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-rw-r--r--Saludame.activity/app_init.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/Saludame.activity/app_init.py b/Saludame.activity/app_init.py
index 6557cf8..628060f 100644
--- a/Saludame.activity/app_init.py
+++ b/Saludame.activity/app_init.py
@@ -274,7 +274,7 @@ class AppLoader:
probability = ("all", [("fun", "constant", 90, 50), ("defenses", "constant", 90, 50), ("relaxing", "constant", 90, 50)])
effect = effects.Effect([("energy", +10), ("defenses", +10)])
- event = events.PersonalEvent("assets/events/personal/happy", None, "happy", u"Feliz", "pos", "random", m(2), probability, effect, u"Estoy de muy bien humor", "id.l4dkflvt1jlf", 1, happy_3)
+ event = events.PersonalEvent("assets/events/personal/happy", None, "happy", u"Feliz", "pos", "random", m(2), probability, effect, u"Estoy de muy buen humor", "id.l4dkflvt1jlf", 1, happy_3)
_events.append(event)
probability = ("all", [("nutrition", "constant", 90, 50), ("defenses", "constant", 90, 50), ("relaxing", "constant", 90, 50), ("energy", "constant", 90, 50)])
@@ -547,12 +547,12 @@ class AppLoader:
""" A list of tuples containing all the events and the actions that can solve them, with a probability rate. """
""" Alternatively insted of an action can configure a third option that is an effect, so every action with that effect higher than 0
will trigger the rule """
- events_actions_res = {("constipation", "doctor") : 30,
+ events_actions_res = {("constipation", "doctor") : 60,
("constipation", None, "v_frutas") : 60,
("constipation", None, "agua") : 40,
("constipation", None, "sports") : 50,
- ("diarrhea", "doctor") : 40,
+ ("diarrhea", "doctor") : 60,
("diarrhea", None, "agua") : 60,
("headache", "doctor") : 60,