Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/p5_button.py
diff options
context:
space:
mode:
Diffstat (limited to 'p5_button.py')
-rw-r--r--p5_button.py196
1 files changed, 98 insertions, 98 deletions
diff --git a/p5_button.py b/p5_button.py
index 0461b3c..cf76a34 100644
--- a/p5_button.py
+++ b/p5_button.py
@@ -22,152 +22,152 @@ from p5 import P5
class P5Button(P5):
- def __init__(self):
- P5.__init__(self)
- self.noloop()
- self._butts = []
- self._buttonPressed = False
+ def __init__(self):
+ P5.__init__(self)
+ self.noloop()
+ self._butts = []
+ self._buttonPressed = False
- def button_press(self, widget, event):
- P5.button_press(self, widget, event)
+ def button_press(self, widget, event):
+ P5.button_press(self, widget, event)
- #iterate through the buttons to see if you've pressed any down
- bp = False
- for i in range ( 0, len(self._butts) ):
- if (self._butts[i]._enabled):
- contains = self._butts[i].contains(event.x, event.y)
- self._butts[i]._pressed = contains
- if (contains):
- bp = True
+ #iterate through the buttons to see if you've pressed any down
+ bp = False
+ for i in range ( 0, len(self._butts) ):
+ if (self._butts[i]._enabled):
+ contains = self._butts[i].contains(event.x, event.y)
+ self._butts[i]._pressed = contains
+ if (contains):
+ bp = True
- self._buttonPressed = bp
- self.redraw()
+ self._buttonPressed = bp
+ self.redraw()
- def button_release(self, widget, event):
- P5.button_release(self, widget, event)
- self._buttonPressed = False
+ def button_release(self, widget, event):
+ P5.button_release(self, widget, event)
+ self._buttonPressed = False
- pressed = []
- #iterate through the buttons to see if you've released on any
- for i in range ( 0, len(self._butts) ):
- if (self._butts[i]._enabled):
- if (self._butts[i]._pressed):
- if (self._butts[i].contains(event.x, event.y)):
- pressed.append( self._butts[i] )
+ pressed = []
+ #iterate through the buttons to see if you've released on any
+ for i in range ( 0, len(self._butts) ):
+ if (self._butts[i]._enabled):
+ if (self._butts[i]._pressed):
+ if (self._butts[i].contains(event.x, event.y)):
+ pressed.append( self._butts[i] )
- if (self._butts[i]._toggle):
- self._butts[i]._pressed = not self._butts[i]._pressed
- else:
- self._butts[i]._pressed = False
+ if (self._butts[i]._toggle):
+ self._butts[i]._pressed = not self._butts[i]._pressed
+ else:
+ self._butts[i]._pressed = False
- for i in range( 0, len(pressed) ):
- pressed[i].doPressed()
+ for i in range( 0, len(pressed) ):
+ pressed[i].doPressed()
- self.redraw()
+ self.redraw()
class Polygon:
- def __init__( self, xs, ys ):
- self.setPoints( xs, ys )
+ def __init__( self, xs, ys ):
+ self.setPoints( xs, ys )
- def setPoints( self, xs, ys ):
- self._xs = xs
- self._ys = ys
+ def setPoints( self, xs, ys ):
+ self._xs = xs
+ self._ys = ys
- self._boundingX = self._xs[0]
- self._boundingY = self._ys[0]
- self._boundingW = self._xs[0]
- self._boundingH = self._ys[0]
+ self._boundingX = self._xs[0]
+ self._boundingY = self._ys[0]
+ self._boundingW = self._xs[0]
+ self._boundingH = self._ys[0]
- for i in range ( 1, len(self._xs) ):
- if (self._xs[i] > self._boundingW):
- self._boundingW = self._xs[i]
- if (self._ys[i] > self._boundingH):
- self._boundingH = self._ys[i]
- if (self._xs[i] < self._boundingX):
- self._boundingX = self._xs[i]
- if (self._ys[i] < self._boundingY):
- self._boundingY = self._ys[i]
+ for i in range ( 1, len(self._xs) ):
+ if (self._xs[i] > self._boundingW):
+ self._boundingW = self._xs[i]
+ if (self._ys[i] > self._boundingH):
+ self._boundingH = self._ys[i]
+ if (self._xs[i] < self._boundingX):
+ self._boundingX = self._xs[i]
+ if (self._ys[i] < self._boundingY):
+ self._boundingY = self._ys[i]
- def contains( self, mx, my ):
- if (not self.bbox_contains(mx, my)):
- return False
+ def contains( self, mx, my ):
+ if (not self.bbox_contains(mx, my)):
+ return False
- #insert simple path tracing check on the polygon here
+ #insert simple path tracing check on the polygon here
- return True
+ return True
- def bbox_contains( self, mx, my ):
- if ( not((mx>=self._boundingX) and (my>=self._boundingY) and (mx<self._boundingW) and (my<self._boundingH)) ):
- return False
- else:
- return True
+ def bbox_contains( self, mx, my ):
+ if ( not((mx>=self._boundingX) and (my>=self._boundingY) and (mx<self._boundingW) and (my<self._boundingH)) ):
+ return False
+ else:
+ return True
class Button:
- def __init__(self, poly, offX, offY):
- self._poly = poly
- self._offX = offX
- self._offY = offY
+ def __init__(self, poly, offX, offY):
+ self._poly = poly
+ self._offX = offX
+ self._offY = offY
- self._enabled = True
- self._pressed = False
- self._toggle = False
+ self._enabled = True
+ self._pressed = False
+ self._toggle = False
- self._listeners = []
+ self._listeners = []
- self._actionCommand = None
+ self._actionCommand = None
- self._img = None
+ self._img = None
- def setOffsets(self, offs):
- self._offX = offs[0]
- self._offY = offs[1]
+ def setOffsets(self, offs):
+ self._offX = offs[0]
+ self._offY = offs[1]
- def addActionListener(self, listen):
- self._listeners.append(listen)
+ def addActionListener(self, listen):
+ self._listeners.append(listen)
- def removeActionListener(self, listen):
- try:
- self._listeners.remove(listen)
- except ValueError:
- pass
+ def removeActionListener(self, listen):
+ try:
+ self._listeners.remove(listen)
+ except ValueError:
+ pass
- def setActionCommand(self, command):
- self._actionCommand = command
+ def setActionCommand(self, command):
+ self._actionCommand = command
- def getActionCommand(self):
- return self._actionCommand
+ def getActionCommand(self):
+ return self._actionCommand
- def setImage(self, img):
- self._img = img
+ def setImage(self, img):
+ self._img = img
- def contains( self, mx, my ):
- x = mx - self._offX
- y = my - self._offY
+ def contains( self, mx, my ):
+ x = mx - self._offX
+ y = my - self._offY
- contains = self._poly.contains( x, y )
- return contains
+ contains = self._poly.contains( x, y )
+ return contains
- def doPressed( self ):
- for i in range ( 0, len(self._listeners) ):
- self._listeners[i].fireButton( self._actionCommand )
+ def doPressed( self ):
+ for i in range ( 0, len(self._listeners) ):
+ self._listeners[i].fireButton( self._actionCommand )
- def isImg( self ):
- return self._img != None \ No newline at end of file
+ def isImg( self ):
+ return self._img != None \ No newline at end of file