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# -*- coding: utf-8 -*-
import game_manager
import pygame
##HOTKEYS HANDLERS
def alt_l_plus_handling():
print "SUBIR DE NIVEL"
if game_manager.instance:
game_manager.instance.next_level()
def alt_l_minus_handling():
print "BAJAR DE NIVEL"
if game_manager.instance:
game_manager.instance.previous_level()
def alt_c_2_handling():
print u"MULTIPLE CHOICE"
if game_manager.instance:
game_manager.instance._mc_challenges()
def alt_c_3_handling():
print "TRUE OR FALSE"
if game_manager.instance:
game_manager.instance._tf_challenges()
def alt_c_4_handling():
print "MASTER CHALLENGE"
if game_manager.instance:
game_manager.instance._master_challenge()
def alt_shift_o_handling():
print "ADD SOCIAL EVENT"
if game_manager.instance:
game_manager.instance.add_random_social_event()
def alt_shift_p_handling():
print "ADD PERSONAL EVENT"
if game_manager.instance:
game_manager.instance.add_random_personal_event()
def alt_shift_w_handling():
print "GET NEW WEATHER"
if game_manager.instance:
game_manager.instance.change_current_weather()
def alt_shift_g_handling():
print "RESET GAME"
if game_manager.instance:
game_manager.instance.reset_game()
def alt_shift_t_handling():
print "CHANGE TIME"
if game_manager.instance:
game_manager.instance.change_time()
def alt_shift_a_handling():
print "10 POINTS"
if game_manager.instance:
game_manager.instance.add_points(10)
def alt_c_p_handling():
print "Forbidden action"
if game_manager.instance:
game_manager.instance.set_forbidden_action()
# HOTKEYS DIC
hotkeys = {
(pygame.K_LALT, pygame.K_l, pygame.K_PLUS): alt_l_plus_handling,
(pygame.K_LALT, pygame.K_l, pygame.K_MINUS): alt_l_minus_handling,
(pygame.K_LALT, pygame.K_c, pygame.K_2): alt_c_2_handling,
(pygame.K_LALT, pygame.K_c, pygame.K_3): alt_c_3_handling,
(pygame.K_LALT, pygame.K_c, pygame.K_4): alt_c_4_handling,
(pygame.K_LALT, pygame.K_LSHIFT, pygame.K_o): alt_shift_o_handling,
(pygame.K_LALT, pygame.K_LSHIFT, pygame.K_p): alt_shift_p_handling,
(pygame.K_LALT, pygame.K_LSHIFT, pygame.K_w): alt_shift_w_handling,
(pygame.K_LALT, pygame.K_LSHIFT, pygame.K_t): alt_shift_t_handling,
(pygame.K_LALT, pygame.K_LSHIFT, pygame.K_g): alt_shift_g_handling,
(pygame.K_LALT, pygame.K_LSHIFT, pygame.K_a): alt_shift_a_handling,
(pygame.K_LALT, pygame.K_c, pygame.K_p): alt_c_p_handling
}
class HotKeyHandler:
def __init__(self):
"""constructor
"""
self.buff = [] #pressed keys buffer
def handle_keydown(self, event):
"""handle key down
"""
self.buff.append(event.key)
if len(self.buff) >= 3:
self.verify_hot_key()
self.buff = []
def handle_keyup(self, event):
"""handle key up
"""
self.buff = []
def verify_hot_key(self):
"""verifies if the player is pressing
hotkeys
"""
try:
print "HOTKEY:"
hotkeys[(self.buff[0], self.buff[1], self.buff[2])]()
except:
print u"COMBINACIÓN DE TECLAS NO ENCONTRADA"
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