Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/Saludame.activity/panel_window.py
blob: 9c4008e7cf43392c6c29e67be8b4b0780986cfd7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
# -*- coding: utf-8 -*-

import pygame
import os

from gettext import gettext as _

import gui

import animation
import customization
import game
import sound_manager
from events_windows import *

PANEL_BG_PATH = os.path.normpath("assets/layout/panel.png")
WHITE = pygame.Color("white")

BAR_BACK_COLOR = pygame.Color("#fbfbfbff")
BAR_FILL_COLOR = pygame.Color("#0f5e65ff")

class PanelWindow(gui.Window):
    
    def __init__(self, container, rect, frame_rate, windows_controller):
        
        self.timing = 1 # la idea de timing es llevar una cuenta adentro, de los frames que fueron pasando
        gui.Window.__init__(self, container, rect, frame_rate, windows_controller, "panel_window")
        
        self.set_bg_image(PANEL_BG_PATH, False)
        
        # Actions
        self.rect_action = pygame.Rect((560, 36), (310, 124))
        
        self.on_animation = False
        self.current_action = None
        self.current_animation = None
        
        self.action_progress_bar = None

        self.info_button_event = None
        self.image_info_blink = "assets/layout/info.png"
        
        TEXT_COLOR = pygame.Color("#0f5e65")
        
        text = gui.Text(self.rect, 145, 22, 1, _("Clima"), 18, TEXT_COLOR, type="normal", alignment=gui.Text.ALIGN_CENTER, bold=True, italic=True)
        self.add_child(text)
        
        text = gui.Text(self.rect, 300, 22, 1, _("Personal"), 18, TEXT_COLOR, type="normal", alignment=gui.Text.ALIGN_CENTER, bold=True, italic=True)
        self.add_child(text)
        
        text = gui.Text(self.rect, 465, 22, 1, _("Social"), 18, TEXT_COLOR, type="normal", alignment=gui.Text.ALIGN_CENTER, bold=True, italic=True)
        self.add_child(text)
        
        text = gui.Text(self.rect, 705, 22, 1, _("Acción"), 18, TEXT_COLOR, type="normal", alignment=gui.Text.ALIGN_CENTER, bold=True, italic=True)
        self.add_child(text)
        
        ### Events ###
        # Personal
        self.personal_window = PersonalWindow(self.rect, pygame.Rect((224, 35), (142, 127)), 1, self.windows_controller)
        self.add_window(self.personal_window)
        
        # Social
        self.social_window = SocialWindow(self.rect, pygame.Rect((391, 35), (142, 127)), 1, self.windows_controller)
        self.add_window(self.social_window)
        
        # Customization
        customization_button = gui.ImageButton(self.rect, pygame.Rect(953, 0, 1, 1), 1, "assets/layout/customization.png", self._cb_button_click_customization)
        customization_button.set_tooltip(_("Customization module"))
        self.add_button(customization_button)
        
        # Info
        self.info_button = gui.ImageButton(self.rect, pygame.Rect(885, 0, 1, 1), 1, "assets/layout/info.png", self._cb_button_click_info)
        self.add_button(self.info_button)
        self.info_button.visible = False
        self.info_button_blink_timeout = 0
        
        # Environment
        self.weather_widget = None
        self.set_weather()
    
    def set_weather(self):
        if self.weather_widget:
            self.remove_child(self.weather_widget)

        current_weather = self.windows_controller.game_man.current_weather
        file_path = current_weather[3]
        self.weather_widget = gui.Image(self.rect, pygame.Rect(51, 34, 1, 1), 1, file_path)
        self.add_child(self.weather_widget)
        self.weather_widget.set_dirty()
        
        info = "%s \n" % (current_weather[1])
        
        effect = self.windows_controller.game_man.environment_effect
        if effect:
            for eff in effect.effect_status_list:
                bar_label = effect.bars_controller.get_bar_label(eff[0])
                if eff[1] > 0:
                    info += "+ %s \n" % (bar_label)
                else:
                    info += "- %s \n" % (bar_label)
        
        self.weather_widget.set_super_tooltip(info)
        
    # Actions
    def set_active_action(self, action):
        self.current_action = action
        if action.window_animation_path:
            self.current_animation = animation.ActionAnimation(self.rect, self.rect_action, 10, action.window_animation_path)
            self.add_child(self.current_animation)
        else:
            rect_progress = self.rect_action.move(65, 45)
            rect_progress.size = (182, 26)
            self.action_progress_bar = ActionProgressBar(self.rect, rect_progress, 1, action)
            self.add_child(self.action_progress_bar)
    
    def play_action_animation(self, action):
        self.set_active_action(action)
        self.on_animation = True
        
    def stop_action_animation(self):
        self.on_animation = False
        self.current_action = None
        if self.current_animation:
            self.remove_child(self.current_animation)
            self.current_animation = None
            self.repaint = True
        
        if self.action_progress_bar:
            self.remove_child(self.action_progress_bar)
            self.action_progress_bar = None
            self.repaint = True
    
    ### Events - Delegate to events_windows        
    def add_personal_event(self, event):
        self.personal_window.add_personal_event(event)
        
    def remove_personal_event(self, event):
        self.personal_window.remove_personal_event(event)
        
    def add_social_event(self, event):
        self.social_window.add_social_event(event)
        
    def remove_social_event(self, event):
        self.social_window.remove_social_event(event)

    def add_info_button_event(self, event, action_label):
        self.info_button_event = event
        tooltip = u"La acción %s\nno debe realizarse durante\nel evento %s" % (action_label, event.description)
        self.info_button.set_super_tooltip(tooltip)
        self.info_button_blink_timeout = 6
        sound_manager.instance.play_forbidden_action()
        self.info_button.visible = True
        
    def update(self, frames):
             
        self.timing += 1
        
        self.social_window.set_dirty_background()
        self.personal_window.set_dirty_background()
        
        # Actions
        if self.on_animation and self.current_animation and self.timing % self.current_animation.frame_rate == 0:
            if self.timing > 12:
                self.timing = 0
        
        if frames % 8 == 0:
            if self.info_button_event and self.info_button_blink_timeout:
                # Make the button blink
                if self.image_info_blink == "assets/layout/info.png":
                    self.info_button.switch_image_background("assets/layout/info2.png")
                    self.image_info_blink = "assets/layout/info2.png"
                else:
                    self.info_button.switch_image_background("assets/layout/info.png")
                    self.image_info_blink = "assets/layout/info.png"
                self.info_button.set_dirty()
                
                self.info_button_blink_timeout -= 1
        
        gui.Window.update(self, frames)        
        
    def remove_info_button_event(self, event):
        if self.info_button_event == event:
            self.info_button_event = None
            self.info_button.set_super_tooltip("")
            self.info_button.visible = False
            
    # Buttons Callbacks
    def _cb_button_click_customization(self, button):
        self.windows_controller.set_active_window("customization_window")
        
    def _cb_button_click_info(self, button):
        if self.info_button_event:
            game.set_library_event(self.info_button_event.library_link)
        
class ActionProgressBar(gui.Widget):
    """
    Shows the progress of the active action
    """
    def __init__(self, container, rect_in_container, frame_rate, action):
        
        self.action = action
        surface = pygame.image.load("assets/layout/progress_bar_back.png").convert_alpha()
        
        gui.Widget.__init__(self, container, rect_in_container, frame_rate)
        
        self.borders = surface       # Borders of the bar
        self.background = surface.copy()   # Actual surface to blit in the screen, _prepare_surface
        self.decrease = action.time_span
        self._prepare_surface()
        
    def _prepare_surface(self):
        rect = pygame.Rect((1, 2), (self.rect_in_container.width - 2, self.rect_in_container.height - 4))
        charged_rect = pygame.Rect(rect)  # create a copy
        
        charged_rect.width = ((float)(self.decrease) / self.action.time_span) * rect.width
        
        self.background.fill(BAR_BACK_COLOR, rect)
        self.background.fill(BAR_FILL_COLOR, charged_rect)
        self.background.blit(self.borders, (0, 0)) # Background blits over the charge, because it has the propper alpha
        
        self.decrease = self.action.time_left
        self.set_dirty()
    
    def update(self, frames):
        """
        Updates the progress bar (if the action is still active)
        """
        if self.decrease > 0:
            self._prepare_surface()