1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
import pygame
from random import randint
# Load various cutter images
cutter_images_number = 2
cutter_images = ["images/cutter_%02d.png" % cutter_images_number for cutter_images_number in xrange(1, cutter_images_number + 1) ]
class Cutter:
def __init__(self, screen_w, screen_h, cutter_speed, cut_time_left):
self.cut_tree = False
self.speed = cutter_speed
self.cut_time = cut_time_left
self.image = pygame.image.load(cutter_images[randint(0, cutter_images_number - 1)])
image_rect = self.image.get_rect()
size_reduction = 5
self.collision_rect = pygame.Rect(image_rect.left + size_reduction, \
image_rect.top + size_reduction, \
image_rect.width - size_reduction, \
image_rect.height - size_reduction)
self.screen_w = screen_w
self.screen_h = screen_h
self.x = screen_w/randint(1,4)
self.y = screen_h/randint(1,4)
self.position = [ self.x, self.y]
def update(self):
image_center = self.image.get_width()/2
random_number1 = randint(0,3)
random_number2 = randint(0,3)
if self.cut_tree == False:
if random_number1 == random_number2:
if random_number1 == 0:
self.position = ((self.position[0] + random_number1 * self.speed + image_center)%self.screen_w - image_center), \
((self.position[1] + random_number1 * self.speed + image_center)%self.screen_h - image_center)
elif random_number1 == 1:
self.position = ((self.position[0] + random_number1 * self.speed + image_center)%self.screen_w - image_center), \
((self.position[1] - random_number1 * self.speed + image_center)%self.screen_h - image_center)
elif random_number1 == 2:
self.position = ((self.position[0] - random_number1 * self.speed + image_center)%self.screen_w - image_center), \
((self.position[1] - random_number1 * self.speed + image_center)%self.screen_h - image_center)
elif random_number1 == 3:
self.position = ((self.position[0] - random_number1 * self.speed + image_center)%self.screen_w - image_center), \
((self.position[1] + random_number1 * self.speed + image_center)%self.screen_h - image_center)
def collides_with(self, other):
return self.get_absolute_rect().colliderect(other.get_absolute_rect())
def draw(self, on_surface):
on_surface.blit(self.image, self.position)
def get_absolute_rect(self):
return self.collision_rect.move(self.position)
|