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import pygame
from random import randint
fallers_size = 3
fallers = ["images/garbage_%02d.png" % faller_number for faller_number in xrange(1, fallers_size + 1) ]
class Garbage:
def __init__(self, screen_w, screen_h, unit, garbage_speed, position):
self.unit = unit
self.speed = garbage_speed
self.image = pygame.image.load(fallers[randint(0, fallers_size - 1)])
self.alert_image = pygame.image.load("images/atention.png")
image_rect = self.image.get_rect()
size_reduction = 5*unit
self.collision_rect = pygame.Rect(image_rect.left + size_reduction, \
image_rect.top + size_reduction, \
image_rect.width - size_reduction, \
image_rect.height - size_reduction)
self.position = position
self.screen_w = screen_w
self.screen_h = screen_h
self.direction_x = 0
self.direction_y = 0
def update(self):
image_center = self.image.get_width()/2
self.position = [(self.position[0] - randint(0, self.speed) ), \
(self.position[1] - randint(0, self.speed) ) ]
def collides_with(self, other):
return self.get_absolute_rect().colliderect(other.get_absolute_rect())
def draw(self, on_surface):
on_surface.blit(self.image, self.position)
def died_x(self):
return self.position[0] < 0
def died_y(self):
return self.position[1] < 0
def draw_alert(self, on_surface):
on_surface.blit(self.alert_image, self.position)
def get_absolute_rect(self):
return self.collision_rect.move(self.position)
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