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# -*- coding: utf-8 -*-
from game_manager import GameManager
import pygame
import logging
import hotkeys
if __name__ == "__main__":
import gettext
gettext.textdomain("org.ceibaljam.Saludame")
gettext.bindtextdomain("org.ceibaljam.Saludame", "locale/")
gettextold = gettext.gettext
def _(string):
string = gettextold(string)
if isinstance(string, unicode):
return string.upper()
else:
return unicode(string.decode("utf-8")).upper()
gettext.gettext = _
from gettext import gettext as _
import os
log = logging.getLogger('saludame')
log.setLevel(logging.DEBUG)
# Variables globales
MAX_FPS = 16 # Max frames per second
SLEEP_TIMEOUT = 30 # Seconds until the PauseScreen if no events show up
pause = False
running = True
main_class = None
def set_library_function(link):
print link
class Main():
def __init__(self, target_size=(1200, 780)):
self.windows_controller = None
global main_class
main_class = self
self.gender = "boy"
self.name = ""
self.started = False
self.target_size = target_size
def main(self, from_sugar):
self.init(from_sugar)
self.run(from_sugar, self.gender, self.name)
def init(self, from_sugar):
# Optimizes sound quality and buffer for quick loading
pygame.mixer.quit() # When executting from sugar pygame it's already initialized
pygame.mixer.pre_init(22050, -16, 1, 512)
pygame.mixer.music.set_endevent(pygame.USEREVENT)
# Inits PyGame module
pygame.init()
if not from_sugar:
screen = pygame.display.set_mode(self.target_size)
screen = pygame.display.get_surface()
assert screen, "No screen"
screen.blit(pygame.image.load("assets/slides/screen_loading.jpg"), (0,0))
pygame.display.flip()
def run(self, from_sugar, gender, name):
"""Main function of the game.
This function initializes the game and enters the PyGame main loop.
"""
global running, pauses
self.started = True
if from_sugar:
import gtk
import app_init
import challenges_creator
import customization
import sound_manager
import saludame_windows_controller
screen = pygame.display.get_surface()
# This clock is used to keep the game at the desired FPS.
clock = pygame.time.Clock()
# windows_controller asociado al screen
self.windows_controller = saludame_windows_controller.SaludameWindowsController(screen, None)
# Initialize sound_manager, game_manager, character, actions and menu.
sound_manager.SoundManager()
app_loader = app_init.AppLoader(self.windows_controller, gender, name)
bars_loader = app_loader.get_status_bars_loader()
game_man = app_loader.get_game_manager()
self.hotkeys_handler = hotkeys.HotKeyHandler()
self.windows_controller.game_man = game_man
self.windows_controller.create_windows_and_activate_main(app_loader, clock, bars_loader)
game_man.load_game()
frames = 0
# Main loop
update = True # The first time the screen need to be updated
while running:
if from_sugar:
# Pump GTK messages.
while gtk.events_pending():
block = pause
gtk.main_iteration(block)
if not pause:
# Waits for events, if none the game pauses:
# http://wiki.laptop.org/go/Game_development_HOWTO#Reducing_CPU_Load
milliseconds = clock.tick(MAX_FPS) # waits if the game is running faster than MAX_FPS
events = pygame.event.get()
if events:
for event in events:
if event.type == pygame.QUIT:
running = False
game_man.save_game()
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE and not from_sugar:
running = False
game_man.save_game()
elif event.type == pygame.MOUSEBUTTONDOWN:
self.windows_controller.handle_mouse_down(pygame.mouse.get_pos())
elif event.type == pygame.MOUSEBUTTONUP:
self.windows_controller.handle_mouse_up(event.pos)
elif event.type == pygame.MOUSEMOTION:
self.windows_controller.handle_mouse_motion(event.pos)
elif event.type == pygame.VIDEOEXPOSE:
self.windows_controller.reload_main = True
elif event.type == pygame.USEREVENT and event.code == 0: # Music ended
sound_manager.instance.start_playing()
elif event.type == pygame.KEYDOWN:
self.hotkeys_handler.handle_keydown(event)
elif event.type == pygame.KEYUP:
self.hotkeys_handler.handle_keyup(event)
self.windows_controller.handle_mouse_over(pygame.mouse.get_pos())
self.windows_controller.update(frames)
frames += 1
game_man.signal()
# Una vez que sale del loop manda la senal de quit para que cierre la ventana
pygame.quit()
if __name__ == "__main__":
import sys
if len(sys.argv) > 1 and sys.argv[1] in ["boy", "girl"]:
gender = sys.argv[1]
else:
gender = "boy"
if len(sys.argv) > 1 and "full" in sys.argv[1:]:
m = Main()
else:
# In regular computers the native resolution is too high (5/6)
m = Main((1000, 650))
m.gender = gender
m.name = ""
m.main(False)
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