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|
import os
import sys
import pygame
from pygame.locals import *
# the following line is not needed if pgu is installed
import sys; sys.path.insert(0, "..")
from pgu import gui
from layout import *
from sugar.activity import activity
DATA = os.path.join(activity.get_activity_root(), "data")
IMAGES = os.path.join(DATA, 'image')
SOUNDS = os.path.join(DATA, 'sound')
debug_info = True
''' Utilities '''
def empty(): pass
def hex2dec(hex): return int(hex, 16);
def hex2rgb(hex):
if hex[0:1] == '#': hex = hex[1:];
return (hex2dec(hex[:2]), hex2dec(hex[2:4]), hex2dec(hex[4:6]))
def border2px_rgb(border):
px = 1;
b = '75b844';
if border.find('px') > -1:
if border.find('#') > 1:
px = border[0:border.find('px')]
b = border[border.find('#')+1:]
return int(px), hex2rgb(b)
''' Class Display() handles the drawing/blittins things '''
class Display:
Layout = Layout()
Colors = Colors()
menu_entries = [] # Array with MenuEntry Objects
text_items = []
tooltips = []
window = '' # pygame window
screen = '' # pygame screen
# Create Surfaces for Layouts
bg_layout = pygame.Surface((1200, 825), 16)
bw, bc = border2px_rgb(Layout.MenuMain.border)
bg_menu = pygame.Surface((Layout.MenuMain.width - (2*bw)+1, Layout.MenuMain.height - (2*bw)+1))
bw, bc = border2px_rgb(Layout.Question.border)
bg_question = pygame.Surface((Layout.Question.width - (2*bw)+1, Layout.Question.height - (2*bw)+1))
bw, bc = border2px_rgb(Layout.Toolbar.border)
bg_toolbar = pygame.Surface((Layout.Toolbar.width - (2*bw)+1, Layout.Toolbar.height - (2*bw)+1))
def __init__(self, s):
self.__SERVICES__ = s
# Fire Up Display
self.window = pygame.display.set_mode((1200, 825))
pygame.display.set_caption('XO Image-Quiz')
# Init Surface
self.screen = pygame.display.get_surface()
# init gui
self.app = gui.App()
def set_cursor(self, name):
if name == "pointer-big":
a, b, c, d = pygame.cursors.load_xbm("images/cursor_big.xbm", "images/cursor_big_mask.xbm")
pygame.mouse.set_cursor(a, b, c, d)
''' Create the Backgrounds -> self.bg_layout '''
def create_bg(self):
# Fill all Black
self.bg_layout.fill(hex2rgb(self.Layout.background))
self.bg_question.fill(hex2rgb(self.Layout.Question.background))
self.bg_menu.fill(hex2rgb(self.Layout.MenuMain.background))
self.bg_toolbar.fill(hex2rgb(self.Layout.Toolbar.background))
# Create bg_Layout and Menu
self.draw_layout()
self.draw_menu("/")
self.add_emblem(self.bg_question)
def refresh(self):
self.screen.fill(hex2rgb(self.Layout.background))
self.display_surface(self.bg_layout)
self.display_menu()
self.display_question()
self.display_toolbar()
self.display_text_items()
pygame.display.update()
''' Display = Blit Surface on Screen '''
def display_surface(self, surface, pos=(0,0), to=None):
if to == None: self.screen.blit(surface, pos)
elif to == "toolbar":
self.bg_toolbar.blit(surface, pos)
print "added surface to toolbar"
elif to == "question":
self.bg_question.blit(surface, pos)
print "added surface to question frame"
# self.snapshot = self.screen
# pygame.display.update()
def display_menu(self):
bw, bc = border2px_rgb(Layout.MenuMain.border)
self.display_surface(self.bg_menu, (self.Layout.MenuMain.x+bw, self.Layout.MenuMain.y+bw))
def display_question(self):
bw, bc = border2px_rgb(Layout.Question.border)
self.display_surface(self.bg_question, (self.Layout.Question.x+bw, self.Layout.Question.y+bw))
def display_toolbar(self):
bw, bc = border2px_rgb(Layout.Toolbar.border)
self.display_surface(self.bg_toolbar, (self.Layout.Toolbar.x+bw, self.Layout.Toolbar.y+bw))
def display_text_items(self):
for i in self.text_items:
if i != None:
self.display_surface(i.image, i.pos)
def display_tooltip(self, text, pos, format=None):
self.add_text(self.bg_toolbar, text, pos, format)
self.display_toolbar()
def display_notfound_line(self, percent):
pass
''' Adds Text / Images / ... to Surfaces '''
def add_emblem(self, surface):
# Adding the emblem to any surface
self.add_image(surface, 'images/logo.jpg', (30, 100))
textformat = TextFormat(None, 46)
self.add_text(surface, 'XO ImageQuiz', (30, 20), textformat)
def add_image(self, surface, imgfn, pos):
im, im_rect = self.image_load(imgfn)
surface.blit(im, pos)
def add_text(self, surface, text, pos, format=None):
if format == None: format = TextFormat()
font = pygame.font.Font(None, format.size)
text = font.render(text, 1, hex2rgb(format.color))
textpos = text.get_rect()
x,y,w,h = list(textpos)
# clear text behind
bg = pygame.Surface((w,h))
bg.fill(hex2rgb(self.Layout.Toolbar.background))
surface.blit(bg, pos)
surface.blit(text, pos)
'''
Drawing Backgrounds
'''
def draw_layout(self):
q = self.Layout.Question;
m1 = self.Layout.MenuTop;
m2 = self.Layout.MenuMain;
t = self.Layout.Toolbar;
# Clear
self.bg_layout.fill(hex2rgb(self.Layout.background))
# Question Part
bw, bc = border2px_rgb(q.border)
pygame.draw.rect(self.bg_layout, bc, (q.x, q.y, q.width, q.height), bw)
# Menu Caption and Menu Field
bw, bc = border2px_rgb(m1.border)
pygame.draw.rect(self.bg_layout, bc, (m1.x, m1.y, m1.width, m1.height), bw)
bw, bc = border2px_rgb(m2.border)
pygame.draw.rect(self.bg_layout, bc, (m2.x, m2.y, m2.width, m2.height), bw)
# Toolbar
bw, bc = border2px_rgb(t.border)
pygame.draw.rect(self.bg_layout, bc, (t.x, t.y, t.width, t.height), bw)
# Menu Text
font = pygame.font.Font(None, m1.Text.size)
text = font.render(m1.Text.text, 1, hex2rgb(m1.Text.color))
textpos = text.get_rect()
self.bg_layout.blit(text, (m1.x + m1.Text.x, m1.y + m1.Text.y))
def draw_menu(self, menu_path):
self.bg_menu.fill(hex2rgb(self.Layout.MenuMain.background))
x = self.Layout.MenuMain.Button.x
y = self.Layout.MenuMain.Button.y
for m in self.menu_entries:
if m.path == menu_path:
m.pos = (x,y)
self.bg_menu.blit(m.box.image, (x,y))
y += 50;
''' Display A Question '''
def clear_question_frame(self, emblem=True):
self.bg_question.fill(hex2rgb(self.Layout.Question.background))
if emblem: self.add_emblem(self.bg_question)
self.display_question()
pygame.display.update()
def question_display(self, q):
''' class q (CurrentQuestion):
id = 0
imgfn = u''
map = u''
cat = 0
subcat = 0
text = u''
answer = u''
answer_link = ''
'''
self.bg_question.fill(hex2rgb(self.Layout.Question.background))
# Load Image & Render on Background
print 'IMAGES', IMAGES
print 'imgfn', q.imgfn
print 'image', os.path.join(IMAGES, q.imgfn)
im, im_rect = self.image_load(os.path.join(IMAGES, q.imgfn))
self.bg_question.blit(im, (self.Layout.Question.Image.x, self.Layout.Question.Image.y))
# Render Question Text on Screen
font = pygame.font.Font(None, self.Layout.Question.Text.size)
text = font.render(q.text, 1, hex2rgb(self.Layout.Question.Text.color))
textpos = text.get_rect()
self.bg_question.blit(text, (self.Layout.Question.Text.x, self.Layout.Question.Text.y))
self.refresh()
print 'in question_display', q.map
return q.map
def image_load(self, name):
fullname = name
try:
print 'image fullname', fullname
image = pygame.image.load(fullname)
except pygame.error, message:
print "Cannot load image:", name, 'fullname', fullname
raise SystemExit, message
image = image.convert()
return image, image.get_rect()
''' Toolbar Tools '''
def display_line(self, percent, found=True):
print "draw line"
if found: f = Layout.Toolbar.FoundLine
else: f = Layout.Toolbar.NotFoundLine
# Very Background Surface
bbg = pygame.Surface((f.width + f.image_width, f.height))
self.add_image(bbg, f.image, (f.image_left,0))
# Draw Outside Rect
bg = pygame.Surface((f.width, f.height))
bg.fill(hex2rgb(f.Outside.background))
bw, bc = border2px_rgb(f.Outside.border)
if bw > 0: pygame.draw.rect(bg, bc, (0,0, f.width, f.height), bw)
# Draw Inside Rect - Accorting to %
new_height = f.height - (2*f.padding)
max_width = f.width - (2*f.padding)
new_width = max_width * percent / 100
bg2 = pygame.Surface((new_width, new_height))
bg2.fill(hex2rgb(f.Inside.background))
bw, bc = border2px_rgb(f.Inside.border)
if bw > 0: pygame.draw.rect(bg2, bc, (0,0,new_width, new_height), bw)
bg.blit(bg2, (f.padding, f.padding))
bbg.blit(bg, (f.image_width,0))
self.bg_toolbar.blit(bbg, (f.x, f.y))
# self.display_surface(bbg, (Layout.Toolbar.x + f.x, Layout.Toolbar.y + f.y))
self.refresh()
'''
Overall Game Frontend
- Needs no services yet
'''
class Kernel:
Layout = Layout()
Colors = Colors()
lang = "English"
map_list = ((0,0)) # Current Questions Map as List
image_file_name = u"" # Current Questions Filename
menu_current = '/' # Current Directory
menu_entries = [] # Array with MenuEntry Objects
menu_raw = [] # [path, caption, onclick, part, is_Directory]
menu_dirs = [] # Array with menu directories (['/', '/quit', ...])
question_frame_reacts = [] # Reacts Array [x, y, width, height, onclick, stopsearch]
text_items = [] # Array containing text item-objects on the question_frame
hooks = [] # Array [event, function]
def __init__(self):
pygame.init()
if not pygame.font: print 'Warning, fonts disabled'
if not pygame.mixer: print 'Warning, sound disabled'
def load(self, s):
# Setup Menu
global __SERVICES__
__SERVICES__ = s
self.D = Display(s)
self.menu_setup()
self.D.set_cursor("pointer-big")
self.D.create_bg()
self.D.refresh()
# self.display_tooltip("Language: %s" % self.lang, (10, 10))
if debug_info: print "- frontend loaded"
def start_event_hooks(self, event, params):
print "- checking event hooks"
for h in self.hooks:
# h[0] contains event, h[1] pointer to function
print "-", event, h[0]
if event == h[0]:
try:
h[1](params)
print "- hook function started"
except: print "! couldn't start hook", h
def check_click(self, pos):
# Click happened!
# Could mean: In game, on menu, ...
x, y = pos
print 'click', pos
''' Start Plugin onclick Events '''
self.start_event_hooks('onclick', pos);
''' Check In Reacts '''
i = 0
for m in self.question_frame_reacts:
if m != None:
bw, bc = border2px_rgb(self.Layout.Question.border)
if x >= m[0] and x <= m[0] + m[2] and y >= m[1] and y <= m[1] + m[3]:
print "* React #", i, " found"
m[4]()
if m[5]: return True
else:
print "* React #", i, ": not found"
i += 1
''' Check in Text-Items '''
for qi in self.text_items:
if qi != None:
if qi.pos_inside((x,y)):
if qi.onclick != None:
if qi.retvar != None:
qi.onclick(qi.retvar)
return True
else:
qi.onclick()
''' Check in Polygon '''
if self.map_list != ((0, 0)):
if self.point_inside_polygon(x, y, self.map_list):
__SERVICES__.start_service('spot_found', pos)
print "Click inside Polygon!"
return True
else:
# If click inside game window, trigger not_found
q = self.Layout.Question
if x > q.x and x < (q.x + q.width) and y > q.y and y < (q.y + q.height):
__SERVICES__.start_service('spot_not_found', pos)
''' Check ON Menu '''
if (x >= self.Layout.MenuTop.x and x <= self.Layout.MenuTop.x + self.Layout.MenuTop.width) and (y >= self.Layout.MenuTop.y and y <= self.Layout.MenuTop.y + self.Layout.MenuTop.height):
self.change_dir('/')
return True
''' Check In Menu '''
x, y = pos
x -= self.Layout.MenuMain.x
y -= self.Layout.MenuMain.y
checkpath = self.menu_current
for m in self.menu_entries:
if m.path == checkpath:
print "- Click on Menu",m.caption,":", m.pos_inside((x,y))
if m.pos_inside((x,y)):
if m.isDirectory == None:
# Check for Back Button
if m.onclick == None:
path = m.path.strip()
if len(path) > 1 and path[-1] == '/': path = path[0:-1]
path_base = path[:path.rfind('/')]
if len(path_base) == 0: path_base = '/'
self.change_dir(path_base)
return True
else:
# Action Button
self.mycaption = m.caption
m.onclick()
return True
else:
# Directory Button
self.change_dir(m.isDirectory)
return True
def map_str_to_list(self, map_str):
# convert 11, 12, 21, 22, 31, 33 in list [(11, 12), (21, 22), (31, 32)]
print 'map_str', map_str
map_arr = map_str.split(", ")
o = []
a = "x"
for s in map_arr:
if a == "x": a = s
else:
# Take care of border pixels
bw, bc = border2px_rgb(self.Layout.Question.border)
o.append((int(a)+self.Layout.Question.x+self.Layout.Question.Image.x+(bw+1), int(s)+self.Layout.Question.y+self.Layout.Question.Image.y+bw))
a = "x"
return o
def question_set(self, question, image, map):
self.question = question
self.image = image
self.map_list = self.map_str_to_list(map)
'''
Menu Functions
==============
'''
def menu_setup(self):
# Put Menu items in correct order from self.menu_raw into self.menu_entries
ms01 = []
ms23 = []
ms45 = []
self.menu_entries = []
for n in self.menu_raw:
if n[3] == 0: ms01.insert(0, n)
elif n[3] == 1: ms01.append(n)
elif n[3] == 2: ms23.insert(0, n)
elif n[3] == 3: ms23.append(n)
elif n[3] == 4: ms45.insert(0, n)
elif n[3] == 5: ms45.append(n)
for n in ms01:
m = MenuEntry(n[0], n[1], n[2], n[3], n[4], n[5])
self.menu_entries.append(m)
for n in ms23:
m = MenuEntry(n[0], n[1], n[2], n[3], n[4], n[5])
self.menu_entries.append(m)
for n in ms45:
m = MenuEntry(n[0], n[1], n[2], n[3], n[4], n[5])
self.menu_entries.append(m)
self.D.menu_entries = self.menu_entries
def change_dir(self, menu_dir):
print "change dir to", menu_dir
self.menu_current = menu_dir;
self.clear_text_items()
self.refresh()
self.D.draw_menu(menu_dir)
self.D.display_menu()
def add_menu_item(self, path, caption, onclick, part = 3):
self.menu_raw.append([path, caption, onclick, part, None, len(self.menu_raw)]);
return len(self.menu_raw)-1
def change_menu_item(self, change_type, menu_item_id, change_text):
print change_type, menu_item_id, change_text
if change_type == "change_caption":
i = 0
for n in self.menu_entries:
if n.id == menu_item_id:
self.menu_entries[i] = MenuEntry(n.path, change_text, n.onclick, n.part, n.isDirectory, n.id)
self.D.menu_entries = self.menu_entries
self.D.draw_menu(self.menu_current)
self.D.refresh()
return True
i += 1
def add_menu_dir(self, path, caption, part = 4):
path = path.strip()
if len(path) > 1 and path[-1] == '/': path = path[0:-1]
# Avoid Duplicates:
if self.menu_dirs.count(path) == 0:
path_base = path[:path.rfind('/')]
if len(path_base) == 0: path_base = '/'
self.menu_raw.append([path_base, caption, None, part, path, len(self.menu_raw)]);
self.menu_dirs.append(path)
self.add_menu_item(path, "Back", None, 5)
return True
'''
Services
========
'''
def refresh(self): self.D.refresh()
def display_tooltip(self, text, pos, format=None): self.D.display_tooltip(text, pos, format)
def display_line(self, percent, found): self.D.display_line(percent, found)
def question_display(self, q): self.map_list = self.map_str_to_list(self.D.question_display(q))
def display_surface(self, s, pos, to=None): self.D.display_surface(s, pos, to)
def clear_question_frame(self, emblem=False): self.D.clear_question_frame(emblem)
def get_screen(self): return self.D.screen
def get_app(self): return self.D.app
#service added for library
def current_caption(self):
return self.mycaption
def add_event_hook(self, event, function):
self.hooks.append([event, function])
return len(self.hooks) - 1
def del_event_hook(self, id):
self.hooks[id:id+1] = [None, None]
def list_event_hooks(self, event = None):
if event == None:
print self.hooks
return True
for h in self.hooks:
if h[0] == event: print h
def add_text_item(self, text, pos, onclick=None, retvar=None, border=False, format=None):
# adds an clickable text-item to the question frame
if format == None: format=TextFormat()
qi = TextItem(text, pos, onclick, retvar, border, format)
item_count = len(self.text_items)
self.text_items.append(qi)
self.D.text_items = self.text_items
self.D.display_text_items()
# print self.text_items
return item_count
def del_text_item(self, item_id):
# print self.text_items
self.text_items[item_id] = None
self.D.text_items = self.text_items
self.refresh()
# print self.text_items
def clear_text_items(self, refresh=True):
# print "clearing"
# print self.text_items
self.text_items = []
self.D.text_items = []
# print self.text_items
if refresh: self.refresh()
def edit_text_item(self, text, pos, onclick=None, retvar=None, border=False, format=None):
# adds a editable text-item to the question frame
if format == None: format = TextFormat()
qi = TextItem(text, pos, onclick, retvar, border, format)
item_count = len(self.text_items)
self.text_items.append(qi)
self.D.text_items = self.text_items
self.D.display_text_items()
def add_react(self, x, y, width, height, onclick, stopsearch = False, display = False):
print 'react', x, y, stopsearch, display
self.question_frame_reacts.append([x, y, width, height, onclick, stopsearch])
if display:
pygame.draw.rect(self.screen, hex2rgb(self.Colors.blue), (x, y, width, height), 3)
pygame.display.update()
print "- react #", len(self.question_frame_reacts)-1, "created"
return len(self.question_frame_reacts)-1
def del_react(self, id):
self.question_frame_reacts[id:id+1] = [None, None]
print "- react #", id, "cleared"
return True
''' Polygon Drawing '''
def draw_polygon(self):
# Draw The Polygon on Screen
pygame.draw.polygon(self.D.screen, hex2rgb(self.Layout.Polygon.color), self.map_list)
def draw_lines(self):
last_pos = ()
for i in self.map_list:
if len(last_pos) > 0:
pygame.draw.line(self.D.screen, hex2rgb(self.Layout.Polygon.color), last_pos, i, 5)
last_pos = i
'''
Text Input Tools
'''
def display_box(self, message):
x = self.Layout.TextInput;
area = Rect(x.Box.x, x.Box.y, x.Box.width, x.Box.height)
bw, bc = border2px_rgb(x.Box.border)
pygame.draw.rect(self.D.screen, hex2rgb(x.Box.background), area, 0)
pygame.draw.rect(self.D.screen, bc, area, bw)
oldclip = self.D.screen.get_clip()
self.D.screen.set_clip(area.inflate(-4, -4))
if len(message):
text = pygame.font.Font(None, x.Text.size)
text = text.render(message, 1, hex2rgb(x.Text.color))
self.D.screen.blit(text, area.move(5, 7))
self.D.screen.set_clip(oldclip)
pygame.display.update(area)
def ask(self, question):
"ask(screen, question) -> answer"
current_string = ''
self.display_box(question + ":")
while 1:
event = pygame.event.wait()
if event.type == QUIT:
sys.exit(0)
if event.type == MOUSEBUTTONUP:
self.check_click(event.pos)
if event.type != KEYDOWN:
continue
if event.key == K_ESCAPE:
current_string = ""
break
elif event.key == 271 or event.key == K_RETURN:
break
elif event.key == K_BACKSPACE:
current_string = current_string[:-1]
self.display_box(question + ": " + current_string)
elif event.unicode:
current_string += chr(event.key) #should be += event.unicode, workaround for xo bug
self.display_box(question + ": " + current_string)
# self.refresh_question_display()
return current_string
'''
Other Tools
===========
'''
def sound_load(self, name, path = 'sounds'):
class NoneSound:
def play(self): pass
if not pygame.mixer:
return NoneSound()
fullname = os.path.join(path, name)
print 'fullname=',fullname
try:
sound = pygame.mixer.Sound(fullname)
except pygame.error, message:
print "Cannot load sound:", name
sound = NoneSound()
return sound
def image_load(self, name, path=''):
fullname = os.path.join(path, name)
# fullname = name
try:
image = pygame.image.load(fullname)
except pygame.error, message:
print "Cannot load image:", name, 'fullname', fullname
#raise SystemExit, message
return None
image = image.convert()
return image, image.get_rect()
def point_inside_polygon(self, x,y,poly):
n = len(poly)
inside =False
p1x,p1y = poly[0]
for i in range(n+1):
p2x,p2y = poly[i % n]
if y > min(p1y,p2y):
if y <= max(p1y,p2y):
if x <= max(p1x,p2x):
if p1y != p2y:
xinters = (y-p1y)*(p2x-p1x)/(p2y-p1y)+p1x
if p1x == p2x or x <= xinters:
inside = not inside
p1x,p1y = p2x,p2y
return inside
'''
Classes for the Menu Structure
==============================
'''
class MenuBox(pygame.sprite.Sprite):
Layout = Layout();
def __init__(self, caption, isDirectory):
# Init Sprite
pygame.sprite.Sprite.__init__(self)
# Create Button Surface
self.image = pygame.Surface((self.Layout.MenuMain.Button.width, self.Layout.MenuMain.Button.height))
# Apply Styles
if isDirectory:
bgcolor = self.Layout.MenuMain.Button.Button_Directory.background
border = self.Layout.MenuMain.Button.Button_Directory.border
textsize = self.Layout.MenuMain.Button.Button_Directory.Text.size
textcolor = self.Layout.MenuMain.Button.Button_Directory.Text.color
else:
bgcolor = self.Layout.MenuMain.Button.background
border = self.Layout.MenuMain.Button.border
textsize = self.Layout.MenuMain.Button.Text.size
textcolor = self.Layout.MenuMain.Button.Text.color
# Fill Menu BG
self.image.fill(hex2rgb(bgcolor))
# Draw Border of MenuBox
bw, bc = border2px_rgb(border)
pygame.draw.rect(self.image, bc, (0, 0, self.Layout.MenuMain.Button.width, self.Layout.MenuMain.Button.height), bw)
# Render Text
font = pygame.font.Font(None, textsize)
text = font.render(caption, 1, hex2rgb(textcolor))
# Blit on self.image
self.image.blit(text, (self.Layout.MenuMain.Button.Text.x, self.Layout.MenuMain.Button.Text.y))
self.rect = self.image.get_rect()
class MenuEntry:
# Load Layout
Layout = Layout()
# 'pos' stores the current Position; draw_menu sets it
pos = (0, 0)
def __init__(self, path, caption, onclick, part, isDirectory, id):
self.isDirectory = isDirectory;
self.id = id
self.caption = caption
self.onclick = onclick
self.path = path
if onclick == None:
self.box = MenuBox(caption, True)
else:
self.box = MenuBox(caption, isDirectory)
self.part = part # part is display-order 0-5
def pos_inside(self, pos):
x, y = list(pos)
self_w = self.Layout.MenuMain.Button.width
self_h = self.Layout.MenuMain.Button.height
self_x, self_y = list(self.pos)
if (x >= self_x and x <= self_x + self_w) and (y >= self_y and y <= self_y + self_h):
return True
else:
return False
class TextItem:
# Represents a Text Field w/wo border in the Question Frame
# * Catches Clicks on It
Layout = Layout()
pos = (0, 0)
size = (0, 0)
text = u''
textformat = TextFormat()
def __init__(self, text, pos, onclick, retvar, border, textformat=None):
self.text = text
self.pos = pos
self.onclick = onclick
self.border = border
self.retvar = retvar
if textformat != True and textformat != False and textformat != None:
self.textformat = textformat
self.draw()
x,y,w,h = list(self.textpos)
x,y = list(pos)
self.area = ((x,y,w,h))
def draw(self):
font = pygame.font.Font(None, self.textformat.size)
text = font.render(self.text, 1, hex2rgb(self.textformat.color))
textpos = text.get_rect()
self.textpos = textpos
x,y,w,h = list(textpos)
self.size = (w+16,h+8)
self.image = pygame.Surface(self.size)
if self.textformat.background != None:
self.image.fill(hex2rgb(self.textformat.background))
self.image.blit(text, (8,4))
if self.border:
pygame.draw.rect(self.image, (255, 255, 255), (x,y,w+16,h+8), 2)
def pos_inside(self, pos):
x, y = list(pos)
self_x, self_y = list(self.pos)
self_w, self_h = list(self.size)
if (x >= self_x and x <= self_x + self_w) and (y >= self_y and y <= self_y + self_h):
return True
else:
return False
class ToolTip:
Layout = Layout()
def __init__(self, pos, text):
self.pos = pos
self.display(text)
def display(self, caption):
font = pygame.font.Font(None, self.Layout.Toolbar.Text.size)
text = font.render(caption, 1, hex2rgb(self.Layout.Toolbar.Text.color))
textpos = text.get_rect()
x,y,w,h = list(textpos)
self.size = (w,h)
self.image = pygame.Surface(self.size)
self.image.blit(text, (0,0))
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