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authorRodolfo D. Arce S <rodolfo.arce.s@gmail.com>2011-06-02 22:26:09 (GMT)
committer Rodolfo D. Arce S <rodolfo.arce.s@gmail.com>2011-06-02 22:26:09 (GMT)
commit89b3f3f403e1c8651471c2e601cf2e28634e5844 (patch)
treebf54c6e458050709a33e492aa2f6eb004cade56d
parent8ee2915ab8ec7c47856aa7ef4a9e37f15a551c56 (diff)
Added some functions to set collision
-rw-r--r--cutter.py31
-rw-r--r--tree.py12
2 files changed, 27 insertions, 16 deletions
diff --git a/cutter.py b/cutter.py
index c090d8e..81c6c16 100644
--- a/cutter.py
+++ b/cutter.py
@@ -27,22 +27,21 @@ class Cutter:
random_number1 = randint(0,3)
random_number2 = randint(0,3)
- if random_number1 == random_number2:
- if random_number1 == 0:
- # Move the character around the screen
- self.position = ((self.position[0] + random_number1 * self.speed + image_center)%self.screen_w - image_center), \
- ((self.position[1] + random_number1 * self.speed + image_center)%self.screen_h - image_center)
- elif random_number1 == 1:
- self.position = ((self.position[0] + random_number1 * self.speed + image_center)%self.screen_w - image_center), \
- ((self.position[1] - random_number1 * self.speed + image_center)%self.screen_h - image_center)
- elif random_number1 == 2:
- # Move the character around the screen
- self.position = ((self.position[0] - random_number1 * self.speed + image_center)%self.screen_w - image_center), \
- ((self.position[1] - random_number1 * self.speed + image_center)%self.screen_h - image_center)
- elif random_number1 == 3:
- self.position = ((self.position[0] - random_number1 * self.speed + image_center)%self.screen_w - image_center), \
- ((self.position[1] + random_number1 * self.speed + image_center)%self.screen_h - image_center)
-
+ if self.cut_tree == False:
+ if random_number1 == random_number2:
+ if random_number1 == 0:
+ self.position = ((self.position[0] + random_number1 * self.speed + image_center)%self.screen_w - image_center), \
+ ((self.position[1] + random_number1 * self.speed + image_center)%self.screen_h - image_center)
+ elif random_number1 == 1:
+ self.position = ((self.position[0] + random_number1 * self.speed + image_center)%self.screen_w - image_center), \
+ ((self.position[1] - random_number1 * self.speed + image_center)%self.screen_h - image_center)
+ elif random_number1 == 2:
+ self.position = ((self.position[0] - random_number1 * self.speed + image_center)%self.screen_w - image_center), \
+ ((self.position[1] - random_number1 * self.speed + image_center)%self.screen_h - image_center)
+ elif random_number1 == 3:
+ self.position = ((self.position[0] - random_number1 * self.speed + image_center)%self.screen_w - image_center), \
+ ((self.position[1] + random_number1 * self.speed + image_center)%self.screen_h - image_center)
+
def collides_with(self, other):
return self.get_absolute_rect().colliderect(other.get_absolute_rect())
diff --git a/tree.py b/tree.py
index 8e5971c..aa9117d 100644
--- a/tree.py
+++ b/tree.py
@@ -8,6 +8,18 @@ class Tree:
def __init__(self, position):
self.position = position
self.image = pygame.image.load(tree_images[randint(0, tree_images_number - 1)])
+ image_rect = self.image.get_rect()
+ size_reduction = 10
+ self.collision_rect = pygame.Rect(image_rect.left + size_reduction, \
+ image_rect.top + size_reduction, \
+ image_rect.width - size_reduction, \
+ image_rect.height - size_reduction)
def draw(self, on_surface):
on_surface.blit(self.image, self.position)
+
+ def collides_with(self, other):
+ return self.get_absolute_rect().colliderect(other.get_absolute_rect())
+
+ def get_absolute_rect(self):
+ return self.collision_rect.move(self.position)