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path: root/tree.py
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import pygame
from random import randint

class Tree:
	def __init__(self, surface, position, tree_size):
		self.position = position
		self.height = 10
		self.width = 10
		self.circle_w = randint (6,8)
		self.size = tree_size
		self.circle1 = self.size * randint (1,2)
		self.circle2 = self.size * randint (1,2)
		self.surface = surface
		self.color_circle = (randint(0,3), randint(100,200), randint(0,3))
		self.color_rect = (5, randint(100,200), 5)
		
	def draw(self):
		pygame.draw.rect( self.surface, self.color_rect, \
                        ( (self.position[0] - self.height/2), \
                        (self.position[1] - self.width/2), \
                        self.size, \
                        self.size), \
                        0)

		pygame.draw.circle(self.surface, self.color_circle, \
                        ((self.position[0] + self.height/2), \
                        (self.position[1] + self.width/2)), \
                        self.circle1, \
                        self.circle_w)
		
		pygame.draw.circle(self.surface, self.color_circle, \
                        ((self.position[0]), \
                        (self.position[1] + self.width/2)), \
                        self.circle2, \
                        self.circle_w)

		pygame.draw.circle(self.surface, self.color_circle, \
                        ((self.position[0] + self.height/2), \
                        (self.position[1])), \
                        self.circle1, \
                        self.circle_w)

		pygame.draw.circle(self.surface, self.color_circle, \
                        ((self.position[0] - self.height/2), \
                        (self.position[1] - self.width/2)), \
                        self.circle2, \
                        self.circle_w)

		pygame.draw.circle(self.surface, self.color_circle, \
                        ((self.position[0]), \
                        (self.position[1] - self.width/2)), \
                        self.circle1, \
                        self.circle_w)

		pygame.draw.circle(self.surface, self.color_circle, \
                        ((self.position[0] - self.height/2), \
                        (self.position[1])), \
                        self.circle2, \
                        self.circle_w)

		pygame.draw.circle(self.surface, self.color_circle, \
                        ((self.position[0] + self.height/2), \
                        (self.position[1]) - self.width/2), \
                        self.circle1, \
                        self.circle_w)

		pygame.draw.circle(self.surface, self.color_circle, \
                        ((self.position[0] - self.height/2), \
                        (self.position[1]) + self.width/2), \
                        self.circle2, \
                        self.circle_w)