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-rw-r--r--main.py22
1 files changed, 18 insertions, 4 deletions
diff --git a/main.py b/main.py
index 3600a6e..426ca4d 100644
--- a/main.py
+++ b/main.py
@@ -2,6 +2,7 @@ import pygame
import time
import os
import sys
+import math
from pygame import K_ESCAPE
from pygame.locals import *
@@ -25,6 +26,9 @@ pygame.display.set_caption("Ranger")
window_h, window_w = screen.get_size ()
+if window_h > 1024:
+ screen = pygame.display.set_mode( (800,640) )
+window_h, window_w = screen.get_size ()
# Tree
trees = []
@@ -128,7 +132,7 @@ while True:
# Tree cutters kills trees
for arbol in trees:
for cortador in cutter:
- if cortador.collides_with(arbol):
+ if cortador.collides_with(arbol) and arbol.air == 1:
cortador.cut_tree = True
arbol.draw_alert(screen)
cortador.cut_time += 1
@@ -148,10 +152,10 @@ while True:
## SCORE IS DRAWN AFTER EVERYTHING ELSE
# Score is equal to amount of trees
for arbol in trees:
- air += 1
+ air = air + arbol.air
# HUD text
- hud_text = "Air: " + str(air) + " Score: " + str(score)
+ hud_text = "Air: " + str(air) + " Score: " + str(score) + " Speed: " + str(ranger.speed)
font = pygame.font.Font(None, 36)
text_hud = font.render( hud_text , 1, (0, 0, 0, 0))
screen.blit(text_hud, (0, 0))
@@ -168,7 +172,17 @@ while True:
cutter_difficulty = 100
elif score <= 150:
cutter_difficulty = 50
-
+
+ # Speed based on air
+ if air > 0:
+ if ranger.speed > 1.0 :
+ ranger.speed = math.fabs(air/10)
+ else:
+ ranger.speed = 1
+ else:
+ exit()
+
+
# Score updates after being shown
air = 0