+ return dest_surf
+
+ else:
+
+ # Need to flip the image.
+ surf = pygame.image.fromstring(abuffer, (width, height), "RGB", 1)
+ # swap it from a BGR surface to an RGB surface.
+ r,g,b,a = surf.get_masks()
+ surf.set_masks((b,g,r,a))
+
+ r,g,b,a = surf.get_shifts()
+ surf.set_shifts((b,g,r,a))
+ return surf
+
+
+if __name__ == "__main__":
+ import pygame.examples.camera
+
+ pygame.camera.Camera = Camera
+ pygame.camera.list_cameras = list_cameras
+ pygame.examples.camera.main()
+
+