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import pygame
from pygame import *
from layout import *
from frontend import hex2rgb
import threading
import time
import traceback
__PLUGIN_NAME__ = 'multi player'
#import single_player
class Status:
""" edited by the hosts """
game_state = '0' # 0=open_before_game, 1=..?
status_line = 'statusline'
clients = []
class Client:
def __init__(self, name, status=''):
self.name = name
self.status = status
def set_status_line(self, s1, s2):
return True
def get_status_line(self):
self.status_line = "%s;;%s" % (self.game_state, self.get_user_names(";"))
return self.status_line
def get_user_names(self, split_str=';;'):
usernames = []
for c in self.clients:
usernames.append(c.name)
return split_str.join(usernames)
def add_user(self, user_name):
for c in self.clients:
if c.name.upper() == user_name.upper(): return False
new_client = self.Client(user_name)
self.clients.append(new_client)
return True
def del_user(self, user_name):
print "deleting user %s" % user_name
new_clients = []
for c in self.clients:
if c.name.upper() != user_name.upper():
new_clients.append(c)
self.clients = new_clients
return True
def show_answer():
A.display_answer()
def finished():
sf.refresh()
sf.add_text_item("You have finished this category!", (180, 80))
sf.add_text_item("Won: %i" % Q.count_won, (220, 120))
sf.add_text_item("Lost: %i" % Q.count_lost, (220, 160))
pygame.display.update()
ask_category(130)
def startgame(db_cat_id):
print "* Starting Game, Category:", db_cat_id
print "** Loading Questions"
Q.count_won = 0
Q.count_won = 0
A.reset_points()
Q.load_questions(db_cat_id)
display_points()
sf.clear_text_items()
next_question(0)
def ask_category(offset_y = 0, offset_x = 0, cat_id=0):
Q.load(__SERVICES__.locale.lang_id, __SERVICES__.locale.lang_name)
# sf.clear_text_items()
i = 1
y = 110 + offset_y
x = 340 + offset_x
sf.add_text_item("Category:", (x,y))
y += 50
x += 50
sf.add_text_item('All', (x,y), game_host.set_category, 0, True)
# global game_host
for q in Q.categories:
y += 50
sf.add_text_item("%s (%s)" % (q[1], q[2]), (x,y), game_host.set_category, q[0], True)
i += 1
display_points()
def display_points():
format = TextFormat(None, 30)
max_q = len(Q.questions)
# sf.display_tooltip("%i" % (Q.count_won), (480, 14), format)
# sf.display_tooltip("%i" % Q.count_lost, (480, 42), format)
if max_q == 0:
sf.display_line(0, True)
sf.display_line(0, False)
else:
sf.display_line(100 * Q.count_won / max_q, True)
sf.display_line(100 * Q.count_lost / max_q, False)
def click_on_next_question():
next_question(0)
def next_question(params):
print "* Next Question"
# Select Category
if Q._cat_id == -1:
ask_category()
return 1
# Pick only locale language's categories
if Q.question_pick():
__SERVICES__.frontend.question_display(Q.question)
Q.in_question = True
pass
else:
# game / cat finished!
in_question = False
print "finished"
Q._cat_id = -1
finished()
pass
def spot_found(params):
if Q.in_question:
print "found"
A.display_icon("found")
A.play_sound(1)
Q.in_question = False
Q.count_won += 1
display_points()
show_answer()
def spot_not_found(params):
print params
if Q.in_question:
print "not found"
A.display_icon("not-found")
A.play_sound(0)
Q.in_question = False
Q.count_lost += 1
display_points()
show_answer()
return "ok"
class getStatus(threading.Thread):
running = True
def set(self, client_talk, status_call_function, abort_function=None):
self.talk = client_talk
self.status_call_function = status_call_function
self.abort_function = abort_function
self.running = True
def run(self):
while self.running:
time.sleep(2)
try:
self.status = self.talk('get:status')
self.status_call_function(self.status)
except:
traceback.print_exc()
print "getstatus aborted"
self.running = False
if self.abort_function != None: self.abort_function()
class waitForUsersToJoin(threading.Thread):
running = True
last_users = ''
def set(self, talk, waittext_id, textid_connectedto=None):
self.talk = talk
self.waittext_id = waittext_id
self.textid_connectedto = textid_connectedto
def display_server_quit(self):
self.running = False
def run(self):
format = TextFormat()
font = pygame.font.Font(None, format.size)
bg = pygame.Surface((560, 30))
while self.running:
time.sleep(2)
users = self.talk("get:userlist")
if users == False: return
self.users = users.split(";;")
users = users.replace(";;", ", ")
print self.users
print users
text = font.render("> %s" % users, 1, hex2rgb(format.color))
textpos = text.get_rect()
bg.fill(hex2rgb(Layout().background))
bg.blit(text, (0,0))
sf.display_surface(bg, (48, 610))
pygame.display.update((48, 610, 560, 30))
class DrawTimer:
def __init__(self):
self.bg = pygame.Surface((100, 60))
def draw(self, time):
self.bg.fill(hex2rgb(Layout().Question.background))
format = TextFormat(None, 46, None)
font = pygame.font.Font(None, format.size)
text = font.render("%i sec" % time, 1, hex2rgb(format.color))
self.bg.blit(text, (0,0))
sf.display_surface(self.bg, (150, 440))
pygame.display.update()
class MultiPlayerHost:
category = 0
game_time = 0
textid_timer = -1
status = Status()
def __init__(self, host, port):
self.host = host
self.port = port
self.socket = __import__("plugins/_quizsocket")
print "starting server"
self.server = self.socket.Server('', port, self.status)
self.server.start()
def close(self):
self.client.running = False
self.waituser.running = False
self.server.quit()
def update_status(self, params):
print params
def load(self):
print "Creating a new game"
sf.clear_question_frame(True)
# Display some text
format = TextFormat(None, 40)
sf.add_text_item("New Multiplayer Game", (340, 45), None, None, False, format)
waittext_id = sf.add_text_item("Waiting for users to join...", (40, 570))
# let's spawn our own client now
self.client = self.socket.Client(self.host, self.port, Layout().user_name)
self.client.start()
# Display "Waiting for users to join..."
self.waituser = waitForUsersToJoin()
self.waituser.set(self.client.talk, waittext_id, None)
self.waituser.start()
# Constantly Get Status Updates from the Host
# self.getstatus = getStatus()
# self.getstatus.set(self.Spawner.client_talk, self.update_status, self.abort_net)
# self.getstatus.start()
# Display Start Button
format = TextFormat(None, None, Colors().green)
sf.add_text_item("Start", (Layout().Question.x + Layout().Question.width - 150, 570), None, None, True, format)
# Display Categories
ask_category()
self.set_category(0)
pygame.display.update()
self.hookid_click = sf.add_event_hook("onclick", self.click)
# Draw Timer Option
img, rect = sf.image_load("images/xclock.png")
sf.display_surface(img, (40, 400))
self.draw_timer = DrawTimer()
self.click_timer()
def click(self, params):
x, y = list(params)
if x > 40 and x < (40 + 96) and y > 400 and y < (400 + 96):
# Click on Clock
self.click_timer()
def click_timer(self):
if self.game_time == 30:
self.game_time = 10
elif self.game_time == 20:
self.game_time = 30
elif self.game_time == 10:
self.game_time = 20
elif self.game_time == 0:
self.game_time = 10
# self.Spawner.master_set_status("time:%i" % self.game_time)
self.draw_timer.draw(self.game_time)
def set_category(self, param):
cat_id = int(param)
self.category = cat_id
cat_name = 'All'
if cat_id > 0:
q = "SELECT text FROM categories WHERE cat_id=%i AND lang_id=%s" % (cat_id, __SERVICES__.locale.lang_id)
res = __SERVICES__.db.query(q)
print res
cat_name = res[0][0]
# self.Spawner.master_set_status(u"cat:%s" % cat_name)
bg = pygame.Surface((360, 30))
bg.fill(hex2rgb(Layout().background))
format = TextFormat()
font = pygame.font.Font(None, format.size)
text = font.render("%s" % cat_name, 1, hex2rgb(format.color))
bg.blit(text, (0,0))
sf.display_surface(bg, (480, 115))
pygame.display.update()
class MultiPlayerClient:
connected = False
game_time = 0
cat_name = u''
socket = None
waittext_id = None
format = TextFormat()
font = pygame.font.Font(None, format.size)
bg = pygame.Surface((560, 30))
def __init__(self, host, port):
self.host = host
self.port = port
self.connected = False
if self.socket == None: self.socket = __import__("plugins/_quizsocket")
def close(self):
self.getstatus.running = False
self.client.close()
self.connected = False
def load(self):
print "Joining a multiplayer game"
sf.clear_question_frame(True)
format = TextFormat(None, 40)
sf.add_text_item("Joining a Multiplayer Game", (340, 45), None, None, False, format)
pygame.display.update()
# print self.connected
if self.connected == False:
host = sf.ask("host")
sf.refresh()
print "host: ", host
self.host = host
if len(host) == 0:
return False
# if host == "l": host = "localhost"
print "starting client"
textid_connectedto = sf.add_text_item("[connecting to %s]" % host, (340, 80))
self.textid_connectedto = textid_connectedto
self.client = self.socket.Client(self.host, self.port, Layout().user_name, self.nonet_function)
self.client.start()
self.getstatus = getStatus()
self.getstatus.set(self.client.talk, self.update_status, self.nonet_function)
self.getstatus.start()
def display_catname(self):
bg = pygame.Surface((300, 60))
bg.fill(hex2rgb(Layout().Question.background))
format = TextFormat(None, 40)
font = pygame.font.Font(None, format.size)
text = font.render("Category: %s" % self.cat_name, 1, hex2rgb(format.color))
bg.blit(text, (0,0))
sf.display_surface(bg, (350, 190))
pygame.display.update()
def update_status(self, params):
self.status = params
print "STATUS UPDATE:",params
if params == False or len(params) == 0 or params == None or params == "None":
self.close()
return
if self.connected == False:
self.connection_ok()
n = params.split(";;")
users = n[1].replace(";", ", ")
text = self.font.render("> %s" % users, 1, hex2rgb(self.format.color))
textpos = text.get_rect()
self.bg.fill(hex2rgb(Layout().background))
self.bg.blit(text, (0,0))
sf.display_surface(self.bg, (48, 610))
pygame.display.update((48, 610, 560, 30))
print params
# for n in params:
# m = n.split(":")
# if m[0] == "time":
# if int(m[1]) != self.game_time:
# self.game_time = int(m[1])
# self.draw_timer.draw(self.game_time)
#
# if m[0] == "cat":
# if m[1] != self.cat_name:
# self.cat_name = m[1]
# self.display_catname()
def connection_ok(self):
self.connected = True
sf.del_text_item(self.textid_connectedto)
self.textid_connectedto = sf.add_text_item("[connected to %s]" % self.host, (340, 80))
self.waittext_id = sf.add_text_item("Waiting for users to join...", (40, 570))
pygame.display.update()
# Draw Timer Option
img, rect = sf.image_load("images/xclock.png")
sf.display_surface(img, (40, 400))
self.draw_timer = DrawTimer()
def nonet_function(self):
print "client net aborted, quitting MultiPlayer-Client"
self.running = False
if self.waittext_id != None: sf.del_text_item(self.waittext_id)
if self.textid_connectedto != None: sf.del_text_item(self.textid_connectedto)
sf.add_text_item("Server quit the game", (340, 84))
# clear player
bg = pygame.Surface((560, 30))
bg.fill(hex2rgb(Layout().background))
sf.display_surface(bg, (48, 610))
pygame.display.update()
self.close()
global game_client
game_client = None
def click_create():
global game_client
global game_host
if game_client == None and game_host == None:
game_host = MultiPlayerHost("", Layout().port)
sf.clear_text_items(False)
game_host.load()
def click_join():
global game_client
global game_host
if game_client == None and game_host == None:
game_client = ''
game_client = MultiPlayerClient("localhost", Layout().port)
sf.clear_text_items()
res = game_client.load()
if res == False:
game_client = None
def load():
global sf
sf = __SERVICES__.frontend;
sp = __import__("plugins/single_player")
sp.sf = sf
global Q
Q = sp.Questions()
global A
A = sp.Answer()
global game_host
game_host = None
global game_client
game_client = None
sf.add_menu_dir('/multi-player', 'Multiplayer', 1)
sf.add_menu_item('/multi-player', 'Create Game', click_create, 1)
sf.add_menu_item('/multi-player', 'Join Game', click_join, 2)
__SERVICES__.add_service("next_question", next_question)
__SERVICES__.add_service("spot_found", spot_found)
__SERVICES__.add_service("spot_not_found", spot_not_found)
def close():
global game_host
global game_client
if game_host != None: game_host.close()
if game_client != None: game_client.close()
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