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import pygame
from random import randint

tree_images_number = 3
tree_images = ["images/tree_%02d.png" % tree_images_number for tree_images_number in xrange(1, tree_images_number + 1) ]
cutting_time = 100

class Tree:
	def __init__(self, position):
		self.cutting_time = cutting_time
		self.sprout_time = 0
		self.position = position
		self.image = pygame.image.load(tree_images[randint(0, tree_images_number - 1)])
		self.alert_image = pygame.image.load("images/atention.png")
		self.sprout_image = pygame.image.load("images/sprout.png")
		image_rect = self.image.get_rect()
		size_reduction = 10
		self.collision_rect = pygame.Rect(image_rect.left - size_reduction, \
											image_rect.top - size_reduction, \
											image_rect.width - size_reduction, \
											image_rect.height - size_reduction)
			
	def draw(self, on_surface):
		if self.sprout_time == 200:
			on_surface.blit(self.image, self.position)
		else:
			sprout_text = str(self.sprout_time)
			font = pygame.font.Font(None, 24)
			text = font.render( sprout_text , 1, (0, 0, 0, 0))
			on_surface.blit(self.sprout_image, self.position)
			on_surface.blit( text, self.position)
		
	def draw_alert(self, on_surface):
		on_surface.blit(self.alert_image, self.position)
		cutting_text = str(self.cutting_time)
		font = pygame.font.Font(None, 24)
		text = font.render( cutting_text , 1, (0, 0, 0, 0))
		on_surface.blit( text, self.position)
	
	def collides_with(self, other):
		return self.get_absolute_rect().colliderect(other.get_absolute_rect())
	
	def get_absolute_rect(self):
		return self.collision_rect.move(self.position)